diff --git a/LANCommander.Server/Controllers/Api/ProfileController.cs b/LANCommander.Server/Controllers/Api/ProfileController.cs index 1fd7c856..1229a611 100644 --- a/LANCommander.Server/Controllers/Api/ProfileController.cs +++ b/LANCommander.Server/Controllers/Api/ProfileController.cs @@ -34,7 +34,7 @@ namespace LANCommander.Server.Controllers.Api { if (User != null && User.Identity != null && User.Identity.IsAuthenticated) { - var user = await UserService.GetAsync(User?.Identity?.Name); + var user = await UserService.GetAsync(User?.Identity?.Name); if (user != null) return Ok(user); diff --git a/LANCommander.Server/Controllers/Api/SavesController.cs b/LANCommander.Server/Controllers/Api/SavesController.cs index 98159955..9a1d4f20 100644 --- a/LANCommander.Server/Controllers/Api/SavesController.cs +++ b/LANCommander.Server/Controllers/Api/SavesController.cs @@ -73,12 +73,12 @@ namespace LANCommander.Server.Controllers.Api if (user == null) return Unauthorized(); - var latestSave = await GameSaveService.FirstOrDefaultAsync(gs => gs.UserId == user.Id && gs.GameId == gameId, gs => gs.CreatedOn); + var latestSave = await GameSaveService.FirstOrDefaultAsync(gs => gs.UserId == user.Id && gs.GameId == gameId, gs => gs.CreatedOn); // Should probably return 404 if no latest save exists // Not sure if this will affect launcher stability - return Ok(Mapper.Map(latestSave)); + return Ok(latestSave); } [HttpGet("DownloadLatest/{gameId}")]