Ensure game is updated when save path is added/updated/deleted

This commit is contained in:
Pat Hartl 2026-07-04 14:26:25 -05:00
parent 38db011de8
commit 6bcbc0e9e5

View file

@ -1,6 +1,7 @@
using AutoMapper;
using AutoMapper;
using LANCommander.Server.Data;
using LANCommander.Server.Data.Models;
using LANCommander.Server.Services.Extensions;
using Microsoft.AspNetCore.Http;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
@ -18,18 +19,53 @@ namespace LANCommander.Server.Services
{
public override async Task<SavePath> AddAsync(SavePath entity)
{
return await base.AddAsync(entity, async context =>
var added = await base.AddAsync(entity, async context =>
{
await context.UpdateRelationshipAsync(sp => sp.Game);
});
await TouchGameAsync(added.GameId);
return added;
}
public async override Task<SavePath> UpdateAsync(SavePath entity)
{
return await base.UpdateAsync(entity, async context =>
var updated = await base.UpdateAsync(entity, async context =>
{
await context.UpdateRelationshipAsync(sp => sp.Game);
});
await TouchGameAsync(updated.GameId);
return updated;
}
public override async Task DeleteAsync(SavePath entity)
{
var gameId = entity.GameId;
await base.DeleteAsync(entity);
await TouchGameAsync(gameId);
}
private async Task TouchGameAsync(Guid? gameId)
{
if (!gameId.HasValue)
return;
await using var context = await contextFactory.CreateDbContextAsync();
var game = await context.Games.FirstOrDefaultAsync(g => g.Id == gameId.Value);
if (game != null)
{
game.UpdatedOn = DateTime.UtcNow;
await context.SaveChangesAsync();
}
await cache.ExpireGameCacheAsync(gameId.Value);
}
}
}