diff --git a/LANCommander.Documentation/Releases/2.0.1.md b/LANCommander.Documentation/Releases/2.0.1.md new file mode 100644 index 00000000..e1191afa --- /dev/null +++ b/LANCommander.Documentation/Releases/2.0.1.md @@ -0,0 +1,26 @@ +--- +title: 2.0.1 +--- + +# LANCommander 2.0.1 Release Notes + +## New Features +### Remote Server Engine +A new "Remote" server engine has been added as a way to link multiple LANCommander servers together. This can be configured from Settings -> Servers. Once configured / authenticated, servers defined in one instance can reference a server in the other. For example, if your main instance is hosted on a Linux host, you can add servers from another LANCommander instance running on a Windows host. All of the standard autostart / launcher integration features apply as well! + +## Bug Fixes / Misc Improvements +- Script saving has been fixed across the board +- Media thumbnails should be loaded after new media is added via the media editor +- Imported addons will now be linked to their base game upon import, if the base game already exists +- The launcher's play button should now report correct state when games are starting/running +- Games should now take less time to start +- Avatar downloading in the launcher has been fixed +- The dropdown for changing default role now correctly shows the selected value +- Games larger than 10GB will now extract properly +- UI stutter during game extraction should be reduced +- The time to import games on the launcher should now be substantially reduced +- Admin scripts written to disk now follow the standard PowerShell RunAsAdministrator directive +- Admin scripts now execute properly and can be debugged in the launcher +- An issue causing scripts not to save properly upon download has been fixed +- Lobby actions for games have had their functionality restored in the launcher +- Server variables (`{ServerHost}`, `{ServerPort}`) should now be populated correctly when starting an action \ No newline at end of file