Games now import using the Game type instead of manifest. The manifest is fine for locally caching the game (though who knows, this could change as well), but for providing complex information like dependent games versioning it just doesn't have enough data.
Importing has been changed to provide the "Update Available" title change on games where the main game or mod/expansion has a new version available.
Notes now get populated on import, not just install.
Reworked population of game menu items to include non-primary actions from mods/expansions.
Simplified and fixed certain scripts not running for mods/expansions.
Instead of providing metadata and possibly updating a game if it already exists, this gives us full control over how games are imported into the library. This update will allow all changes to games made in the server to be synced to the clients. It also simplifies the import, though it is more prone to exceptions due to the current use of yield.
In order to support mods and expansions, there needs to be another place to hold game scripts and the manifest. These have been moved to the {InstallDir}\.lancommander\{GameId} directory.