This does a very basic job of bundling a PowerShell runtime into the SDK. Previously, scripts had been run by spawning a separate PowerShell process and feeding the script into it. This was nothing better than a hack and meant that PowerShell had to be separately installed on the machine it's executing on. This should open up the opportunity for scripts to run on other platforms.
There's still some things that need to be figured out. Some sort of console output as well as a debugging mode would be highly beneficial for those that wish to actively develop scripts for their games.
Client has been renamed to launcher, and thus namespaces and artifact names had to change. The server project has also had some artifacts renamed in order to create a more clear separation of builds. This will break auto-updates before v0.9.0.
2024-08-04 17:53:19 -05:00
Renamed from LANCommander.Client.Data/LANCommander.Client.Data.csproj (Browse further)