Commit graph

11 commits

Author SHA1 Message Date
Pat Hartl
b93c0f6732
Merge pull request #374 from LANCommander/development
Refactored Importing / Legacy Game Importing
2025-12-05 14:40:12 -06:00
Aaron Powell
ead5b3ef9e Cleanup warnings 2025-12-03 19:35:44 +11:00
Aaron Powell
96327b3e2f Fixing how regex paths are handled and removing dead code 2025-12-03 19:34:53 +11:00
Pat Hartl
6dfc0906ac Refactor launcher library importing, manifests
Switched the library importing in the launcher to work based on a queue. As a new game is added to the queue, it should find any related data and also add it to the queue. This should result in an easier to maintain importer while reducing the load on the launcher's DAL. This may result in more RAM usage while importing. Local manifests have also been refactored to match manifests in import/export LCX files, removing the old manifest format. This is a large breaking change that will probably break existing game installations. A migration will probably have to be created.
2025-11-29 18:24:27 -06:00
Pat Hartl
1747195b36
Merge pull request #321 from RattleSN4K3/fix/EndGameLag
Fix game end lag caused by generating game save
2025-06-29 21:11:52 -05:00
RattleSN4K3
2e6fdd1925 Re-implement registry save paths, split registry per path, export via Microsoft.Win32 2025-06-28 00:49:57 +02:00
RattleSN4K3
2d06457486 Fix uploading game save taking long time if no save path is configured 2025-06-28 00:38:29 +02:00
RattleSN4K3
98c8bf8cd6 Fix storing save game files into "Files" subfolder for single-file save-paths 2025-05-24 18:55:37 +02:00
RattleSN4K3
c444ef4c85 Fix packaging attempting to store non-existing files 2025-05-24 18:55:37 +02:00
Pat Hartl
692cd85161 Fixed save packaging and upload
Fixes #190
2025-03-19 17:35:16 -05:00
Pat Hartl
404697d588 Refactor save upload using SavePacker 2025-03-18 20:30:04 -05:00