Commit graph

37 commits

Author SHA1 Message Date
Bastien Vidé
2b581f4aa3 Added redistributables to Games API and Games manifest 2025-08-10 18:47:00 +02:00
Bastien Vidé
93b25f8fd7 Fixed an issue where game scripts were not in the manifest, nor in the game API 2025-08-08 13:27:09 +02:00
Pat Hartl
f6d031e9dd Restore old manifest for API endpoint 2025-08-06 19:37:31 -05:00
Pat Hartl
8daad65cd3 Schedule background process for packaging 2025-08-02 23:27:27 -05:00
Pat Hartl
6c49d9041a Add basic workflow for packaging games via scripts 2025-08-02 00:22:16 -05:00
Pat Hartl
a5dab5c094 Merge branch 'main' into refactor/optional-import-export
# Conflicts:
#	LANCommander.Server.Services/GameService.cs
#	LANCommander.Server.Services/ImportService.cs
#	LANCommander.Server.Services/Importers/GameImporter.cs
#	LANCommander.Server.Services/UserService.cs
#	LANCommander.Server/UI/Components/AvatarUploader.razor
#	LANCommander.Server/UI/Components/ImportUploadDialog.razor
2025-07-25 18:42:39 -05:00
Pat Hartl
1e7578772f Put addons (mods/expansions) nested under base game in list 2025-05-23 02:17:06 -05:00
Pat Hartl
93d3c9dc06 Implement some export functionality 2025-04-11 02:31:29 -05:00
Pat Hartl
13527e8ef2 Working in game imports 2025-03-29 20:10:35 -05:00
Pat Hartl
407ec6334b Fix save paths not being included in downloaded manifest 2025-03-13 00:35:58 -05:00
Pat Hartl
a5471aa9c2 Fix adding data with relationships 2025-02-23 08:50:16 -06:00
Pat Hartl
e8627b6a87 Use generic implementations 2025-02-16 10:08:05 -06:00
Pat Hartl
b05860d816 Move importing to new service with implementations 2025-02-16 09:17:26 -06:00
Pat Hartl
1665463114 Fix exception when importing game with no archives 2025-02-16 01:19:03 -06:00
Pat Hartl
b28e8a51ee Fix auditing
The way updates are being handled means that the auditing interceptor doesn't work as the entities are not showing in the change tracker at that stage as modified. Added the auditing to BaseDatabaseService instead.
2025-02-09 18:53:40 -06:00
Pat Hartl
6b786381b0 Fix missing scripts and custom fields in exports 2025-02-09 18:25:38 -06:00
Pat Hartl
751c0036c1 Fix game update and delete 2025-02-09 14:52:26 -06:00
Pat Hartl
3603ee6a70 Fix GameService DI 2025-02-03 02:35:49 -06:00
Pat Hartl
6081edfb4f Update relationships 2025-02-02 14:58:07 -06:00
Pat Hartl
af08645396 Remove use of DatabaseServiceFactory, update service dependency injection 2025-02-01 02:21:34 -06:00
Pat Hartl
aa4ba8a056 Add custom fields to games and allow them to be used in scripts / actions 2025-01-30 19:21:02 -06:00
Pat Hartl
2c5bbed8d5 Increase API performance 2025-01-25 12:46:24 -06:00
Pat Hartl
3b8edf2376 Fix game importing 2025-01-23 00:25:23 -06:00
Pat Hartl
b4080c8f22 Change cache keys, add extension to clear game cache by ID 2025-01-23 00:25:11 -06:00
Pat Hartl
db5bd719b1 Fix importer styling, fix import storage location 2025-01-08 20:01:00 -06:00
Pat Hartl
d62a48e977 Calculate uncompressed archive size on import 2025-01-08 17:31:19 -06:00
Pat Hartl
df24bfd058 Fix importing 2025-01-08 17:24:55 -06:00
Pat Hartl
61d1a10d74 Refactor import dialog, add storage location selector 2025-01-08 17:10:03 -06:00
Pat Hartl
8f6ad14d7e Fix eager loading 2024-12-20 11:34:59 -06:00
Pat Hartl
5de9eccce1 Adjust Blazor server-side to pull data with new context 2024-11-25 22:29:56 -06:00
Pat Hartl
00b9ca5953 Rename service and repository methods to async 2024-11-12 18:32:46 -06:00
Pat Hartl
b5bddf806d Optimize controller routes for getting depot and library games 2024-11-11 18:22:30 -06:00
Pat Hartl
ce105a285f Rename GetImagePath -> GetMediaPath 2024-11-05 19:38:59 -06:00
Pat Hartl
24acb5e1bd Cache service calls from database for all of entity type for 30 seconds 2024-10-30 17:44:10 -05:00
Pat Hartl
2805f34449 WIP fix for MySQL connection concurrency issues
This is a large commit. There are a number of things that this commit does to try to fix various issues that were occurring when the database provider was set to MySQL:
- The DAL `Repository` has been completely refactored to follow best practices. The repository is now being injected into services instead of the database context itself. This allows the DI to handle the repository's lifetime instead of creating a new repository for every transaction and sharing the context across repositories. As part of these changes, there is no more allowed usage of `IQueryable` and all service/repository methods must actually execute database queries before their return. This is to ensure that the context does not stay open longer than it needs to. Abusing `IQueryable`s by tossing them into Blazor components seems to be a big no-no.
- Some deletion behaviors on relationships have been tweaked as MySQL wasn't able to apply migrations with behaviors that were contradictory.
- A `ConnectionInterceptor` was added to try to keep track of `DatabaseContext` lifetimes. This is really only for debugging and should be put into `#if DEBUG` regions. This helped identify some potential issues where some contexts were basically never closing, causing the MySQL connector to not function.
- Docs for generating migrations have been updated to reflect the addition of being able to specify the database provider and connection string when adding a migration, avoiding the need to edit `Settings.yml`
- The application can now be put into a pause state on startup by adding the `--debugger` argument when used from the command line. When a debugger is attached, it resumes execution.
- The application can now log to Seq when using debug build
- Service lifetime on `DatabaseContext` has switched to transient. This may be reverted in the future.
- Lazy loading has been disabled for debugging purposes. It didn't directly help the concurrency issues, but it needs to be tested individually to be re-enabled.
- All usage of `UserManager`, `RoleManager`, and `SignInManager` have been removed from all controllers, pages, and Blazor components. Functionality has been moved to `UserService` and `RoleService`. This might have done the most amount of help, but could probably be improved upon in the future by not relying on them and instead having our own implementation.
- Application startup migrations and server autostarts have been disabled temporarily. There might be an issue of `DatabaseContext` lifetimes that spawn from this.
2024-10-13 20:42:45 -05:00
Pat Hartl
07882e39d2 Add ability to specify multiple upload folders for archives
Implements #97
2024-10-11 01:09:12 -05:00
Pat Hartl
91ee1d47a9 Move data and service layers to separate projects, update packages 2024-10-07 18:04:26 -05:00
Renamed from LANCommander.Server/Services/GameService.cs (Browse further)