Added NotifyPropertyChangedFor(nameof(CanInstall)) to IsInstalled and IsInstalling properties so the install button properly enables/disables when going online/offline
- Detect server unreachable at startup and enter offline mode if user was previously logged in
- Skip server import when offline, load library from local database only
- Add offline indicator bar in sidebar (orange warning with 'Go Online' button)
- Add manual 'Go Offline' button in sidebar footer
- Disable install button when offline (CanInstall property)
- Propagate offline state from ShellViewModel to Sidebar, GamesListViewModel, GameDetailViewModel, and GameActionBarViewModel
- TryGoOnlineAsync attempts to reconnect and re-authenticate when user clicks 'Go Online'
- Create ScriptConsoleControl for displaying script output and interactive input
- Create PowerShellConsoleWindow to host the script console
- Wire up ScriptDebugger events to console control for real-time output
- Add debug scripts menu to GameActionBarView (visible when EnableScriptDebugging=true)
- Scripts run via SDK's ScriptClient and stay interactive after completion
- Fix MediaImporter.ExistsAsync to check database record instead of file existence
- Remove Iciclecreek.Avalonia.Terminal dependency, revert Avalonia to 11.2.3
- Create custom PdfViewerControl using PDFtoImage library
- Replace AvaloniaPdfViewer (had DynamicData version conflict) with PDFtoImage
- Add page navigation and zoom (DPI) controls to PDF viewer
- Update GameActionBarView with proper MenuFlyout bindings for manuals
- Add OpenFirstManualCommand property for safe binding to first manual
- Created LANCommander.Launcher.Avalonia.yml workflow for building cross-platform
- Builds for Linux x64, macOS ARM64/x64, Windows x64
- Uses single-file publish with native libraries included
- Updated LANCommander.Release.yml to include Avalonia launcher builds
- Artifacts are included in release draft
- Changed IsInLibrary() to IsInLibraryAsync() which checks database directly
- The sync version was checking Items collection which may not be populated
- Added 📚 badge overlay on game covers for games in user's library
- Badge appears in top-right corner of cover image
- Added AvaloniaPdfViewer NuGet package (0.0.2-pre) for PDF rendering
- Created ManualViewerWindow to display game manuals
- Created ManualViewerViewModel with title and file path binding
- Added ManualViewModel for managing manual items in the action bar
- Added LoadManuals() to GameActionBarViewModel to load available manuals
- Added manual button (📖) to GameActionBarView with dropdown for multiple manuals
- Manuals are detected from game media with MediaType.Manual
- Use Dispatcher.UIThread to post property updates from timer callback
- Ensures PlayTime and LastPlayed update immediately when game closes
- Fixed thread synchronization for CheckRunningState and RefreshPlayStatsAsync
- Play button uses SplitButton when game has multiple actions
- Clicking dropdown shows all available actions to run
- Uninstall button combines with Remove from Library as dropdown option
- Added GameActionViewModel class to wrap actions with commands
- Added ShowSimplePlayButton computed property for visibility logic
- Create ViewModels/Components/ and Views/Components/ folders
- Extract LibrarySidebarView and LibrarySidebarViewModel from ShellView
- Move LibraryItemViewModel to Components folder
- Move GameItemViewModel to Components folder
- Create GameBannerView component (not yet integrated)
- Create PageHeaderView component (not yet integrated)
- Simplify ShellView to use LibrarySidebarView component
- Update GamesListView to reference Components namespace
This improves code organization and makes it easier to navigate
the codebase as the UI grows.
- Create LANCommander.Launcher.Avalonia project using Avalonia MVVM
- Implement server selection, login, and game library views
- Add library sidebar showing user's games
- Add depot/games list view with game details
- Integrate with LANCommander.Launcher.Services for:
- DepotService, LibraryService, ImportService, MediaService
- SDK authentication and connection clients
- Fix async initialization pattern to prevent UI thread deadlocks
- Add ConfigureAwait(false) to ServerConfigurationProvider.RefreshAsync
- Add Microsoft.Extensions.Http package for HttpClient DI
Key features:
- Server discovery and connection
- User authentication with credential persistence
- Library import from server to local SQLite cache
- Game icons and banners via MediaService
- Navigation between library, depot, and game details