Pat Hartl
640f476986
Merge pull request #291 from RattleSN4K3/feature/LibraryGameModifySelective
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Library changes to addon installation
2025-08-03 14:03:12 -05:00
Pat Hartl
a5dab5c094
Merge branch 'main' into refactor/optional-import-export
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# Conflicts:
# LANCommander.Server.Services/GameService.cs
# LANCommander.Server.Services/ImportService.cs
# LANCommander.Server.Services/Importers/GameImporter.cs
# LANCommander.Server.Services/UserService.cs
# LANCommander.Server/UI/Components/AvatarUploader.razor
# LANCommander.Server/UI/Components/ImportUploadDialog.razor
2025-07-25 18:42:39 -05:00
RattleSN4K3
7cea3df3b4
Update local manifest and scripts of base game on modifying installation
2025-05-27 23:15:07 +02:00
RattleSN4K3
39fea675b7
Utilizing MadMilkman.INI for ini parsing handling multi-value section entries (+ Update-IniValue parameter)
2025-05-13 02:36:37 +02:00
Pat Hartl
d75095aa64
Simplify importer DI, start laying out import dialog
2025-04-10 19:45:41 -05:00
Pat Hartl
d38432f675
Add server scripts to execute on game start/stop, refactor how play sessions are recorded
2025-02-23 15:39:06 -06:00
Pat Hartl
f3708b4f3c
Refactor redistributable installation
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- Install now extracts the redistributable archive to the game's `.lancommander` directory, under a directory matching the redist's ID
- Scripts are downloaded and saved to the same location
- BeforeStart, AfterStop, and NameChange scripts are now available for redistributables
- Change manifest reading/writing to use async
2025-01-30 23:57:12 -06:00
Pat Hartl
3c022b7044
Track running executable and all spawned children
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Implements #106
There's a bit of work to be done on the cancellation. It seems that it takes an awful long time to kill all of the processes. The actual tracking works though. I was able to verify the functionality by launching Red Faction using Dash Faction.
2024-10-29 01:27:51 -05:00
Pat Hartl
781b77f930
Move SDK services to separate namespace
2024-10-04 23:39:07 -05:00
Pat Hartl
e3b238e3f0
Refactor game launching
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Changes to game launching:
- Games can now be launched using the SDK
- Games can be stopped by the SDK
- Running games are tracked by the SDK
- Game state in play buttons are now tracked by polling SDK game service
- Library service no longer controls any launching/stopping/tracking
- Actions now are keyed in the manifest
- Game launching occurs in a GameExecutionContext
- Game launching variables have been consolidated
2024-08-26 20:18:54 -05:00
Pat Hartl
29047a4f12
Merge branch 'main' into v1.0.0
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# Conflicts:
# LANCommander.Launcher.Models/LibraryItem.cs
# LANCommander.SDK/Client.cs
2024-08-10 12:11:04 -05:00
Pat Hartl
c1e9db798e
Fix display grabbing
2024-08-08 20:00:21 -05:00
Pat Hartl
d5d3c0b9c6
Fix app crashing if installed game's files are removed
2024-08-08 18:28:33 -05:00
Pat Hartl
968f7da4cf
Switch script writing to async
2024-08-08 18:08:52 -05:00
Pat Hartl
4389b61e80
Run download and extract async, fix progress calculations
2024-08-07 18:00:43 -05:00
Pat Hartl
7c54228d75
Ignore unmatched properties when deserializing manifests
2024-05-13 18:41:40 -05:00
Pat Hartl
f14064da6a
Update ScriptHelper.cs
2024-04-25 13:57:12 -05:00
Pat Hartl
b74bbf47b0
Fix location of extracted manifest from saves
2024-01-25 21:24:35 -06:00
Pat Hartl
b9335ebebb
Make manifest helper methods generic
2024-01-15 17:45:39 -06:00
Pat Hartl
d955f080b7
Refactored uninstall to only remove files/directories that came from the original install
2024-01-10 01:59:51 -06:00
Pat Hartl
a8ed46bff7
Change location of all metadata/script files in install directory
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In order to support mods and expansions, there needs to be another place to hold game scripts and the manifest. These have been moved to the {InstallDir}\.lancommander\{GameId} directory.
2024-01-09 01:22:56 -06:00
Pat Hartl
805878ec0a
Don't create script file if script contents are empty
2023-12-29 02:32:57 -06:00
Pat Hartl
9a1dc652a2
Added the ability to export/import most game information
2023-12-14 19:09:00 -06:00
Pat Hartl
7c22aaa139
Record save file paths in manifest. Support regex pathing in upload
2023-11-30 18:25:37 -06:00
Pat Hartl
39dd24e0ba
Don't run through download if game already exists on disk
2023-11-17 11:48:45 -06:00
Pat Hartl
eb05364542
Fix reference to static method in ScriptHelper
2023-11-15 23:59:12 -06:00
Pat Hartl
bf2c9ea45a
Move script path helpers to ScriptHelper. Execute post-install scripts in Playnite extension.
2023-11-15 23:42:54 -06:00
Pat Hartl
29dcebb70f
New PowerShell runtime with the ability to use variables
2023-11-15 22:38:20 -06:00
Pat Hartl
dc2eff4972
Have manifest writer return the file path
2023-11-13 23:07:50 -06:00
Pat Hartl
ea337dfea1
Feed actual YAML contents to deserializer
2023-11-10 21:37:27 -06:00
Pat Hartl
52a5f5866f
Downgrade YamlDotNet
2023-11-10 21:37:02 -06:00
Pat Hartl
5237e88612
Null handling for logger
2023-11-10 20:53:28 -06:00
Pat Hartl
73b542856a
Refactor GameSaveService into GameSaveManager and SaveController. Update Playnite addon authentication dialogs to use new client.
2023-11-10 01:32:30 -06:00
Pat Hartl
39f2d4b212
Move methods that should be static to ManifestHelper and ScriptHelper. Move install logic to GameManager and RedistributableManager. Update InstallController and UninstallController
2023-11-10 00:29:16 -06:00
Pat Hartl
a679fae0cb
Relocate crucial installation logic to SDK
2023-11-09 19:40:38 -06:00