Commit graph

6 commits

Author SHA1 Message Date
Pat Hartl
38db011de8 Show library before it's fully imported
Loads the user's library from the /Library/Games endpoint and displays it immediately. This route returns a full data set for the user's games. Images are rendered directly from the server. The import still runs in the background, preserving any offline functionality.
2026-07-04 03:33:13 -05:00
Pat Hartl
b21efc63d0 Track tools per game
Ref #414
2026-06-27 11:51:55 -05:00
Pat Hartl
99cf4cdc51 Launcher game details performance optimizations
- Changed scroll transition on video/screenshot carousel to use RenderTransform instead of margin to cut down on layout passes for each frame. This should result in a significant drop in CPU usage when scrolling.
- Pause playback of videos when scrolled out of view or window is no longer active.
- Removed additional InlineVideoPlayer controls from being created for each item in the media carousel, and instead only created for videos. This should result in a significant drop in RAM allocation when scrolling.
- Rework caching mechanism for covers to have an upper limit of allocated RAM.
- Only decode screenshots / covers at Hi DPI size in which they are displayed at. This should ensure crisp display while only allocating the amount of RAM needed for display.
2026-06-15 19:37:46 -05:00
Pat Hartl
f7a036453f Remove dead code, fix loading of videos/screenshots blocking UI 2026-06-14 01:58:52 -05:00
Pat Hartl
74263fa12d Download media if it doesn't exist locally, add fallback if LibVLC doesn't load 2026-06-07 11:46:25 -05:00
Pat Hartl
b183e4b18c Remove old launcher, rename Avalonia launcher
Also adds ARM builds for Linux + Windows launcher
2026-06-06 05:49:24 -05:00
Renamed from LANCommander.Launcher.Avalonia/ViewModels/GameDetailViewModel.cs (Browse further)