Sends a keepalive/heartbeat signal across RPC while a game is running. Server-side this enables the ability to manage play session state with realtime information instead of hoping that the client will stop the play session. Keepalives are tracked in server cache allowing for future potential horizontally-scaled server instances.
- Chat messages are now loaded based on scroll position
- Read status is now updated and set by last message read
- Reworked script importing by using ScriptProvider
- Load thread after creation
- Change thread list from DataList to Flex
- Move unread badge to right side of chat thread list item
- Fix avatar rerendering after another message is added to message group
- Add styling to thread list
- Change message input to support markdown and add markdown rendering for message contents
- Added SafeAvatar component for retrieving user avatars with fallback to initials
- Added a title/name for chat threads
- Moved chat input to a separate component
Removes the manual tracking of user connections by connection ID in the RPC hub. SignalR automatically links connections to connected users and provides Client.User[s] methods.
Also fixes message sending to participants and tracking of participants per thread.