Pat Hartl
0f65f79c92
Fix mapping for data model Game -> manifest Game
2026-04-17 23:51:41 -05:00
Pat Hartl
07ec314370
Fix .NET 10 build
2026-04-12 19:59:53 -05:00
Pat Hartl
c48bf31db1
Made allocation method on key nullable, added manual assign key dialog, reworked how the next available key is chosen
2026-04-12 19:58:47 -05:00
Pat Hartl
f9863043d1
Bump to .NET 10
2026-04-10 02:19:50 -05:00
Pat Hartl
0e612faf3e
Include multiplayer modes in depot results
2026-04-09 21:50:58 -05:00
Pat Hartl
0ab6ee5262
Basic chat window
2026-04-07 23:10:45 -05:00
Pat Hartl
7deb435e98
Initial support for grid image, screenshots, video
2026-04-03 19:22:26 -05:00
Pat Hartl
bcfa9768fc
Add ratings to DB. Add popular/backlog games to depot.
2026-04-01 23:13:33 -05:00
Pat Hartl
4fc488d90a
Refresh tracked servers per engine on update/add
2026-03-11 23:27:33 -05:00
Pat Hartl
de38e609a5
Add remote LANCommander server installs as viable server engine
2026-03-08 13:49:30 -05:00
Pat Hartl
1f4ddafa8c
Fix missing fields in metadata lookup for IGDB
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2026-03-04 23:54:44 -06:00
Pat Hartl
a18f9b9af9
Fix snippet lookup
2026-03-04 21:18:33 -06:00
Pat Hartl
5c750a84ea
Fix ID used to grab info from PCGW
2026-03-04 19:23:16 -06:00
Pat Hartl
99eeb4193f
Rework metadata lookup to support multiple providers, merging
2026-03-03 22:29:41 -06:00
Pat Hartl
d17c93a367
Avoid crashing if auth provider templates don't exist
2026-02-16 19:34:59 -06:00
Pat Hartl
7e732c73f7
Fix uploading for tool archives
2026-02-15 14:56:55 -06:00
Pat Hartl
4474164e9b
Split ScriptClient into partials
2026-02-10 17:34:35 -06:00
Pat Hartl
120e14d40c
Add Tools section to server app
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Allows users to upload additional tools and tie them to games. This can be useful for software like map editors, trainers, etc.
2026-02-08 02:24:53 -06:00
Pat Hartl
9415a31707
Fix redistributable and server script editors, add packaging for redistributables
2026-01-24 23:35:39 -06:00
Pat Hartl
406a92b104
Fix import issues with scripts, archives, and legacy manifests
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- Scripts now import properly
- Archives now import properly when using non-absolute storage location paths
- Support legacy LCX files that have manifests with the name _manifest.yml
2026-01-24 22:32:12 -06:00
Pat Hartl
c5506b440f
Move Steam integrations to separate assembly, add cmdlets for various Steam actions
2026-01-24 16:37:07 -06:00
Pat Hartl
a8efeb97e6
Better error handling for SteamCMD integration, add timeouts
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2026-01-23 02:31:48 -06:00
Pat Hartl
8e42a00f5a
Validate username is valid Steam username
2026-01-23 01:36:41 -06:00
Pat Hartl
f23cf3384f
Auto detect SteamCMD path
2026-01-23 01:36:26 -06:00
Pat Hartl
f0ec242bc5
Set default snippets directory if blank
2026-01-20 00:46:53 -06:00
Pat Hartl
e777a061ea
Persist SteamCMD credentials
2026-01-20 00:32:39 -06:00
Pat Hartl
657dd746b8
Skip packaging if resulting path does not exist
2026-01-14 20:13:20 -06:00
Pat Hartl
66abc6e59e
Implement infinite loading with chat thread
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- Chat messages are now loaded based on scroll position
- Read status is now updated and set by last message read
- Reworked script importing by using ScriptProvider
2026-01-11 14:38:24 -06:00
Pat Hartl
2d95541942
Remove overload for GetMessages
2026-01-03 23:22:25 -06:00
Pat Hartl
e1c1469614
Fix chat component rendering
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- Load thread after creation
- Change thread list from DataList to Flex
- Move unread badge to right side of chat thread list item
- Fix avatar rerendering after another message is added to message group
- Add styling to thread list
- Change message input to support markdown and add markdown rendering for message contents
2025-12-30 18:08:20 -06:00
Pat Hartl
83ff6a8237
Separate SignalR chat client from RPC client. Create abstraction for getting server address. Implement server-side chat client.
2025-12-23 21:12:06 -06:00
Pat Hartl
9b3e154eaa
Merge pull request #385 from aaronpowell/download-files-from-new-data-path
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Download endpoints get correct paths
2025-12-19 01:11:10 -06:00
Aaron Powell
aaba97caed
Fixing to check for absolute paths
2025-12-19 14:51:06 +11:00
Aaron Powell
2f9cb9a9f2
checking if the path is an absolute path or not
2025-12-19 14:46:46 +11:00
Aaron Powell
0e5a8c5be2
Ensuring that the download endpoints will receive correctly pathed folders for data directory
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Also adding logging throughout the download endpoints
2025-12-17 22:52:28 +11:00
Aaron Powell
2d66c4c0b7
Some tidying up on the MediaService
2025-12-17 22:36:49 +11:00
Aaron Powell
d37623dbc0
Ensuring that the config/data directory is appended to the media path
2025-12-17 22:36:32 +11:00
Pat Hartl
962e227b03
Update snippet pathing
2025-12-11 02:06:04 -06:00
Pat Hartl
88301d9c79
Move config/user files to Data directory
2025-12-11 01:58:28 -06:00
Pat Hartl
17fa802c19
Implementation of script debugger component with RPC via SignalR
2025-12-10 20:55:38 -06:00
Pat Hartl
20731f355a
Fix certain taxonomies (tag, genre, platform) being removed from game on save
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Fixes the action, custom field, multiplayer mode, and save path editors from clearing out taxonomies when saving. Also passes the Game/Server/Redistributable ID as a cascading parameter.
2025-12-08 00:51:32 -06:00
Pat Hartl
1cdbde922f
Add FileExistsAsync to differentiate from archive entity ExistsAsync
2025-12-03 23:41:51 -06:00
Pat Hartl
22fc2bb9e7
Fix ExistsAsync when media record doesn't exist
2025-12-03 19:33:27 -06:00
Pat Hartl
ce38a0f252
Fix sync relationships not updating the entity
2025-12-03 19:33:01 -06:00
Pat Hartl
5b444f91e7
Make SyncRelationCollectionAsync only match existing records
2025-12-03 18:56:35 -06:00
Pat Hartl
cf27436a71
Fix media importing when existing entity/file doesn't exist
2025-12-03 18:31:03 -06:00
Pat Hartl
54400fdb10
Refactor server importers
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Refactors server importers to better handle dependencies on other data in the queue.
2025-12-03 02:22:37 -06:00
Pat Hartl
6dfc0906ac
Refactor launcher library importing, manifests
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Switched the library importing in the launcher to work based on a queue. As a new game is added to the queue, it should find any related data and also add it to the queue. This should result in an easier to maintain importer while reducing the load on the launcher's DAL. This may result in more RAM usage while importing. Local manifests have also been refactored to match manifests in import/export LCX files, removing the old manifest format. This is a large breaking change that will probably break existing game installations. A migration will probably have to be created.
2025-11-29 18:24:27 -06:00
Pat Hartl
e6c12b4809
Refactor script debugging
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Instead of providing delegates to a ScriptClient singleton, script execution now relies on dependency injection for debugging. This can be handled by registering an implementation of IScriptDebugger. Multiple script debuggers are supported. These changes required the creation of a PowerShellScriptFactory to handle DI of the service provider to the script.
In the case of LANCommander, "debugging" scripts really just gives an opportunity for the application to break after a script's execution and provide a poor-man's pty. This could be expanded upon in the future to hook directly into PowerShell's debugging functionality, but would require a substantial refactor to script execution.
2025-11-26 01:09:52 -06:00
Pat Hartl
55ad5ddb96
Use DefaultAsync for default storage location
2025-11-21 13:15:57 -06:00