Commit graph

8 commits

Author SHA1 Message Date
Pat Hartl
6276823f86 Fix variables on action run, populate server variables when retrieving actions 2026-03-15 17:15:50 -05:00
Pat Hartl
9ad5a236af Fix script downloading, code cleanup
Scripts are now grabbed from a separate request. This ensures that the contents of the scripts themselves don't muddy up the manifest model. This also opens up the potential to allow clients to redownload scripts without redownloading the entire game/tool/redist.
2026-03-11 19:36:24 -05:00
Pat Hartl
ab300587c5 Increase buffer size for downloads, avoid throttling large responses via kestrel
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2026-02-17 00:30:27 -06:00
Pat Hartl
6dfc0906ac Refactor launcher library importing, manifests
Switched the library importing in the launcher to work based on a queue. As a new game is added to the queue, it should find any related data and also add it to the queue. This should result in an easier to maintain importer while reducing the load on the launcher's DAL. This may result in more RAM usage while importing. Local manifests have also been refactored to match manifests in import/export LCX files, removing the old manifest format. This is a large breaking change that will probably break existing game installations. A migration will probably have to be created.
2025-11-29 18:24:27 -06:00
Pat Hartl
b60f0a109e Increase game download buffer, force async file reads 2025-11-26 19:26:58 -06:00
Pat Hartl
88723a8ef3 Fix injection of logger 2025-11-21 00:48:46 -06:00
Pat Hartl
c6f51b6a54 Fix root route for games 2025-11-21 00:11:02 -06:00
Pat Hartl
cf16d7619f Move game endpoints to minimal API, fix archive upload compressed size calculation 2025-11-20 22:04:20 -06:00