- Game importing happens on a separate thread to avoid UI blocking
- Server requests per-game are done in parallel to cut down on import times
- Media downloading is done in parallel
- Library import progress shown in title bar
- Enabled WAL mode for SQLite for better performance
- Fix potential issues with deferred imports causing infinite loops or lockups
- Introduces transitions in between views
- Adds proper routing with history stack
- Replaces hacky "go back" navigation code with routing navigation
- Filters/scroll position are maintained on navigation
- Add backgrounds for login / splash
- Fix logo to use uncut version
- Update titlebar icon
- WIP implementation of notifying on install complete/fail with cross-platform support
- WIP support for gamepads using SDL2
- Add lancommander:// protocol support for navigating to a specific game (currently used for notifications)
- WIP support for updating taskbar progress
- Don't show "in library" checkmark in library view
- Change back button text based on active view
- Adjust styling of download queue
- Add grouping by first letter + index control
- Change titlebar title based on view selected
- Adjust how titlebar overlaps main content
- Make chips clickable in game details
- Add overlay for game install options
- Add resizing to window
- Added a horizontal and list view for depot/library
- Games only show covers (with fallback cover)
- Added install addon / directory select dialog
- Fixed download queue
- Added footer somewhat matching Blazor launcher
- Temporarily removed sidebar
- Implemented custom window chrome
- Added profile button
- Reworked game details to better match Blazor launcher
- Added grouping by genre, collection, or first letter
- Detect server unreachable at startup and enter offline mode if user was previously logged in
- Skip server import when offline, load library from local database only
- Add offline indicator bar in sidebar (orange warning with 'Go Online' button)
- Add manual 'Go Offline' button in sidebar footer
- Disable install button when offline (CanInstall property)
- Propagate offline state from ShellViewModel to Sidebar, GamesListViewModel, GameDetailViewModel, and GameActionBarViewModel
- TryGoOnlineAsync attempts to reconnect and re-authenticate when user clicks 'Go Online'
- Create ViewModels/Components/ and Views/Components/ folders
- Extract LibrarySidebarView and LibrarySidebarViewModel from ShellView
- Move LibraryItemViewModel to Components folder
- Move GameItemViewModel to Components folder
- Create GameBannerView component (not yet integrated)
- Create PageHeaderView component (not yet integrated)
- Simplify ShellView to use LibrarySidebarView component
- Update GamesListView to reference Components namespace
This improves code organization and makes it easier to navigate
the codebase as the UI grows.
- Create LANCommander.Launcher.Avalonia project using Avalonia MVVM
- Implement server selection, login, and game library views
- Add library sidebar showing user's games
- Add depot/games list view with game details
- Integrate with LANCommander.Launcher.Services for:
- DepotService, LibraryService, ImportService, MediaService
- SDK authentication and connection clients
- Fix async initialization pattern to prevent UI thread deadlocks
- Add ConfigureAwait(false) to ServerConfigurationProvider.RefreshAsync
- Add Microsoft.Extensions.Http package for HttpClient DI
Key features:
- Server discovery and connection
- User authentication with credential persistence
- Library import from server to local SQLite cache
- Game icons and banners via MediaService
- Navigation between library, depot, and game details