Commit graph

5 commits

Author SHA1 Message Date
Pat Hartl
885032547b Improve script editor with context-aware completions, validation, and UX
- Filter variable completions and hover by script type so only relevant variables appear (e.g. $AllocatedKey only in KeyChange scripts)
- Add inline validation warnings for package scripts missing New-Package and for variables used outside their valid script type
- Extend debug console to support tools and redistributables, add stop button and elapsed time display
- Disable minimap, enable bracket pair colorization and word wrap
- Add snippet insertion via Monaco snippet controller with selection replacement support
- Add script templates that auto-populate on new script creation
- Add Variables dropdown in editor toolbar based on current script type
- Change Add Script button to type-selection dropdown, auto-populate script name from type, remove Type field from editor dialog
- Move Requires Admin checkbox to toolbar row, move toolbar and editor outside Form to prevent dropdown clicks from closing the modal
- Set MaskClosable=false on script editor modals so Monaco autocomplete clicks don't dismiss the dialog
2026-05-10 19:33:48 -05:00
Pat Hartl
120e14d40c Add Tools section to server app
Allows users to upload additional tools and tie them to games. This can be useful for software like map editors, trainers, etc.
2026-02-08 02:24:53 -06:00
Pat Hartl
20731f355a Fix certain taxonomies (tag, genre, platform) being removed from game on save
Fixes the action, custom field, multiplayer mode, and save path editors from clearing out taxonomies when saving. Also passes the Game/Server/Redistributable ID as a cascading parameter.
2025-12-08 00:51:32 -06:00
Pat Hartl
131479277b Consolidate enums 2024-08-12 00:15:16 -05:00
Pat Hartl
cb061e09c5 Rename server project 2024-08-04 18:44:33 -05:00
Renamed from LANCommander/Models/ScriptEditorOptions.cs (Browse further)