Commit graph

27 commits

Author SHA1 Message Date
RattleSN4K3
abd8c4cfd1 Pass default username with fallback to "Player" in NameChange script 2025-05-13 00:23:12 +02:00
Pat Hartl
f3708b4f3c Refactor redistributable installation
- Install now extracts the redistributable archive to the game's `.lancommander` directory, under a directory matching the redist's ID
- Scripts are downloaded and saved to the same location
- BeforeStart, AfterStop, and NameChange scripts are now available for redistributables
- Change manifest reading/writing to use async
2025-01-30 23:57:12 -06:00
Pat Hartl
cbe363ac4f Refactor launcher authentication, working import from depot 2025-01-20 12:10:30 -06:00
Pat Hartl
66c589c468 Update to AntBlazor v1.1.0 2024-12-31 18:21:41 -06:00
Pat Hartl
65be58fbf2 Working validate files dialog
Very basic, but it will compare local files against what's available on the server and allow you to selectively replace them. Save paths are ignored to avoid accidental replacement.

Implements #142
2024-11-14 20:53:08 -06:00
Pat Hartl
76a9520437 Add remove from library button to context menu 2024-11-13 22:48:43 -06:00
Pat Hartl
872ec3725d Rename LibraryItem to ListItem 2024-11-09 17:15:04 -06:00
Pat Hartl
02ac6a00f8 Dialog to verify install files with ability to select replacement files
Implements #142
2024-11-04 17:31:37 -06:00
Pat Hartl
27d6ea6486 Add ability to modify a game's installation
- DownloadService has been renamed to InstallService
- In the library item context menu, there is a new option "Modify". This allows the user to selsct any additional addons to install as well as move the game to a separate storage location.
- Fixed issue where transfers were being double updated for installs
- Force UI update whenever queue is updates
2024-10-26 15:48:47 -05:00
Pat Hartl
1489f1c660 Save manager styling, pagination, upload, data loading on action 2024-10-24 02:29:26 -05:00
Pat Hartl
421e5d4277 Start of save manager dialog
Ref #105
2024-10-23 18:17:01 -05:00
Pat Hartl
b1e193d988 Add support for selective install of mods/expansions
Implements #126
2024-10-09 19:23:42 -05:00
Pat Hartl
532413713d Add uninstall scripts to debug context menu 2024-09-28 16:50:19 -05:00
Pat Hartl
0d3412cb9d Add ability to allow a choice of install locations 2024-09-12 19:09:13 -05:00
Pat Hartl
dd1f1747ac Fix report issue dialog sizing 2024-09-09 18:20:27 -05:00
Pat Hartl
0abe1d688d Add basic support for checking Steam for lobbies when starting a game
Ref #98
2024-09-05 00:48:04 -05:00
Pat Hartl
e3b238e3f0 Refactor game launching
Changes to game launching:
- Games can now be launched using the SDK
- Games can be stopped by the SDK
- Running games are tracked by the SDK
- Game state in play buttons are now tracked by polling SDK game service
- Library service no longer controls any launching/stopping/tracking
- Actions now are keyed in the manifest
- Game launching occurs in a GameExecutionContext
- Game launching variables have been consolidated
2024-08-26 20:18:54 -05:00
Pat Hartl
b35d0f52d3 Move debug flag to SDK ScriptService 2024-08-16 18:36:17 -05:00
Pat Hartl
ac16ba813b Switched to using xterm-readline, redirect PS output to terminal 2024-08-15 21:33:17 -05:00
Pat Hartl
76106691eb Add ability to track issues with games
Adds an admin section to view and resolve submitted issues and a menu option in the game context menu in the launcher to report an issue.
2024-08-11 14:48:00 -05:00
Pat Hartl
29047a4f12 Merge branch 'main' into v1.0.0
# Conflicts:
#	LANCommander.Launcher.Models/LibraryItem.cs
#	LANCommander.SDK/Client.cs
2024-08-10 12:11:04 -05:00
Pat Hartl
d5d3c0b9c6 Fix app crashing if installed game's files are removed 2024-08-08 18:28:33 -05:00
Pat Hartl
0d9361a326 Call new uninstall method 2024-08-07 01:51:15 -05:00
Pat Hartl
7c73b0aa1a Start adding CLI options to run scripts 2024-08-06 18:24:44 -05:00
Pat Hartl
fb479d1683 Move script service to SDK 2024-08-05 20:29:12 -05:00
Pat Hartl
9e770f4965 Bundle PowerShell runtime
This does a very basic job of bundling a PowerShell runtime into the SDK. Previously, scripts had been run by spawning a separate PowerShell process and feeding the script into it. This was nothing better than a hack and meant that PowerShell had to be separately installed on the machine it's executing on. This should open up the opportunity for scripts to run on other platforms.

There's still some things that need to be figured out. Some sort of console output as well as a debugging mode would be highly beneficial for those that wish to actively develop scripts for their games.
2024-08-05 18:02:01 -05:00
Pat Hartl
9ba9887eb1 Rename project files, namespaces, artifacts
Client has been renamed to launcher, and thus namespaces and artifact names had to change. The server project has also had some artifacts renamed in order to create a more clear separation of builds. This will break auto-updates before v0.9.0.
2024-08-04 17:53:19 -05:00
Renamed from LANCommander.Client/UI/Components/LibraryItemContextMenu.razor (Browse further)