RattleSN4K3
b274904f9f
Ensure wrapping value in quotes
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MadMilkman.INI does not support it, doing it manually
2025-05-13 20:40:45 +02:00
RattleSN4K3
51ff4ae23b
Cleanup, comments and help messages
2025-05-13 20:06:28 +02:00
RattleSN4K3
6b2e3235c1
Allow to add update/add value when section is not existing (adds section)
2025-05-13 19:44:52 +02:00
RattleSN4K3
231c5405ca
Added contrary switches to KeepSectionDuplicates and KeepKeyDuplicates
2025-05-13 19:42:54 +02:00
RattleSN4K3
49dd7372ed
Changed "Add" parameter to be a switch, a contrary switch is added
2025-05-13 19:42:05 +02:00
RattleSN4K3
39fea675b7
Utilizing MadMilkman.INI for ini parsing handling multi-value section entries (+ Update-IniValue parameter)
2025-05-13 02:36:37 +02:00
Pat Hartl
a9827a7636
Fix downloading of avatar
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2025-02-28 18:13:34 -06:00
Pat Hartl
f3708b4f3c
Refactor redistributable installation
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- Install now extracts the redistributable archive to the game's `.lancommander` directory, under a directory matching the redist's ID
- Scripts are downloaded and saved to the same location
- BeforeStart, AfterStop, and NameChange scripts are now available for redistributables
- Change manifest reading/writing to use async
2025-01-30 23:57:12 -06:00
Pat Hartl
bebe4181a3
Add cmdlet for downloading player avatar
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Implements #148
2025-01-29 23:11:52 -06:00
Pat Hartl
34c345d8e9
Add cmdlets for calculating FOV
2025-01-23 02:47:02 -06:00
Pat Hartl
0137def923
Add missing user custom field cmdlets
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Fixes #163
2025-01-14 17:42:28 -06:00
Pat Hartl
61c25ac005
Avoid null reference exception at end of script exec
2024-10-09 20:22:41 -05:00
Pat Hartl
6b68592b71
Avoid null reference when trying to gather return value
2024-09-27 17:59:47 -05:00
Pat Hartl
2d00742212
Allow scripts to return data
2024-09-20 00:27:20 -05:00
Pat Hartl
c0943f559c
Add cmdlets for getting/setting custom fields
2024-08-21 20:19:04 -05:00
Pat Hartl
1cbc3eab56
Rework PS variables, add logo, add script type/working dir, show/hide terminal when script runs
2024-08-16 18:18:02 -05:00
Pat Hartl
ac16ba813b
Switched to using xterm-readline, redirect PS output to terminal
2024-08-15 21:33:17 -05:00
Pat Hartl
9038e02bfb
Progress on debug console
2024-08-14 13:24:50 -05:00
Pat Hartl
c1e9db798e
Fix display grabbing
2024-08-08 20:00:21 -05:00
Pat Hartl
5a1346b5e5
Remove reference to install/uninstall cmdlet
2024-08-08 18:08:35 -05:00
Pat Hartl
32d40929b1
Removed cmdlets for install/uninstall, use CLI
2024-08-08 18:01:34 -05:00
Pat Hartl
85e47f5d3a
Run scripts as admin using CLI elevation
2024-08-08 18:00:41 -05:00
Pat Hartl
678a8d4ac8
Temporary disable cmdlet for uninstalling
2024-08-07 01:51:26 -05:00
Pat Hartl
3925ec4c34
Move all install functionality to SDK
2024-08-07 01:14:13 -05:00
Pat Hartl
9e770f4965
Bundle PowerShell runtime
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This does a very basic job of bundling a PowerShell runtime into the SDK. Previously, scripts had been run by spawning a separate PowerShell process and feeding the script into it. This was nothing better than a hack and meant that PowerShell had to be separately installed on the machine it's executing on. This should open up the opportunity for scripts to run on other platforms.
There's still some things that need to be figured out. Some sort of console output as well as a debugging mode would be highly beneficial for those that wish to actively develop scripts for their games.
2024-08-05 18:02:01 -05:00
Pat Hartl
424f63b207
Use correct working directory
2024-08-04 13:19:56 -05:00
Pat Hartl
a6ca4297d5
List variables when debugging PowerShell script executions
2024-07-07 20:37:39 -05:00
Pat Hartl
9ea51f6fa5
Run powershell instead of powershell.exe
2024-06-19 17:21:49 -05:00
Pat Hartl
6fec91e73e
Fix PowerShell scripts, add script debug mode
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PowerShell scripts now execute correctly with the client. The built in PowerShell API's serializer will always return null on .NET 8 for some reason. The serializer/deserializer was switched to YAML, mostly due to convenience of already having a package for it.
Added a new settings for enabling script debugging mode. This ensures that when a script is executed, the PowerShell terminal window is not closed. This allows power users to get the same environment that the script executes in. It also allows for some scroll back to see what potentially went wrong in their script.
2024-06-11 21:43:12 -05:00
Pat Hartl
0bf4e8cc6d
Import PowerShell cmdlets module based on SDK assembly's location
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Fixes #45
2023-12-13 23:38:13 -06:00
Pat Hartl
bc30cc911a
Find LANCommander PowerShell module manifest using search
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Probably pretty hacky. Environment.CurrentDirectory doesn't seem to be reliable in dev vs prod. In dev it correctly matches the LANCommander.PlaynitePlugin.dll's location. In prod it is the main directory of Playnite.
2023-11-17 22:35:17 -06:00
Pat Hartl
737f2bec84
Fix how arguments are passed to scripts
2023-11-17 21:39:28 -06:00
Pat Hartl
a47b77cc5c
Run scripts as admin if directed via script contents
2023-11-17 21:39:01 -06:00
Pat Hartl
f19ef09ff8
Force IgnoreWow64Redirection in scripts
2023-11-17 21:38:37 -06:00
Pat Hartl
196feedded
Load PowerShell module on script execution. Add cmdlet to deserialize/decode variables.
2023-11-16 14:34:00 -06:00
Pat Hartl
86211a7500
Remove unused PowerShell code
2023-11-16 00:47:13 -06:00
Pat Hartl
29dcebb70f
New PowerShell runtime with the ability to use variables
2023-11-15 22:38:20 -06:00