FileMode.Append forces all writes to the end of the file, making
fs.Position assignments ineffective. This works by accident on a
fresh sequential upload but will silently corrupt the file on any
retry, since chunks are re-sent from their original offset but land
at the current end instead. Use FileMode.OpenOrCreate so the seek
to chunk.Start is honoured.
/api/Upload/Init and /api/Upload/Chunk had no authorization policy,
meaning any unauthenticated request could create archive database
records and write arbitrary data to server storage. Every other
endpoint group in the application requires authorization; apply
the same administrator role requirement here.
Scripts are now grabbed from a separate request. This ensures that the contents of the scripts themselves don't muddy up the manifest model. This also opens up the potential to allow clients to redownload scripts without redownloading the entire game/tool/redist.
- Load thread after creation
- Change thread list from DataList to Flex
- Move unread badge to right side of chat thread list item
- Fix avatar rerendering after another message is added to message group
- Add styling to thread list
- Change message input to support markdown and add markdown rendering for message contents
Switched the library importing in the launcher to work based on a queue. As a new game is added to the queue, it should find any related data and also add it to the queue. This should result in an easier to maintain importer while reducing the load on the launcher's DAL. This may result in more RAM usage while importing. Local manifests have also been refactored to match manifests in import/export LCX files, removing the old manifest format. This is a large breaking change that will probably break existing game installations. A migration will probably have to be created.
Settings for the server are now combined with the settings from the SDK. This introduces a large breaking change and a migration should be created. This refactor utilizes .NET Configuration and the Options pattern. This will allow for the overriding of any setting using envionment variables. It also means that Settings.yml can be used to override any .NET configuration. A SettingsProvider implementation was created, and any updating of settings was changed from SettingsService.SaveSettings() to SettingsProvider.Update(s => { ... })
Ref #190
Ported the save API functionality to endpoints as part of ongoing efforts to use minimal API patterns.
Added some more security checks to make sure users can only alter or download their own saves.
Moved upload pathing to use the default save storage location. Settings pages will need to be updated to use this storage location. Other areas of the application will have to be checked to make sure they're not reading from `Settings.yml`.