@using LANCommander.Client.Models
@using System.Diagnostics
@inject DownloadService DownloadService
@inject SDK.Client Client
@inject GameService GameService
@code {
bool DownloadQueueVisible = false;
protected override async Task OnInitializedAsync()
{
DownloadService.OnQueueChanged += async () =>
{
await InvokeAsync(StateHasChanged);
};
}
async Task ShowDownloadQueue()
{
DownloadQueueVisible = true;
}
}