using LANCommander.SDK.Models; using System.Management.Automation.Language; namespace LANCommander.SDK.Tests { public class SaveServiceTests { Guid SaveId; Client Client; public SaveServiceTests() { Client = new Client("http://localhost:1337", "C:\\Games"); } [Theory] [InlineData("{InstallDir}", "C:\\Games\\Age of Empires", "C:\\Games\\Age of Empires")] [InlineData("{InstallDir}\\baseq3", "C:\\Games\\Quake 3\\baseq3", "C:\\Games\\Quake 3")] [InlineData("{InstallDir}/baseq3/autoexec.cfg", "C:\\Games\\Quake 3\\baseq3\\autoexec.cfg", "C:\\Games\\Quake 3")] [InlineData("%SYSTEMDRIVE%", "C:", "C:\\Games\\Quake 3")] [InlineData("%PROGRAMDATA%", "C:\\ProgramData", "C:\\Games\\Quake 3")] [InlineData("%SYSTEMROOT%", "C:\\Windows", "C:\\Games\\Quake 3")] [InlineData("%USERNAME%", "{UserName}", "C:\\Games")] [InlineData("%LOCALAPPDATA%", "C:\\Users\\{UserName}\\AppData\\Local", "C:\\Games")] [InlineData("%TEMP%", "C:\\Users\\{UserName}\\AppData\\Local\\Temp", "C:\\Games")] public void GetLocalPathBasicsShouldWork(string input, string expected, string installDirectory) { // Tests to make sure GetLocalPath gets the correct local paths for a given input. // Useful to make sure that the full path to the file is returned properly. var result = Client.Saves.GetLocalPath(input, installDirectory); // To test anything that might have the username in the expected string expected = expected.Replace("{UserName}", Environment.UserName); Assert.Equal(expected, result); } [Theory] [InlineData("C:\\Games\\Age of Empires", "{InstallDir}", "C:\\Games\\Age of Empires")] [InlineData("C:\\", "%SystemDrive%", "C:\\Games\\")] [InlineData("C:\\Games\\Quake 3\\baseq3\\autoexec.cfg", "{InstallDir}\\baseq3\\autoexec.cfg", "C:\\Games\\Quake 3")] [InlineData("C:\\Users\\{UserName}\\AppData\\Roaming\\.nfs2e", "%APPDATA%\\.nfs2e", "C:\\Games")] [InlineData("C:\\Users\\{UserName}\\AppData\\Local\\.minecraft", "%LOCALAPPDATA%\\.minecraft", "C:\\Games")] [InlineData("C:\\Users\\{UserName}\\Documents\\My Games\\Praetorians", "%MyDocuments%\\My Games\\Praetorians", "C:\\Games")] public void GetActualPathBasicsShouldWork(string input, string expected, string installDirectory) { input = input.Replace("{UserName}", Environment.UserName); var result = Client.Saves.GetActualPath(input, installDirectory); Assert.Equal(expected, result); } [Theory] [InlineData("C:\\Games\\Quake 3\\baseq3\\autoexec.cfg", "{InstallDir}", "baseq3/autoexec.cfg", "C:\\Games\\Quake 3")] [InlineData("C:\\Games\\Quake 3\\baseq3\\autoexec.cfg", "{InstallDir}", "baseq3/autoexec.cfg", "C:\\Games\\Quake 3\\")] [InlineData("C:\\Games\\Age of Empires 2\\player.nfz", "{InstallDir}", "player.nfz", "C:\\Games\\Age of Empires 2\\")] [InlineData("C:\\Users\\{UserName}\\AppData\\Roaming\\.nfs2e\\Profiles\\Player1", "%APPDATA%\\.nfs2e", "Profiles/Player1", "C:\\Games\\Need for Speed 2\\")] [InlineData("C:\\Users\\{UserName}\\Documents\\My Games\\.nfs2e\\Profiles\\Player1", "%USERPROFILE%\\Documents\\My Games\\.nfs2e", "Profiles/Player1", "C:\\Games\\Need for Speed 2\\")] public void GetArchivePathBasicsShouldWork(string path, string workingDirectory, string expected, string installDirectory) { path = path.Replace("{UserName}", Environment.UserName); var result = Client.Saves.GetArchivePath(path, workingDirectory, installDirectory); Assert.Equal(expected, result); } [Fact] public void SimpleInstallDirectorySavePathsShouldWork() { // Arrange var installDirectory = Path.GetTempPath(); var savePath = new SavePath { Id = Guid.NewGuid(), Path = "base\\autoexec.cfg", WorkingDirectory = "{InstallDir}", Type = Enums.SavePathType.File, IsRegex = false }; // Act var entries = Client.Saves.GetFileSavePathEntries(savePath, installDirectory); // Assert Assert.Single(entries); var entry = entries.First(); Assert.Equal($"base/autoexec.cfg", entry.ArchivePath); Assert.Equal("{InstallDir}/base/autoexec.cfg", entry.ActualPath); } [Fact] public void RegexInstallDirectorySavePathsShouldWork() { // Arrange var savePath = new SavePath { Id = Guid.NewGuid(), Path = "base\\.*.cfg", WorkingDirectory = "{InstallDir}", Type = Enums.SavePathType.File, IsRegex = true }; var installDirectory = Path.Combine(Path.GetTempPath(), savePath.Id.ToString()); Directory.CreateDirectory(installDirectory); Directory.CreateDirectory(Path.Combine(installDirectory, "base")); File.WriteAllText(Path.Combine(installDirectory, "base", "autoexec.cfg"), savePath.Id.ToString()); File.WriteAllText(Path.Combine(installDirectory, "base", "player.cfg"), savePath.Id.ToString()); // Act var entries = Client.Saves.GetFileSavePathEntries(savePath, installDirectory); // Assert Assert.Equal(2, entries.Count()); Assert.True(File.Exists(Path.Combine($"{Path.GetTempPath()}\\{savePath.Id}\\base\\autoexec.cfg"))); Assert.True(File.Exists(Path.Combine($"{Path.GetTempPath()}\\{savePath.Id}\\base\\player.cfg"))); var autoexec = entries.First(); var player = entries.Last(); Assert.Equal("base/autoexec.cfg", autoexec.ArchivePath); Assert.Equal("{InstallDir}/base/autoexec.cfg", autoexec.ActualPath); Assert.Equal("base/player.cfg", player.ArchivePath); Assert.Equal("{InstallDir}/base/player.cfg", player.ActualPath); } } }