using LANCommander.SDK.Enums; using System; using System.Collections.Generic; using System.Text; namespace LANCommander.SDK.Models { public class MultiplayerMode : KeyedModel { public MultiplayerType Type { get; set; } public NetworkProtocol NetworkProtocol { get; set; } public string Description { get; set; } public int MinPlayers { get; set; } public int MaxPlayers { get; set; } public int Spectators { get; set; } } }