#ifndef LANCOMMANDER_MODELS_PLAY_SESSION_H #define LANCOMMANDER_MODELS_PLAY_SESSION_H #include namespace lancommander { struct PlaySession { std::string id; std::string start; std::string end; std::string game_id; std::string user_id; std::string created_on; std::string updated_on; }; } // namespace lancommander #endif // LANCOMMANDER_MODELS_PLAY_SESSION_H