using System; namespace LANCommander.SDK.Models { public class GameVersion : BaseModel { public string Version { get; set; } public string Changelog { get; set; } public int SortOrder { get; set; } public Guid GameId { get; set; } /// /// The id of the archive attached to this version, if one has been uploaded. Null when the /// version exists only to hold config (Scripts, Actions, SavePaths) without a build. /// public Guid? ArchiveId { get; set; } public long CompressedSize { get; set; } public long UncompressedSize { get; set; } } }