using System; namespace LANCommander.Steam.Models; /// /// App info from SteamCMD (app_info_print): changenumber (buildid) and last updated time for the public branch. /// public class SteamCmdAppInfo { /// /// Steam application ID. /// public uint AppId { get; set; } /// /// Build ID / changenumber for the public branch. /// public string? Changenumber { get; set; } /// /// When the public branch was last updated (Unix timestamp from SteamCMD). /// public DateTimeOffset? TimeUpdated { get; set; } }