using System;
namespace LANCommander.Steam.Models;
///
/// App info from SteamCMD (app_info_print): changenumber (buildid) and last updated time for the public branch.
///
public class SteamCmdAppInfo
{
///
/// Steam application ID.
///
public uint AppId { get; set; }
///
/// Build ID / changenumber for the public branch.
///
public string? Changenumber { get; set; }
///
/// When the public branch was last updated (Unix timestamp from SteamCMD).
///
public DateTimeOffset? TimeUpdated { get; set; }
}