using LANCommander.SDK.Enums; using System.ComponentModel.DataAnnotations.Schema; using System.Text.Json.Serialization; namespace LANCommander.Launcher.Data.Models { [Table("MultiplayerModes")] public class MultiplayerMode : BaseModel { public MultiplayerType Type { get; set; } public NetworkProtocol NetworkProtocol { get; set; } public string? Description { get; set; } public int MinPlayers { get; set; } public int MaxPlayers { get; set; } public int Spectators { get; set; } public Guid? GameId { get; set; } [JsonIgnore] [ForeignKey(nameof(GameId))] [InverseProperty("MultiplayerModes")] public virtual Game? Game { get; set; } } }