using System.Text.Json.Serialization; namespace LANCommander.Steam.Models.SteamCmdNet; public sealed class LaunchConfig { [JsonPropertyName("osarch")] public string? OperatingSystemArchitecture { get; set; } [JsonPropertyName("oslist")] public string? OperatingSystemList { get; set; } [JsonPropertyName("realm")] public string? Realm { get; set; } [JsonPropertyName("betakey")] public string? BetaKey { get; set; } [JsonPropertyName("ownsdlc")] public string? OwnsDlc { get; set; } }