using System.Collections.Generic; using System.Text.Json.Serialization; namespace LANCommander.Steam.Models.SteamCmdNet; public sealed class LaunchEntry { [JsonPropertyName("arguments")] public string? Arguments { get; set; } [JsonPropertyName("config")] public LaunchConfig? Config { get; set; } [JsonPropertyName("executable")] public string? Executable { get; set; } [JsonPropertyName("description")] public string? Description { get; set; } [JsonPropertyName("description_loc")] public Dictionary? DescriptionLoc { get; set; } [JsonPropertyName("type")] public string? Type { get; set; } }