@if (CurrentQueueItem.Status == SDK.Enums.GameInstallStatus.Downloading && CurrentQueueItem.Progress > 0)
{
@CurrentQueueItem.Status.GetDisplayName(): @CurrentQueueItem.Progress.ToString("0%")
}
else
{
@CurrentQueueItem.Status.GetDisplayName()
}
@if (CurrentQueueItem.TransferSpeed > 0)
{
@TimeSpan.FromSeconds((CurrentQueueItem.TotalBytes - CurrentQueueItem.BytesDownloaded) / CurrentQueueItem.TransferSpeed).ToShortTime()
}
@ByteSizeLib.ByteSize.FromBytes(CurrentQueueItem.BytesDownloaded).ToString() / @ByteSizeLib.ByteSize.FromBytes(CurrentQueueItem.TotalBytes).ToString()
@ByteSizeLib.ByteSize.FromBytes(CurrentQueueItem.TransferSpeed).ToString()/s