using LANCommander.Server.Services; using System.ComponentModel.DataAnnotations.Schema; using System.Text.Json.Serialization; namespace LANCommander.Server.Data.Models { [Table("GameSaves")] public class GameSave : BaseModel { public Guid? GameId { get; set; } [JsonIgnore] [ForeignKey(nameof(GameId))] [InverseProperty("GameSaves")] public virtual Game? Game { get; set; } public Guid UserId { get; set; } [ForeignKey(nameof(UserId))] [InverseProperty("GameSaves")] public virtual User? User { get; set; } public string GetUploadPath() { var settings = SettingService.GetSettings(); return Path.Combine(settings.UserSaves.StoragePath, UserId.ToString(), GameId.ToString(), Id.ToString()); } } }