using LANCommander.SDK.Enums; namespace LANCommander.Server.Models { public class ScriptEditorOptions { public Guid ScriptId { get; set; } public Guid? GameId { get; set; } public Guid? RedistributableId { get; set; } public Guid? ServerId { get; set; } public Guid? ToolId { get; set; } public ScriptType? ScriptType { get; set; } public IEnumerable AllowedTypes { get; set; } } }