using LANCommander.PlaynitePlugin.Extensions; using LANCommander.SDK.Helpers; using LANCommander.SDK.PowerShell; using LANCommander.SDK.Extensions; using Playnite.SDK; using Playnite.SDK.Events; using Playnite.SDK.Models; using Playnite.SDK.Plugins; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using System.Web; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using PN = Playnite; using LANCommander.SDK; using System.Reflection; using LANCommander.PlaynitePlugin.Views; using LANCommander.PlaynitePlugin.Models; using LANCommander.PlaynitePlugin.Controls; using System.Threading.Tasks; namespace LANCommander.PlaynitePlugin { public class LANCommanderLibraryPlugin : LibraryPlugin { public static readonly ILogger Logger = LogManager.GetLogger(); internal LANCommanderSettingsViewModel Settings { get; set; } internal LANCommander.SDK.Client LANCommanderClient { get; set; } internal LANCommanderSaveController SaveController { get; set; } public override Guid Id { get; } = Guid.Parse("48e1bac7-e0a0-45d7-ba83-36f5e9e959fc"); public override string Name => "LANCommander"; public DownloadQueueController DownloadQueue { get; set; } public SidebarItem DownloadQueueSidebarItem { get; set; } public TopPanelItem OfflineModeTopPanelItem { get; set; } public TopPanelItem ProfileTopPanelItem { get; set; } public LANCommanderLibraryPlugin(IPlayniteAPI api) : base(api) { Properties = new LibraryPluginProperties { HasSettings = true, }; Settings = new LANCommanderSettingsViewModel(this); LANCommanderClient = new SDK.Client(Settings.ServerAddress, Settings.InstallDirectory, new PlayniteLogger(Logger)); LANCommanderClient.UseToken(new SDK.Models.AuthToken() { AccessToken = Settings.AccessToken, RefreshToken = Settings.RefreshToken, }); #region Initialize Top Bar Items OfflineModeTopPanelItem = new TopPanelItem { Title = "Go Online", Icon = new TextBlock { Text = char.ConvertFromUtf32(0xef3e), FontSize = 16, FontFamily = ResourceProvider.GetResource("FontIcoFont") as FontFamily, Padding = new Thickness(10, 0, 10, 0), Foreground = (SolidColorBrush)new BrushConverter().ConvertFrom("#ff6b6b"), }, Visible = Settings.OfflineModeEnabled, Activated = () => { ShowAuthenticationWindow(); } }; ProfileTopPanelItem = new TopPanelItem { Icon = new ProfileTopPanelItem(this), Visible = !Settings.OfflineModeEnabled && LANCommanderClient.ValidateToken() }; #endregion if (ValidateConnection()) Settings.Load(); DownloadQueue = new DownloadQueueController(this); api.UriHandler.RegisterSource("lancommander", args => { if (args.Arguments.Length == 0) return; Guid gameId; switch (args.Arguments[0].ToLower()) { case "install": if (args.Arguments.Length == 1) break; if (Guid.TryParse(args.Arguments[1], out gameId)) PlayniteApi.InstallGame(gameId); break; case "run": if (args.Arguments.Length == 1) break; if (Guid.TryParse(args.Arguments[1], out gameId)) PlayniteApi.StartGame(gameId); break; case "connect": if (args.Arguments.Length == 1) { ShowAuthenticationWindow(); break; } ShowAuthenticationWindow(HttpUtility.UrlDecode(args.Arguments[1])); break; } }); } public override void OnApplicationStarted(OnApplicationStartedEventArgs args) { Migrate(); } public bool ValidateConnection() { LANCommanderClient.ValidateToken(); if (LANCommanderClient.IsConnected()) { OfflineModeTopPanelItem.Visible = false; ProfileTopPanelItem.Visible = true; } else { ProfileTopPanelItem.Visible = false; } return LANCommanderClient.IsConnected(); } public async Task Logout() { await LANCommanderClient.LogoutAsync(); Settings.AccessToken = null; Settings.RefreshToken = null; Settings.PlayerAlias = null; Settings.PlayerName = null; Settings.PlayerAvatarUrl = null; SavePluginSettings(Settings); ShowAuthenticationWindow(); } public override IEnumerable GetGames(LibraryGetGamesArgs args) { var gameMetadata = new List(); if (Settings.OfflineModeEnabled) return gameMetadata; if (!ValidateConnection() && !Settings.OfflineModeEnabled) { Logger.Trace("Authentication invalid, showing auth window..."); ShowAuthenticationWindow(); if (!ValidateConnection() && !Settings.OfflineModeEnabled) { Logger.Trace("User cancelled authentication."); throw new Exception("You must set up a valid connection to a LANCommander server."); } } if (Settings.OfflineModeEnabled) return gameMetadata; var games = LANCommanderClient.Games.Get() .Where(g => g != null && g.Archives != null && g.Archives.Count() > 0); foreach (var game in games) { if (args.CancelToken != null && args.CancelToken.IsCancellationRequested) return new List(); if (!LANCommanderClient.IsConnected()) return new List(); try { Logger.Trace($"Importing/updating metadata for game \"{game.Title}\"..."); var manifest = LANCommanderClient.Games.GetManifest(game.Id); Logger.Trace("Successfully grabbed game manifest"); var existingGame = PlayniteApi.Database.Games.FirstOrDefault(g => g.GameId == game.Id.ToString() && g.PluginId == Id && g.IsInstalled); if (existingGame != null) { Logger.Trace("Game already exists in library, updating metadata..."); UpdateGame(manifest, existingGame.InstallDirectory); continue; } Logger.Trace("Game does not exist in the library, importing metadata..."); var metadata = new GameMetadata() { IsInstalled = false, Name = manifest.Title, SortingName = manifest.SortTitle, Description = manifest.Description, GameId = game.Id.ToString(), ReleaseDate = new ReleaseDate(manifest.ReleasedOn), //Version = game.Archives.OrderByDescending(a => a.CreatedOn).FirstOrDefault().Version, GameActions = game.Actions.Where(a => !a.PrimaryAction).OrderBy(a => a.SortOrder).Select(a => new PN.SDK.Models.GameAction() { Name = a.Name, Arguments = a.Arguments, Path = a.Path, WorkingDir = a.WorkingDirectory, IsPlayAction = a.PrimaryAction }).ToList() }; if (manifest.Genre != null && manifest.Genre.Count() > 0) metadata.Genres = new HashSet(manifest.Genre.Select(g => new MetadataNameProperty(g))); if (manifest.Developers != null && manifest.Developers.Count() > 0) metadata.Developers = new HashSet(manifest.Developers.Select(d => new MetadataNameProperty(d))); if (manifest.Publishers != null && manifest.Publishers.Count() > 0) metadata.Publishers = new HashSet(manifest.Publishers.Select(p => new MetadataNameProperty(p))); if (manifest.Tags != null && manifest.Tags.Count() > 0) metadata.Tags = new HashSet(manifest.Tags.Select(t => new MetadataNameProperty(t))); if (manifest.Collections != null && manifest.Collections.Count() > 0) metadata.Categories = new HashSet(manifest.Collections.Select(c => new MetadataNameProperty(c))); metadata.Features = new HashSet(); if (manifest.Singleplayer) metadata.Features.Add(new MetadataNameProperty("Singleplayer")); if (manifest.LocalMultiplayer != null) metadata.Features.Add(new MetadataNameProperty($"Local Multiplayer {manifest.LocalMultiplayer.GetPlayerCount()}".Trim())); if (manifest.LanMultiplayer != null) metadata.Features.Add(new MetadataNameProperty($"LAN Multiplayer {manifest.LanMultiplayer.GetPlayerCount()}".Trim())); if (manifest.OnlineMultiplayer != null) metadata.Features.Add(new MetadataNameProperty($"Online Multiplayer {manifest.OnlineMultiplayer.GetPlayerCount()}".Trim())); if (game.Media.Any(m => m.Type == SDK.Enums.MediaType.Icon)) metadata.Icon = new MetadataFile(LANCommanderClient.GetMediaUrl(game.Media.First(m => m.Type == SDK.Enums.MediaType.Icon))); if (game.Media.Any(m => m.Type == SDK.Enums.MediaType.Cover)) metadata.CoverImage = new MetadataFile(LANCommanderClient.GetMediaUrl(game.Media.First(m => m.Type == SDK.Enums.MediaType.Cover))); if (game.Media.Any(m => m.Type == SDK.Enums.MediaType.Background)) metadata.BackgroundImage = new MetadataFile(LANCommanderClient.GetMediaUrl(game.Media.First(m => m.Type == SDK.Enums.MediaType.Background))); gameMetadata.Add(metadata); } catch (Exception ex) { Logger.Error(ex, $"Could not update game \"{game.Title}\" in library"); } }; // Clean up any games we don't have access to var gamesToRemove = PlayniteApi.Database.Games.Where(g => g.PluginId == Id && !games.Any(lg => lg.Id.ToString() == g.GameId)).ToList(); PlayniteApi.Database.Games.Remove(gamesToRemove); return gameMetadata; } public override IEnumerable GetInstallActions(GetInstallActionsArgs args) { if (args.Game.PluginId != Id) yield break; if (Settings.OfflineModeEnabled) { PlayniteApi.Dialogs.ShowErrorMessage("You must connect to a LANCommander server to install this game.", "Offline Mode Enabled"); } yield return new LANCommanderInstallController(this, args.Game); } public override IEnumerable GetUninstallActions(GetUninstallActionsArgs args) { if (args.Game.PluginId != Id) yield break; yield return new LANCommanderUninstallController(this, args.Game); } public override IEnumerable GetPlayActions(GetPlayActionsArgs args) { if (Guid.TryParse(args.Game.GameId, out var gameId)) { var manifest = ManifestHelper.Read(args.Game.InstallDirectory, gameId); var primaryDisplay = System.Windows.Forms.Screen.AllScreens.FirstOrDefault(s => s.Primary); LANCommanderClient.Actions.AddVariable("DisplayWidth", primaryDisplay.Bounds.Width.ToString()); LANCommanderClient.Actions.AddVariable("DisplayHeight", primaryDisplay.Bounds.Height.ToString()); foreach (var action in manifest.Actions.Where(a => a.IsPrimaryAction).OrderBy(a => a.SortOrder)) { yield return new AutomaticPlayController(args.Game) { Arguments = LANCommanderClient.Actions.ExpandVariables(action.Arguments, args.Game.InstallDirectory), Name = action.Name, Path = LANCommanderClient.Actions.ExpandVariables(action.Path, args.Game.InstallDirectory), TrackingMode = TrackingMode.Default, Type = AutomaticPlayActionType.File, WorkingDir = LANCommanderClient.Actions.ExpandVariables(action.WorkingDirectory, args.Game.InstallDirectory) }; } if (!Settings.OfflineModeEnabled) { var game = LANCommanderClient.Games.Get(gameId); if (game.Servers != null) foreach (var server in game.Servers.Where(s => s.Actions != null)) { foreach (var action in server.Actions) { var variables = new Dictionary() { { "ServerHost", String.IsNullOrWhiteSpace(server.Host) ? new Uri(Settings.ServerAddress).Host : server.Host }, { "ServerPort", server.Port.ToString() } }; yield return new AutomaticPlayController(args.Game) { Arguments = LANCommanderClient.Actions.ExpandVariables(action.Arguments, args.Game.InstallDirectory, variables), Name = action.Name, Path = LANCommanderClient.Actions.ExpandVariables(action.Path, args.Game.InstallDirectory, variables), TrackingMode = TrackingMode.Default, Type = AutomaticPlayActionType.File, WorkingDir = LANCommanderClient.Actions.ExpandVariables(action.WorkingDirectory, args.Game.InstallDirectory, variables) }; } } } } } public override IEnumerable GetGameMenuItems(GetGameMenuItemsArgs args) { Logger.Trace("Populating game menu items..."); yield return new GameMenuItem { Description = "Add to Download Queue", Action = (args2) => { foreach (var game in args2.Games) DownloadQueue.Add(game); } }; if (args.Games.Count == 1 && args.Games.First().IsInstalled && !String.IsNullOrWhiteSpace(args.Games.First().InstallDirectory)) { var game = args.Games.First(); var nameChangeScriptPath = ScriptHelper.GetScriptFilePath(game.InstallDirectory, Guid.Parse(game.GameId), SDK.Enums.ScriptType.NameChange); var keyChangeScriptPath = ScriptHelper.GetScriptFilePath(game.InstallDirectory, Guid.Parse(game.GameId), SDK.Enums.ScriptType.KeyChange); var installScriptPath = ScriptHelper.GetScriptFilePath(game.InstallDirectory, Guid.Parse(game.GameId), SDK.Enums.ScriptType.Install); if (File.Exists(nameChangeScriptPath)) { Logger.Trace($"Name change script found at path {nameChangeScriptPath}"); yield return new GameMenuItem { Description = "Change Player Name", Action = (nameChangeArgs) => { var oldName = Settings.PlayerAlias; var result = PlayniteApi.Dialogs.SelectString("Enter your player name", "Change Player Name", oldName); if (result.Result == true) { var nameChangeGame = nameChangeArgs.Games.First(); if (Guid.TryParse(nameChangeGame.GameId, out var gameId)) { RunNameChangeScript(nameChangeGame.InstallDirectory, gameId, oldName, result.SelectedString); var alias = LANCommanderClient.Profile.ChangeAlias(result.SelectedString); Settings.PlayerAlias = alias; SavePluginSettings(Settings); } } } }; } if (File.Exists(keyChangeScriptPath)) { Logger.Trace($"Key change script found at path {keyChangeScriptPath}"); yield return new GameMenuItem { Description = "Change Game Key", Action = (keyChangeArgs) => { Guid gameId; if (Guid.TryParse(keyChangeArgs.Games.First().GameId, out gameId)) { // NUKIEEEE var newKey = LANCommanderClient.Games.GetNewKey(gameId); if (String.IsNullOrEmpty(newKey)) PlayniteApi.Dialogs.ShowErrorMessage("There are no more keys available on the server.", "No Keys Available"); else RunKeyChangeScript(keyChangeArgs.Games.First().InstallDirectory, gameId, newKey); } else { PlayniteApi.Dialogs.ShowErrorMessage("This game could not be found on the server. Your game may be corrupted."); } } }; } if (File.Exists(installScriptPath)) { Logger.Trace($"Install script found at path {installScriptPath}"); yield return new GameMenuItem { Description = "Run Install Script", Action = (installArgs) => { Guid gameId; if (Guid.TryParse(installArgs.Games.First().GameId, out gameId)) RunInstallScript(installArgs.Games.First().InstallDirectory, gameId); else PlayniteApi.Dialogs.ShowErrorMessage("This game could not be found on the server. Your game may be corrupted."); } }; } } } // To add new main menu items override GetMainMenuItems public override IEnumerable GetMainMenuItems(GetMainMenuItemsArgs args) { yield return new MainMenuItem { Description = "Change Player Name (All Games)", Action = (args2) => { ShowNameChangeWindow(); } }; } public override void OnGameStarting(OnGameStartingEventArgs args) { if (args.Game.PluginId == Id) { var gameId = Guid.Parse(args.Game.GameId); var currentGamePlayerAlias = GameService.GetPlayerAlias(args.Game.InstallDirectory, gameId); if (currentGamePlayerAlias != Settings.PlayerAlias) { RunNameChangeScript(args.Game.InstallDirectory, gameId, currentGamePlayerAlias, Settings.PlayerAlias); } if (!Settings.OfflineModeEnabled) { LANCommanderClient.Games.StartPlaySession(gameId); try { SaveController = new LANCommanderSaveController(this, args.Game); SaveController.Download(gameId); } catch (Exception ex) { Logger?.Error(ex, "Could not download save"); } } } } public override void OnGameStopped(OnGameStoppedEventArgs args) { if (args.Game.PluginId == Id && !Settings.OfflineModeEnabled) { var gameId = Guid.Parse(args.Game.GameId); LANCommanderClient.Games.EndPlaySession(gameId); try { SaveController = new LANCommanderSaveController(this, args.Game); SaveController.Upload(gameId); } catch (Exception ex) { Logger?.Error(ex, "Could not upload save"); } } } public override IEnumerable GetTopPanelItems() { yield return OfflineModeTopPanelItem; yield return ProfileTopPanelItem; } public override IEnumerable GetSidebarItems() { DownloadQueueSidebarItem = new SidebarItem { Title = "Downloads", Icon = new TextBlock { Text = char.ConvertFromUtf32(0xef08), FontFamily = ResourceProvider.GetResource("FontIcoFont") as FontFamily, }, Type = SiderbarItemType.View, Opened = () => { var view = new Views.DownloadQueue(this); view.DataContext = DownloadQueue; return view; } }; yield return DownloadQueueSidebarItem; } public override ISettings GetSettings(bool firstRunSettings) { return Settings; } public override UserControl GetSettingsView(bool firstRunView) { return new LANCommanderSettingsView(this); } public void ShowNameChangeWindow() { Logger.Trace("Showing name change dialog!"); var oldName = Settings.PlayerAlias; var result = PlayniteApi.Dialogs.SelectString("Enter your new player name", "Enter Name", oldName); if (result.Result == true) { Logger.Trace($"New name entered was \"{result.SelectedString}\""); // Check to make sure they're staying in ASCII encoding if (String.IsNullOrEmpty(result.SelectedString) || result.SelectedString.Any(c => c > sbyte.MaxValue)) { PlayniteApi.Dialogs.ShowErrorMessage("The name you supplied is invalid. Try again."); Logger.Trace("An invalid name was specified. Showing the name dialog again..."); ShowNameChangeWindow(); } else { Settings.PlayerAlias = result.SelectedString; Logger.Trace($"New player name of \"{Settings.PlayerAlias}\" has been set!"); Logger.Trace("Saving plugin settings!"); SavePluginSettings(Settings); var games = PlayniteApi.Database.Games.Where(g => g.IsInstalled).ToList(); LANCommanderClient.Profile.ChangeAlias(result.SelectedString); } } else Logger.Trace("Name change was cancelled"); } public Window ShowAuthenticationWindow(string serverAddress = null, EventHandler onClose = null) { Window window = null; Application.Current.Dispatcher.Invoke((Action)delegate { window = PlayniteApi.Dialogs.CreateWindow(new WindowCreationOptions() { ShowMinimizeButton = false, }); window.Title = "Authenticate to LANCommander"; window.Width = 400; window.Height = 230; window.Content = new Views.Authentication(this); window.DataContext = new ViewModels.Authentication() { ServerAddress = serverAddress ?? Settings?.ServerAddress }; window.Owner = PlayniteApi.Dialogs.GetCurrentAppWindow(); window.WindowStartupLocation = WindowStartupLocation.CenterOwner; window.ResizeMode = ResizeMode.NoResize; if (onClose != null) window.Closed += onClose; window.ShowDialog(); }); return window; } public void UpdateGame(SDK.GameManifest manifest, string installDirectory) { var game = PlayniteApi.Database.Games.FirstOrDefault(g => g.GameId == manifest?.Id.ToString()); if (game == null) return; if (game.GameActions == null) game.GameActions = new ObservableCollection(); else game.GameActions.Clear(); if (manifest.Actions == null) throw new Exception("The game has no actions defined."); foreach (var action in game.GameActions.Where(a => a.IsPlayAction)) game.GameActions.Remove(action); if (game.IsInstalled || game.IsInstalling) foreach (var action in manifest.Actions.OrderBy(a => a.SortOrder).Where(a => !a.IsPrimaryAction)) { var actionPath = action.Path?.ExpandEnvironmentVariables(installDirectory); var actionWorkingDir = String.IsNullOrWhiteSpace(action.WorkingDirectory) ? installDirectory : action.WorkingDirectory.ExpandEnvironmentVariables(installDirectory); var actionArguments = action.Arguments?.ExpandEnvironmentVariables(installDirectory); if (actionPath.StartsWith(actionWorkingDir)) actionPath = actionPath.Substring(actionWorkingDir.Length).TrimStart(Path.DirectorySeparatorChar); game.GameActions.Add(new PN.SDK.Models.GameAction() { Name = action.Name, Arguments = action.Arguments, Path = actionPath, WorkingDir = actionArguments, IsPlayAction = false }); } #region Features var singlePlayerFeature = PlayniteApi.Database.Features.FirstOrDefault(f => f.Name == "Single Player"); if (manifest.LanMultiplayer != null) { var multiplayerInfo = manifest.LanMultiplayer; string playerCount = multiplayerInfo.MinPlayers == multiplayerInfo.MaxPlayers ? $"({multiplayerInfo.MinPlayers} players)" : $"({multiplayerInfo.MinPlayers} - {multiplayerInfo.MaxPlayers} players)"; string featureName = $"LAN Multiplayer {playerCount}"; if (PlayniteApi.Database.Features.Any(f => f.Name == featureName)) { game.Features.Add(PlayniteApi.Database.Features.FirstOrDefault(f => f.Name == featureName)); } else { PlayniteApi.Database.Features.Add(new GameFeature() { Name = featureName }); game.Features.Add(new GameFeature() { Name = $"LAN Multiplayer {playerCount}" }); } } if (manifest.LocalMultiplayer != null) { var multiplayerInfo = manifest.LocalMultiplayer; string playerCount = multiplayerInfo.MinPlayers == multiplayerInfo.MaxPlayers ? $"({multiplayerInfo.MinPlayers} players)" : $"({multiplayerInfo.MinPlayers} - {multiplayerInfo.MaxPlayers} players)"; game.Features.Add(new GameFeature() { Name = $"Local Multiplayer {playerCount}" }); } if (manifest.OnlineMultiplayer != null) { var multiplayerInfo = manifest.OnlineMultiplayer; string playerCount = multiplayerInfo.MinPlayers == multiplayerInfo.MaxPlayers ? $"({multiplayerInfo.MinPlayers} players)" : $"({multiplayerInfo.MinPlayers} - {multiplayerInfo.MaxPlayers} players)"; game.Features.Add(new GameFeature() { Name = $"Online Multiplayer {playerCount}" }); } #endregion if (game.Notes != manifest.Notes) game.Notes = manifest.Notes; PlayniteApi.Database.Games.Update(game); } private int RunInstallScript(string installDirectory, Guid gameId) { var manifest = ManifestHelper.Read(installDirectory, gameId); var path = ScriptHelper.GetScriptFilePath(installDirectory, gameId, SDK.Enums.ScriptType.Install); if (File.Exists(path)) { var script = new PowerShellScript(); script.AddVariable("InstallDirectory", installDirectory); script.AddVariable("GameManifest", manifest); script.AddVariable("DefaultInstallDirectory", Settings.InstallDirectory); script.AddVariable("ServerAddress", Settings.ServerAddress); script.UseFile(path); return script.Execute(); } return 0; } private int RunNameChangeScript(string installDirectory, Guid gameId, string oldPlayerAlias, string newPlayerAlias) { var manifest = ManifestHelper.Read(installDirectory, gameId); var path = ScriptHelper.GetScriptFilePath(installDirectory, gameId, SDK.Enums.ScriptType.NameChange); if (File.Exists(path)) { var script = new PowerShellScript(); script.AddVariable("InstallDirectory", installDirectory); script.AddVariable("GameManifest", manifest); script.AddVariable("DefaultInstallDirectory", Settings.InstallDirectory); script.AddVariable("ServerAddress", Settings.ServerAddress); script.AddVariable("OldPlayerAlias", oldPlayerAlias); script.AddVariable("NewPlayerAlias", newPlayerAlias); script.UseFile(path); GameService.UpdatePlayerAlias(installDirectory, gameId, newPlayerAlias); return script.Execute(); } return 0; } private int RunKeyChangeScript(string installDirectory, Guid gameId, string key = "") { var manifest = ManifestHelper.Read(installDirectory, gameId); var path = ScriptHelper.GetScriptFilePath(installDirectory, gameId, SDK.Enums.ScriptType.KeyChange); if (File.Exists(path)) { var script = new PowerShellScript(); if (String.IsNullOrEmpty(key)) key = LANCommanderClient.Games.GetAllocatedKey(manifest.Id); script.AddVariable("InstallDirectory", installDirectory); script.AddVariable("GameManifest", manifest); script.AddVariable("DefaultInstallDirectory", Settings.InstallDirectory); script.AddVariable("ServerAddress", Settings.ServerAddress); script.AddVariable("AllocatedKey", key); script.UseFile(path); return script.Execute(); } return 0; } void Migrate() { #region Old Manifest Locations var installedGames = PlayniteApi.Database.Games.Where(g => g.IsInstalled && !String.IsNullOrWhiteSpace(g.InstallDirectory) && g.PluginId == Id).ToList(); foreach (var game in installedGames) { var gameId = Guid.Parse(game.GameId); if (!Directory.Exists(GameService.GetMetadataDirectoryPath(game.InstallDirectory, gameId))) Directory.CreateDirectory(GameService.GetMetadataDirectoryPath(game.InstallDirectory, gameId)); var metaFiles = new Dictionary() { { "_manifest.yml", "Manifest.yml" }, { "_install.ps1", "Install.ps1" }, { "_uninstall.ps1", "Uninstall.ps1" }, { "_changename.ps1", "ChangeName.ps1" }, { "_changekey.ps1", "ChangeKey.ps1" }, }; foreach (var file in metaFiles) { var originalPath = Path.Combine(game.InstallDirectory, file.Key); var destinationPath = GameService.GetMetadataFilePath(game.InstallDirectory, gameId, file.Value); if (File.Exists(originalPath) && !File.Exists(destinationPath)) File.Move(originalPath, destinationPath); } } #endregion } } }