using LANCommander.Server.Services; using Microsoft.AspNetCore.Identity; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text.Json.Serialization; namespace LANCommander.Server.Data.Models { [Table("Users")] public class User : IdentityUser { // Ignore the following properties from leaking into REST requests [JsonIgnore] public override string? PasswordHash { get; set; } [JsonIgnore] public override string? SecurityStamp { get; set; } [JsonIgnore] public override string? Email { get; set; } [JsonIgnore] public override string? NormalizedEmail { get; set; } [JsonIgnore] public override bool EmailConfirmed { get; set; } [JsonIgnore] public override string? NormalizedUserName { get; set; } [JsonIgnore] public override string? ConcurrencyStamp { get; set; } [JsonIgnore] public override string? PhoneNumber { get; set; } [JsonIgnore] public override bool PhoneNumberConfirmed { get; set; } [JsonIgnore] public override bool TwoFactorEnabled { get; set; } [JsonIgnore] public override DateTimeOffset? LockoutEnd { get; set; } [JsonIgnore] public override bool LockoutEnabled { get; set; } [JsonIgnore] public override int AccessFailedCount { get; set; } // Refresh Token [JsonIgnore] public string? RefreshToken { get; set; } [JsonIgnore] public DateTime RefreshTokenExpiration { get; set; } [JsonIgnore] public virtual ICollection? GameSaves { get; set; } [JsonIgnore] public virtual ICollection? PlaySessions { get; set; } [JsonIgnore] public virtual ICollection? Media { get; set; } [JsonIgnore] public bool Approved { get; set; } [JsonIgnore] public DateTime? ApprovedOn { get; set; } public string? Alias { get; set; } public string GetGameSaveUploadPath() { var settings = SettingService.GetSettings(); return Path.Combine(settings.UserSaves.StoragePath, Id.ToString()); } } }