using AutoMapper; using LANCommander.SDK; using LANCommander.SDK.Abstractions; using LANCommander.SDK.Enums; using LANCommander.SDK.Factories; using LANCommander.SDK.PowerShell; using LANCommander.Server.Data.Enums; using LANCommander.Server.Data.Models; using LANCommander.Server.Services.Abstractions; using LANCommander.Server.Services.Enums; using LANCommander.Server.Services.Models; using LANCommander.Server.Services.Utilities; using LANCommander.Server.Settings.Enums; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; namespace LANCommander.Server.Services.ServerEngines; public class LocalServerEngine( ILogger logger, IMapper mapper, IServiceProvider serviceProvider, ProcessExecutionContextFactory processExecutionContextFactory, IOptions settings) : IServerEngine { public event EventHandler? OnServerStatusUpdate; public event EventHandler? OnServerLog; private Dictionary _running { get; set; } = new(); private Dictionary _status { get; set; } = new(); private Dictionary _logFileMonitors { get; set; } = new(); public async Task InitializeAsync() { using (var scope = serviceProvider.CreateScope()) { var serverService = scope.ServiceProvider.GetRequiredService(); var servers = await serverService.GetAsync(s => s.Engine == ServerEngine.Local); foreach (var server in servers) { _status[server.Id] = ServerProcessStatus.Stopped; } } } public bool IsManaging(Guid serverId) { return _running.ContainsKey(serverId) || _status.ContainsKey(serverId); } public async Task StartAsync(Guid serverId) { Data.Models.Server server; using (var scope = serviceProvider.CreateScope()) { var serverService = scope.ServiceProvider.GetRequiredService(); server = await serverService .Query(q => { return q .Include(s => s.Scripts) .Include(s => s.Game) .Include(s => s.ServerConsoles); }).GetAsync(serverId); // Server not found if (server == null) return; // Don't start the server if it's already started if (await GetStatusAsync(serverId) != ServerProcessStatus.Stopped) return; UpdateStatus(server, ServerProcessStatus.Starting); logger?.LogInformation("Starting server \"{ServerName}\" for game {GameName}", server.Name, server.Game?.Title); foreach (var serverScript in server.Scripts.Where(s => s.Type == ScriptType.BeforeStart)) { try { var script = new PowerShellScript(SDK.Enums.ScriptType.BeforeStart); script.AddVariable("Server", mapper.Map(server)); script.UseWorkingDirectory(server.WorkingDirectory); script.UseInline(serverScript.Contents); script.UseShellExecute(); logger?.LogInformation("Executing script \"{ScriptName}\"", serverScript.Name); await script.ExecuteAsync(); } catch (Exception ex) { logger?.LogError(ex, "Error running script \"{ScriptName}\" for server \"{ServerName}\"", serverScript.Name, server.Name); } } using (var executionContext = processExecutionContextFactory.Create()) { try { executionContext.AddVariable("ServerId", server.Id.ToString()); executionContext.AddVariable("ServerName", server.Name); executionContext.AddVariable("ServerHost", server.Host); executionContext.AddVariable("ServerPort", server.Port.ToString()); if (server.Game != null) { executionContext.AddVariable("GameTitle", server.Game?.Title); executionContext.AddVariable("GameId", server.Game?.Id.ToString()); } foreach (var logFile in server.ServerConsoles.Where(sc => sc.Type == ServerConsoleType.LogFile)) { StartMonitoringLog(logFile, server); } UpdateStatus(server, ServerProcessStatus.Running); var cancellationTokenSource = new CancellationTokenSource(); _running[server.Id] = cancellationTokenSource; await executionContext.ExecuteServerAsync(mapper.Map(server), cancellationTokenSource); if (_running.ContainsKey(server.Id)) _running.Remove(server.Id); UpdateStatus(server, ServerProcessStatus.Stopped); } catch (Exception ex) { UpdateStatus(server, ServerProcessStatus.Error, ex); logger?.LogError(ex, "Could not start server {ServerName} ({ServerId})", server.Name, server.Id); } } } } public async Task StopAsync(Guid serverId) { using (var scope = serviceProvider.CreateScope()) { var serverService = scope.ServiceProvider.GetRequiredService(); var server = await serverService .Query(q => { return q .Include(s => s.Scripts) .Include(s => s.Game) .Include(s => s.ServerConsoles); }).GetAsync(serverId); logger?.LogInformation("Stopping server \"{ServerName}\" for game {GameName}", server.Name, server.Game?.Title); UpdateStatus(server, ServerProcessStatus.Stopping); if (_running.ContainsKey(server.Id)) { await _running[server.Id].CancelAsync(); _running.Remove(server.Id); } if (_logFileMonitors.ContainsKey(server.Id)) { _logFileMonitors[server.Id].Dispose(); _logFileMonitors.Remove(server.Id); } foreach (var serverScript in server.Scripts.Where(s => s.Type == ScriptType.AfterStop)) { try { var script = new PowerShellScript(SDK.Enums.ScriptType.AfterStop); script.AddVariable("Server", mapper.Map(server)); script.UseWorkingDirectory(server.WorkingDirectory); script.UseInline(serverScript.Contents); script.UseShellExecute(); logger?.LogInformation("Executing script \"{ScriptName}\"", serverScript.Name); if (settings.Value.Debug.EnableScriptDebugging) script.EnableDebug(); await script.ExecuteAsync(); } catch (Exception ex) { logger?.LogError(ex, "Error running script \"{ScriptName}\" for server \"{ServerName}\"", serverScript.Name, server.Name); } } UpdateStatus(server, ServerProcessStatus.Stopped); } } public async Task GetStatusAsync(Guid serverId) { var status = ServerProcessStatus.Stopped; if (_running.ContainsKey(serverId) && _running[serverId].IsCancellationRequested) status = ServerProcessStatus.Stopping; else if (_running.ContainsKey(serverId) && !_running[serverId].IsCancellationRequested) status = ServerProcessStatus.Running; return await Task.FromResult(status); } private void UpdateStatus(Data.Models.Server server, ServerProcessStatus status, Exception ex = null) { if (ex != null) { _status[server.Id] = ServerProcessStatus.Error; OnServerStatusUpdate?.Invoke(this, new ServerStatusUpdateEventArgs(server, ServerProcessStatus.Error, ex)); } else if (!_status.ContainsKey(server.Id)) { _status[server.Id] = status; OnServerStatusUpdate?.Invoke(this, new ServerStatusUpdateEventArgs(server, status)); } else if (_status[server.Id] != status) { _status[server.Id] = status; OnServerStatusUpdate?.Invoke(this, new ServerStatusUpdateEventArgs(server, status)); } } private void StartMonitoringLog(ServerConsole log, Data.Models.Server server) { if (!_logFileMonitors.ContainsKey(server.Id)) { _logFileMonitors[server.Id] = new LogFileMonitor(server, log); } } }