using LANCommander.Server.Data.Enums; namespace LANCommander.Server.Models { public class ScriptEditorOptions { public Guid ScriptId { get; set; } public Guid GameId { get; set; } public Guid RedistributableId { get; set; } public Guid ServerId { get; set; } public Guid ArchiveId { get; set; } public IEnumerable AllowedTypes { get; set; } } }