using AutoMapper; using LANCommander.SDK.Models; namespace LANCommander.Server { public class AutoMapper : Profile { public AutoMapper() { CreateMap(); CreateMap(); CreateMap(); CreateMap(); CreateMap(); CreateMap(); CreateMap(); CreateMap(); CreateMap(); CreateMap(); CreateMap(); CreateMap(); CreateMap(); CreateMap(); CreateMap(); CreateMap(); CreateMap(); CreateMap(); CreateMap(); CreateMap(); CreateMap() .ForMember(dest => dest.IPXRelayHost, opt => opt.MapFrom(src => src.IPXRelay.Host)) .ForMember(dest => dest.IPXRelayPort, opt => opt.MapFrom(src => src.IPXRelay.Port)); CreateMap() .ForMember(dest => dest.IsPrimaryAction, opt => opt.MapFrom(src => src.PrimaryAction)); CreateMap() .MaxDepth(5) .ForMember(dest => dest.DependentGames, opt => opt.MapFrom(src => src.DependentGames.Select(d => d.Id))); CreateMap() .ForMember(dest => dest.Cover, opt => opt.MapFrom(src => src.Media.Where(m => m.Type == SDK.Enums.MediaType.Cover).FirstOrDefault())); CreateMap(); CreateMap() .ForMember(dest => dest.Name, opt => opt.MapFrom(src => src.Title)); } } }