using LANCommander.Client.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LANCommander.Client.Models { internal class DownloadQueueGame : IDownloadQueueItem { public Guid Id { get; set; } public string Title { get; set; } public string Version { get; set; } public string CoverPath { get; set; } public DateTime QueuedOn { get; set; } public DateTime? CompletedOn { get; set; } public bool IsUpdate { get; set; } public bool State { get { switch (Status) { case DownloadStatus.Downloading: case DownloadStatus.InstallingRedistributables: case DownloadStatus.InstallingMods: case DownloadStatus.InstallingExpansions: case DownloadStatus.RunningScripts: case DownloadStatus.DownloadingSaves: return true; default: return false; } } } public DownloadStatus Status { get; set; } public SDK.Models.Game Game { get; set; } public float Progress { get { return BytesDownloaded / (float)TotalBytes; } set { } } public long TransferSpeed { get; set; } public long BytesDownloaded { get; set; } public long TotalBytes { get; set; } public DownloadQueueGame(SDK.Models.Game game) { Game = game; Id = game.Id; Title = game.Title; Version = game.Archives.OrderByDescending(a => a.CreatedOn).FirstOrDefault()?.Version; QueuedOn = DateTime.Now; Status = DownloadStatus.Idle; } } }