The manifests are now read in reverse, ensuring that the expansions/mods scripts are executed before the base game scripts. This change also add the code to remove the expansions/mods files. Previously, these files were left behind, but now they are properly removed.
96 lines
4 KiB
C#
96 lines
4 KiB
C#
using LANCommander.SDK.Enums;
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using LANCommander.SDK.Helpers;
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using LANCommander.SDK.PowerShell;
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using Playnite.SDK;
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using Playnite.SDK.Models;
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using Playnite.SDK.Plugins;
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using System;
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using System.IO;
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using System.Linq;
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namespace LANCommander.PlaynitePlugin
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{
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public class LANCommanderUninstallController : UninstallController
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{
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public static readonly ILogger Logger = LogManager.GetLogger();
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private LANCommanderLibraryPlugin Plugin;
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public LANCommanderUninstallController(LANCommanderLibraryPlugin plugin, Game game) : base(game)
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{
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Name = "Uninstall LANCommander Game";
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Plugin = plugin;
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}
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public override void Uninstall(UninstallActionArgs args)
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{
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var manifests = Plugin.GetGameManifests(Game);
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try
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{
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var completedQueueItem = Plugin.DownloadQueue.DownloadQueue.Completed.FirstOrDefault(qi => qi.Game != null && qi.Game.Id == Game.Id);
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if (completedQueueItem != null)
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Plugin.DownloadQueue.DownloadQueue.Completed.Remove(completedQueueItem);
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try
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{
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// We should execute the uninstallation in reverse so that expansions and mods execute their uninstall scripts before the base game is uninstalled
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foreach (var manifest in manifests.Reverse())
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{
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var scriptPath = ScriptHelper.GetScriptFilePath(Game.InstallDirectory, manifest.Id, SDK.Enums.ScriptType.Uninstall);
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if (!String.IsNullOrEmpty(scriptPath) && File.Exists(scriptPath))
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{
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var script = new PowerShellScript();
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script.AddVariable("InstallDirectory", Game.InstallDirectory);
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script.AddVariable("GameManifest", manifest);
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script.AddVariable("DefaultInstallDirectory", Plugin.Settings.InstallDirectory);
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script.AddVariable("ServerAddress", Plugin.Settings.ServerAddress);
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script.UseFile(scriptPath);
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script.Execute();
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}
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}
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}
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catch (Exception ex)
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{
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Logger.Error(ex, ResourceProvider.GetString("LOCLANCommanderUninstallScriptError"));
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}
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Plugin.PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
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{
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// Ensure all extensions/mods are uninstalled as well before the base game
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foreach (var manifest in manifests.Reverse())
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{
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Plugin.LANCommanderClient.Games.Uninstall(Game.InstallDirectory, manifest.Id);
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var metadataPath = SDK.GameService.GetMetadataDirectoryPath(Game.InstallDirectory, manifest.Id);
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if (Directory.Exists(metadataPath))
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Directory.Delete(metadataPath, true);
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}
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DirectoryHelper.DeleteEmptyDirectories(Game.InstallDirectory);
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},
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new GlobalProgressOptions(ResourceProvider.GetString("LOCLANCommanderUninstallRemovingFilesMessage"))
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{
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IsIndeterminate = true,
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Cancelable = false,
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});
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}
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catch (Exception ex)
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{
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Logger.Error(ex, "There was an error uninstalling the game");
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throw new Exception(ResourceProvider.GetString("LOCLANCommanderUninstallGenericError"));
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}
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if (Game.Name.EndsWith(ResourceProvider.GetString("LOCLANCommanderUpdateAvailableSuffix")))
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Game.Name = Game.Name.Substring(0, Game.Name.Length - ResourceProvider.GetString("LOCLANCommanderUpdateAvailableSuffix").Length);
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InvokeOnUninstalled(new GameUninstalledEventArgs());
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}
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}
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}
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