LANCommander/LANCommander.Playnite.Extension/UninstallController.cs
dalbitresb12 a8a488712f
Ensure proper uninstallation of expansions/mods
The manifests are now read in reverse, ensuring that the expansions/mods scripts are executed before the base game scripts.

This change also add the code to remove the expansions/mods files. Previously, these files were left behind, but now they are properly removed.
2024-05-10 06:00:54 -05:00

96 lines
4 KiB
C#

using LANCommander.SDK.Enums;
using LANCommander.SDK.Helpers;
using LANCommander.SDK.PowerShell;
using Playnite.SDK;
using Playnite.SDK.Models;
using Playnite.SDK.Plugins;
using System;
using System.IO;
using System.Linq;
namespace LANCommander.PlaynitePlugin
{
public class LANCommanderUninstallController : UninstallController
{
public static readonly ILogger Logger = LogManager.GetLogger();
private LANCommanderLibraryPlugin Plugin;
public LANCommanderUninstallController(LANCommanderLibraryPlugin plugin, Game game) : base(game)
{
Name = "Uninstall LANCommander Game";
Plugin = plugin;
}
public override void Uninstall(UninstallActionArgs args)
{
var manifests = Plugin.GetGameManifests(Game);
try
{
var completedQueueItem = Plugin.DownloadQueue.DownloadQueue.Completed.FirstOrDefault(qi => qi.Game != null && qi.Game.Id == Game.Id);
if (completedQueueItem != null)
Plugin.DownloadQueue.DownloadQueue.Completed.Remove(completedQueueItem);
try
{
// We should execute the uninstallation in reverse so that expansions and mods execute their uninstall scripts before the base game is uninstalled
foreach (var manifest in manifests.Reverse())
{
var scriptPath = ScriptHelper.GetScriptFilePath(Game.InstallDirectory, manifest.Id, SDK.Enums.ScriptType.Uninstall);
if (!String.IsNullOrEmpty(scriptPath) && File.Exists(scriptPath))
{
var script = new PowerShellScript();
script.AddVariable("InstallDirectory", Game.InstallDirectory);
script.AddVariable("GameManifest", manifest);
script.AddVariable("DefaultInstallDirectory", Plugin.Settings.InstallDirectory);
script.AddVariable("ServerAddress", Plugin.Settings.ServerAddress);
script.UseFile(scriptPath);
script.Execute();
}
}
}
catch (Exception ex)
{
Logger.Error(ex, ResourceProvider.GetString("LOCLANCommanderUninstallScriptError"));
}
Plugin.PlayniteApi.Dialogs.ActivateGlobalProgress(progress =>
{
// Ensure all extensions/mods are uninstalled as well before the base game
foreach (var manifest in manifests.Reverse())
{
Plugin.LANCommanderClient.Games.Uninstall(Game.InstallDirectory, manifest.Id);
var metadataPath = SDK.GameService.GetMetadataDirectoryPath(Game.InstallDirectory, manifest.Id);
if (Directory.Exists(metadataPath))
Directory.Delete(metadataPath, true);
}
DirectoryHelper.DeleteEmptyDirectories(Game.InstallDirectory);
},
new GlobalProgressOptions(ResourceProvider.GetString("LOCLANCommanderUninstallRemovingFilesMessage"))
{
IsIndeterminate = true,
Cancelable = false,
});
}
catch (Exception ex)
{
Logger.Error(ex, "There was an error uninstalling the game");
throw new Exception(ResourceProvider.GetString("LOCLANCommanderUninstallGenericError"));
}
if (Game.Name.EndsWith(ResourceProvider.GetString("LOCLANCommanderUpdateAvailableSuffix")))
Game.Name = Game.Name.Substring(0, Game.Name.Length - ResourceProvider.GetString("LOCLANCommanderUpdateAvailableSuffix").Length);
InvokeOnUninstalled(new GameUninstalledEventArgs());
}
}
}