67 lines
1.9 KiB
C#
67 lines
1.9 KiB
C#
using LANCommander.PlaynitePlugin.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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namespace LANCommander.PlaynitePlugin.Views
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{
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/// <summary>
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/// Interaction logic for DownloadQueue.xaml
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/// </summary>
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public partial class DownloadQueueView : UserControl
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{
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private readonly LANCommanderLibraryPlugin Plugin;
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public DownloadQueueView(LANCommanderLibraryPlugin plugin)
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{
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Plugin = plugin;
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InitializeComponent();
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}
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private void CancelDownload(object sender, EventArgs e)
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{
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Plugin.DownloadQueue.CancelInstall();
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}
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private void BackToLibrary(object sender, RoutedEventArgs e)
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{
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Plugin.PlayniteApi.MainView.SwitchToLibraryView();
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}
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private void RemoveItem(object sender, RoutedEventArgs e)
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{
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var hyperlink = (Hyperlink)sender;
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Plugin.DownloadQueue.Remove(hyperlink.DataContext as DownloadQueueItem);
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}
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private void Play(object sender, RoutedEventArgs e)
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{
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var button = (Button)sender;
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var item = button.DataContext as DownloadQueueItem;
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Plugin.PlayniteApi.StartGame(item.Game.Id);
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}
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private void ViewInLibrary(object sender, RoutedEventArgs e)
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{
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var button = (Button)sender;
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var item = button.DataContext as DownloadQueueItem;
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Plugin.PlayniteApi.MainView.SwitchToLibraryView();
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Plugin.PlayniteApi.MainView.SelectGame(item.Game.Id);
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}
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}
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}
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