LANCommander/LANCommander.SDK/Enums
Pat Hartl 9d8df90155 Import games using Game type instead of manifest
Games now import using the Game type instead of manifest. The manifest is fine for locally caching the game (though who knows, this could change as well), but for providing complex information like dependent games versioning it just doesn't have enough data.

Importing has been changed to provide the "Update Available" title change on games where the main game or mod/expansion has a new version available.

Notes now get populated on import, not just install.

Reworked population of game menu items to include non-primary actions from mods/expansions.

Simplified and fixed certain scripts not running for mods/expansions.
2024-05-07 01:47:00 -05:00
..
GameType.cs Add game type to manifest. Only return standalone game types in API 2024-01-08 18:33:12 -06:00
MediaType.cs Pull media for Playnite from LANCommander server if it exists 2023-11-02 23:37:10 -05:00
MultiplayerType.cs Import games using Game type instead of manifest 2024-05-07 01:47:00 -05:00
NetworkProtocol.cs Import games using Game type instead of manifest 2024-05-07 01:47:00 -05:00
SavePathType.cs Added uploading of saves 2023-03-28 21:30:29 -05:00
ScriptType.cs Rough but functional download queue 2024-01-20 21:02:41 -06:00
ServerAutostartMethod.cs Change Playnite plugin build to set YamlDotNet path. Downgrade YamlDotNet version on main project. Run start/stop scripts for servers. 2023-12-20 20:25:25 -06:00
ServerConsoleType.cs Change Playnite plugin build to set YamlDotNet path. Downgrade YamlDotNet version on main project. Run start/stop scripts for servers. 2023-12-20 20:25:25 -06:00