51 lines
2.6 KiB
C#
51 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using LANCommander.SDK.Enums;
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namespace LANCommander.SDK.Models.Manifest
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{
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public class Game : BaseManifest, IKeyedModel
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{
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public Guid Id { get; set; }
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public long? IGDBId { get; set; }
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public string Title { get; set; }
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public string SortTitle { get; set; }
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public string Version { get; set; }
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public string DirectoryName { get; set; }
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public string Notes { get; set; }
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public string Description { get; set; }
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public bool Singleplayer { get; set; }
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public DateTime ReleasedOn { get; set; }
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public string InstallDirectory { get; set; }
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public GameType Type { get; set; }
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public string BaseGame { get; set; }
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public Engine Engine { get; set; }
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public virtual ICollection<Action> Actions { get; set; } = new List<Action>();
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public virtual ICollection<Archive> Archives { get; set; } = new List<Archive>();
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public virtual ICollection<Collection> Collections { get; set; } = new List<Collection>();
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public virtual ICollection<GameCustomField> CustomFields { get; set; } = new List<GameCustomField>();
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public virtual ICollection<Company> Developers { get; set; } = new List<Company>();
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public virtual ICollection<Genre> Genres { get; set; } = new List<Genre>();
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public virtual ICollection<Key> Keys { get; set; } = new List<Key>();
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public virtual ICollection<Media> Media { get; set; } = new List<Media>();
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public virtual ICollection<MultiplayerMode> MultiplayerModes { get; set; } = new List<MultiplayerMode>();
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public virtual ICollection<Platform> Platforms { get; set; } = new List<Platform>();
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public virtual ICollection<PlaySession> PlaySessions { get; set; } = new List<PlaySession>();
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public virtual ICollection<Company> Publishers { get; set; } = new List<Company>();
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public virtual ICollection<Save> Saves { get; set; } = new List<Save>();
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public virtual ICollection<SavePath> SavePaths { get; set; } = new List<SavePath>();
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public virtual ICollection<Script> Scripts { get; set; } = new List<Script>();
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public virtual ICollection<Tag> Tags { get; set; } = new List<Tag>();
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public virtual ICollection<Redistributable> Redistributables { get; set; } = new List<Redistributable>();
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public virtual ICollection<Game> Addons { get; set; } = new List<Game>();
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public bool IsAddon
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{
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get
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{
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return Type == GameType.Expansion || Type == GameType.Mod;
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}
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}
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}
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}
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