This refactor splits the import and export functionality out of the ImportContext and adds an ExportContext. This also introduced separate importer and exporter implementations. Additionally, adding archive, save, scripts, and server files to the final export archive has been implemented at the exporter implementation for each instead of handling it in the context. This should be a good pattern if other files need to be added down the road.
46 lines
No EOL
1.9 KiB
C#
46 lines
No EOL
1.9 KiB
C#
using AutoMapper;
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using LANCommander.SDK.Models.Manifest;
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using LANCommander.Server.ImportExport.Models;
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using LANCommander.Server.Services;
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namespace LANCommander.Server.ImportExport.Exporters;
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public class GameExporter(
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GameService gameService) : BaseExporter<Game, Data.Models.Game>
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{
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public override async Task<ExportItemInfo> GetExportInfoAsync(Data.Models.Game record)
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{
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return new ExportItemInfo
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{
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Id = record.Id,
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Name = record.Title,
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};
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}
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public override bool CanExport(Game record) => true;
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public override async Task<Game> ExportAsync(Guid id)
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{
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// Retrieve the game again, but only get the minimal amount of data required
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var manifest = await gameService.GetAsync<Game>(id);
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manifest.Actions ??= new List<SDK.Models.Manifest.Action>();
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manifest.Archives ??= new List<SDK.Models.Manifest.Archive>();
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manifest.Collections ??= new List<SDK.Models.Manifest.Collection>();
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manifest.CustomFields ??= new List<SDK.Models.Manifest.GameCustomField>();
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manifest.Developers ??= new List<SDK.Models.Manifest.Company>();
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manifest.Genres ??= new List<SDK.Models.Manifest.Genre>();
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manifest.Keys ??= new List<SDK.Models.Manifest.Key>();
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manifest.Media ??= new List<SDK.Models.Manifest.Media>();
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manifest.MultiplayerModes ??= new List<SDK.Models.Manifest.MultiplayerMode>();
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manifest.Platforms ??= new List<SDK.Models.Manifest.Platform>();
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manifest.PlaySessions ??= new List<SDK.Models.Manifest.PlaySession>();
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manifest.Publishers ??= new List<SDK.Models.Manifest.Company>();
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manifest.Saves ??= new List<SDK.Models.Manifest.Save>();
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manifest.SavePaths ??= new List<SDK.Models.Manifest.SavePath>();
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manifest.Scripts ??= new List<SDK.Models.Manifest.Script>();
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manifest.Tags ??= new List<SDK.Models.Manifest.Tag>();
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return manifest;
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}
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} |