- Game importing happens on a separate thread to avoid UI blocking - Server requests per-game are done in parallel to cut down on import times - Media downloading is done in parallel - Library import progress shown in title bar - Enabled WAL mode for SQLite for better performance - Fix potential issues with deferred imports causing infinite loops or lockups
8 lines
167 B
C#
8 lines
167 B
C#
using LANCommander.Launcher.Data.Models;
|
|
|
|
namespace LANCommander.Launcher.Services.Import;
|
|
|
|
public class PendingMediaDownload
|
|
{
|
|
public Media Media { get; set; }
|
|
}
|