LANCommander/LANCommander.SDK.Cpp/include/lancommander/lancommander.h
2026-05-20 21:21:26 -05:00

69 lines
1.8 KiB
C

#ifndef LANCOMMANDER_H
#define LANCOMMANDER_H
// Core types
#include "types.h"
// HTTP abstraction
#include "http/http_response.h"
#include "http/http_client.h"
// Models
#include "models/auth.h"
#include "models/archive.h"
#include "models/collection.h"
#include "models/company.h"
#include "models/custom_field.h"
#include "models/depot.h"
#include "models/engine.h"
#include "models/error_response.h"
#include "models/external_id.h"
#include "models/game.h"
#include "models/genre.h"
#include "models/key.h"
#include "models/library.h"
#include "models/lobby.h"
#include "models/media.h"
#include "models/multiplayer_mode.h"
#include "models/package.h"
#include "models/page.h"
#include "models/platform.h"
#include "models/play_session.h"
#include "models/profile.h"
#include "models/redistributable.h"
#include "models/save.h"
#include "models/script.h"
#include "models/server.h"
#include "models/server_detail.h"
#include "models/tag.h"
#include "models/tool.h"
#include "models/issue.h"
#include "models/update_info.h"
// Archive extraction
#include "archive/archive_extractor.h"
#include "archive/crc32_util.h"
// Script execution
#include "script/script_runner.h"
#include "script/batch_script_runner.h"
// Clients
#include "clients/authentication_client.h"
#include "clients/beacon_client.h"
#include "clients/connection_client.h"
#include "clients/depot_client.h"
#include "clients/game_client.h"
#include "clients/issue_client.h"
#include "clients/key_client.h"
#include "clients/launcher_client.h"
#include "clients/library_client.h"
#include "clients/media_client.h"
#include "clients/play_session_client.h"
#include "clients/profile_client.h"
#include "clients/redistributable_client.h"
#include "clients/save_client.h"
#include "clients/script_client.h"
#include "clients/tool_client.h"
#endif // LANCOMMANDER_H