LANCommander/LANCommander.SDK/Clients/GameClient.cs
2026-07-23 19:47:22 -05:00

2971 lines
121 KiB
C#

using Force.Crc32;
using LANCommander.SDK.Enums;
using LANCommander.SDK.Exceptions;
using LANCommander.SDK.Extensions;
using LANCommander.SDK.Helpers;
using LANCommander.SDK.Models;
using Microsoft.Extensions.Logging;
using SharpCompress.Common;
using SharpCompress.Readers;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using LANCommander.SDK.Abstractions;
using LANCommander.SDK.Factories;
using LANCommander.SDK.Plugins;
using LANCommander.SDK.Plugins.Events;
using Action = System.Action;
namespace LANCommander.SDK.Services
{
public class InstallProgress
{
public Game Game { get; set; }
public string Title { get; set; }
public Guid IconId { get; set; }
public InstallStatus Status { get; set; }
public bool Indeterminate { get; set; }
public float Progress
{
get
{
return BytesTransferred / (float)TotalBytes;
}
set { }
}
public long TransferSpeed { get; set; }
public long BytesTransferred { get; set; }
public long TotalBytes { get; set; }
public TimeSpan TimeRemaining { get; set; }
}
public class InstallResult
{
public InstallResult()
{
}
public InstallResult(string installDirectory, Guid gameId)
{
FileList = new GameInstallationFileList(installDirectory, gameId);
}
public string InstallDirectory
{
get => FileList.InstallDirectory;
internal set => FileList.InstallDirectory = value;
}
public GameInstallationFileList FileList { get; set; } = GameInstallationFileList.Empty;
}
public class GameClient(
ILogger<GameClient> logger,
ApiRequestFactory apiRequestFactory,
ProcessExecutionContextFactory processExecutionContextFactory,
INetworkInformationProvider networkInformationProvider,
ISettingsProvider settingsProvider,
IConnectionClient connectionClient,
RedistributableClient redistributableClient,
SaveClient saveClient,
ScriptClient scriptClient,
ProfileClient profileClient,
LobbyClient lobbyClient,
ToolClient toolClient,
IPluginEventBus pluginEventBus)
{
public delegate void OnArchiveEntryExtractionProgressHandler(object sender, ArchiveEntryExtractionProgressArgs e);
public event OnArchiveEntryExtractionProgressHandler OnArchiveEntryExtractionProgress;
public delegate void OnArchiveExtractionProgressHandler(long position, long length, Game game);
public event OnArchiveExtractionProgressHandler OnArchiveExtractionProgress;
public delegate void OnInstallProgressUpdateHandler(InstallProgress e);
public event OnInstallProgressUpdateHandler OnInstallProgressUpdate;
public delegate void OnTaskProgressHandler(InstallTaskProgress progress);
public event OnTaskProgressHandler OnTaskProgress;
private const string PlayerAliasFilename = "PlayerAlias";
private const string KeyFilename = "Key";
private static readonly TimeSpan ServerNotificationTimeout = TimeSpan.FromSeconds(15);
private TrackableStream _transferStream;
private IAsyncReader _reader;
private readonly InstallProgress _installProgress = new();
private readonly Dictionary<Guid, CancellationTokenSource> _running = new();
public async Task<IEnumerable<Game>> GetAsync()
{
return await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute("/api/Games")
.GetAsync<IEnumerable<Game>>();
}
public async Task<Game> GetAsync(Guid id)
{
return await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute($"/api/Games/{id}")
.GetAsync<Game>();
}
public async Task<Models.Manifest.Game> GetManifestAsync(Guid id)
{
return await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute($"/api/Games/{id}/Manifest")
.GetAsync<Models.Manifest.Game>();
}
public async Task<Models.Manifest.Game> GetManifestAsync(Guid id, Guid versionId)
{
return await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute($"/api/Games/{id}/Versions/{versionId}/Manifest")
.GetAsync<Models.Manifest.Game>();
}
public async Task<IEnumerable<Models.GameVersion>> GetVersionsAsync(Guid id)
{
return await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute($"/api/Games/{id}/Versions")
.GetAsync<IEnumerable<Models.GameVersion>>();
}
public async Task<ICollection<Models.Manifest.Game>> GetManifestsAsync(string installDirectory, Guid id)
{
var manifests = new List<Models.Manifest.Game>();
var mainManifest = await ManifestHelper.ReadAsync<Models.Manifest.Game>(installDirectory, id);
if (mainManifest == null)
return manifests;
manifests.Add(mainManifest);
if (mainManifest.Addons != null)
{
foreach (var addon in mainManifest.Addons)
{
try
{
if (ManifestHelper.Exists(installDirectory, addon.Id))
{
var addonManifest = await ManifestHelper.ReadAsync<SDK.Models.Manifest.Game>(installDirectory, addon.Id);
if (addonManifest?.Type == GameType.Expansion || addonManifest?.Type == GameType.Mod)
manifests.Add(addon);
}
}
catch (Exception ex)
{
logger?.LogError(ex, $"Could not load manifest from dependent game {addon.Id}");
}
}
}
return manifests;
}
public async Task<IEnumerable<Models.Manifest.Action>> GetActionsAsync(string installDirectory, Guid id)
{
var actions = new List<Models.Manifest.Action>();
var manifests = await GetManifestsAsync(installDirectory, id);
var installedIds = manifests.Select(m => m.Id).ToHashSet();
try
{
if (connectionClient.IsConnected() && !connectionClient.IsOfflineMode())
{
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
var serverActions = await apiRequestFactory
.Create()
.UseRoute($"/api/Games/{id}/Actions")
.UseAuthenticationToken()
.UseVersioning()
.UseCancellationToken(cts.Token)
.GetAsync<IEnumerable<SDK.Models.Action>>();
actions.AddRange(serverActions
.Where(a => installedIds.Contains(a.GameId))
.Select(a => new Models.Manifest.Action
{
Name = a.Name,
Arguments = a.Arguments,
Path = a.Path,
WorkingDirectory = a.WorkingDirectory,
IsPrimaryAction = a.IsPrimaryAction,
SortOrder = a.SortOrder,
Variables = a.Variables,
Platforms = a.Platforms
}));
}
}
catch (Exception ex)
{
logger?.LogError(ex, "Could not get actions from server");
}
if (!actions.Any())
{
actions = manifests
.Where(m => m != null && m.Actions != null)
.SelectMany(m => m.Actions)
.OrderByDescending(a => a.IsPrimaryAction)
.ThenBy(a => a.SortOrder)
.ToList();
}
// Merge in actions from tools that are actually installed. Tool actions are persisted to
// the game's install directory (its manifest) only when the tool is installed, so the
// presence of the tool manifest on disk gates whether its actions appear.
var mainManifest = manifests.FirstOrDefault(m => m.Id == id);
if (mainManifest?.Tools != null)
{
foreach (var tool in mainManifest.Tools)
{
if (!ManifestHelper.Exists(installDirectory, tool.Id))
continue;
try
{
var toolManifest = await ManifestHelper.ReadAsync<Models.Manifest.Tool>(installDirectory, tool.Id);
if (toolManifest?.Actions != null)
actions.AddRange(toolManifest.Actions);
}
catch (Exception ex)
{
logger?.LogError(ex, "Could not load actions from installed tool {ToolId}", tool.Id);
}
}
}
if (manifests.Any(m => m.MultiplayerModes?.Any(m => m.NetworkProtocol == NetworkProtocol.Lobby) ?? false))
{
var primaryAction = actions.First(a => a.IsPrimaryAction);
try
{
var lobbies = lobbyClient.GetSteamLobbies(installDirectory, id);
foreach (var lobby in lobbies)
{
var lobbyAction = new Models.Manifest.Action
{
Arguments = $"{primaryAction.Arguments} +connect_lobby {lobby.Id}",
IsPrimaryAction = true,
Name = $"Join {lobby.ExternalUsername}'s lobby",
SortOrder = actions.Count,
Path = primaryAction.Path,
WorkingDirectory = primaryAction.WorkingDirectory
};
actions.Add(lobbyAction);
}
}
catch (Exception ex)
{
logger?.LogError(ex, "Could not get lobbies");
}
}
// Only surface actions that support the runtime the launcher is currently running on.
actions = actions
.Where(a => EnvironmentHelper.SupportsCurrentRuntime(a.Platforms))
.ToList();
return actions;
}
public async Task<IEnumerable<Game>> GetAddonsAsync(Guid id)
{
return await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute($"/api/Games/{id}/Addons")
.GetAsync<IEnumerable<Game>>();
}
public async Task<IEnumerable<Tool>> GetToolsAsync(Guid id)
{
return await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute($"/api/Games/{id}/Tools")
.GetAsync<IEnumerable<Tool>>();
}
public async Task<IEnumerable<Script>> GetScriptsAsync(Guid id)
{
return await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute($"/api/Games/{id}/Scripts")
.GetAsync<IEnumerable<Script>>();
}
public async Task<IEnumerable<Script>> GetScriptsAsync(Guid id, Guid versionId)
{
return await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute($"/api/Games/{id}/Versions/{versionId}/Scripts")
.GetAsync<IEnumerable<Script>>();
}
public async Task<bool> CheckForUpdateAsync(Guid id, string currentVersion)
{
return await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute($"/api/Games/{id}/CheckForUpdate?version={currentVersion}")
.GetAsync<bool>();
}
public async Task<IEnumerable<Archive>> GetUpdatesAsync(Guid gameId, string version)
{
return await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute($"/api/Games/{gameId}/Updates?version={version}")
.GetAsync<IEnumerable<Archive>>();
}
private async Task<TrackableStream> StreamArchiveAsync(Guid archiveId)
{
return await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute($"/Download/Archive/{archiveId}")
.StreamAsync();
}
/// <summary>
/// Downloads and extracts a specific archive for a game update.
/// </summary>
/// <returns>True if successful, false if canceled.</returns>
public async Task<bool> ApplyUpdateArchiveAsync(Guid archiveId, Guid gameId, string destination, CancellationToken cancellationToken = default)
{
var game = await GetAsync(gameId);
if (game == null)
throw new InstallException($"Could not fetch game info for game {gameId}");
_installProgress.Game = game;
_installProgress.Title = game.Title;
var result = await DownloadAndExtractArchiveAsync(archiveId, game, destination, cancellationToken);
if (result.Canceled)
return false;
if (!result.Success)
throw new InstallException("Could not extract the update archive. Retry the update or check your connection");
return true;
}
internal async Task<ExtractionResult> DownloadAndExtractArchiveAsync(Guid archiveId, Game game, string destination, CancellationToken cancellationToken = default)
{
if (game == null)
throw new ArgumentNullException(nameof(game), "No game was specified");
logger?.LogTrace("Downloading archive {ArchiveId} and extracting {Game} to path {Destination}", archiveId, game.Title, destination);
var extractionResult = new ExtractionResult
{
Canceled = false,
};
var fileManifest = new StringBuilder();
var files = new List<ExtractionResult.FileEntry>();
try
{
Directory.CreateDirectory(destination);
var stream = await StreamArchiveAsync(archiveId);
var monitor = new FileTransferMonitor(stream.Length);
var progress = new Progress<ProgressReport>(report =>
{
if (cancellationToken.IsCancellationRequested)
{
_reader?.Cancel();
_installProgress.Status = InstallStatus.Canceled;
OnInstallProgressUpdate?.Invoke(_installProgress);
return;
}
if (monitor.CanUpdate())
{
monitor.Update(stream.Position);
_installProgress.BytesTransferred = monitor.GetBytesTransferred();
_installProgress.TotalBytes = stream.Length;
_installProgress.TransferSpeed = monitor.GetSpeed();
_installProgress.TimeRemaining = monitor.GetTimeRemaining();
OnInstallProgressUpdate?.Invoke(_installProgress);
}
OnArchiveEntryExtractionProgress?.Invoke(this, new ArchiveEntryExtractionProgressArgs
{
Progress = report,
Game = game,
});
});
_reader = await ReaderFactory.OpenAsyncReader(stream, new ReaderOptions { Progress = progress }, cancellationToken);
_installProgress.Status = InstallStatus.Downloading;
OnInstallProgressUpdate?.Invoke(_installProgress);
while (await _reader.MoveToNextEntryAsync(cancellationToken))
{
if (_reader.Cancelled)
break;
try
{
var entryKey = _reader.Entry.Key;
var localFile = Path.Combine(destination, entryKey);
fileManifest.AppendLine($"{entryKey} | {_reader.Entry.Crc.ToString("X")}");
files.Add(new ExtractionResult.FileEntry
{
EntryPath = entryKey,
LocalPath = localFile,
});
await _reader.WriteEntryToDirectoryAsync(destination, new ExtractionOptions()
{
ExtractFullPath = true,
Overwrite = true,
PreserveFileTime = true
}, cancellationToken);
}
catch (IOException ex)
{
var errorCode = ex.HResult & 0xFFFF;
if (errorCode == 87)
throw;
else
logger?.LogTrace("Not replacing existing file/folder on disk: {EntryKey} - {Message}", _reader.Entry.Key, ex.Message);
await using var es = await _reader.OpenEntryStreamAsync(cancellationToken);
}
}
await _reader.DisposeAsync();
await stream.DisposeAsync();
}
catch (ReaderCancelledException ex)
{
logger?.LogTrace(ex, "User cancelled the download");
extractionResult.Canceled = true;
}
catch (Exception ex)
{
logger?.LogError(ex, "Could not extract archive {ArchiveId} to path {Destination}", archiveId, destination);
throw new Exception("The game archive could not be extracted, is it corrupted? Please try again");
}
if (!extractionResult.Canceled)
{
extractionResult.Success = true;
extractionResult.Directory = destination;
extractionResult.Files = files;
var fileListDestination = Path.Combine(destination, ".lancommander", game.Id.ToString(), "FileList.txt");
if (!Directory.Exists(Path.GetDirectoryName(fileListDestination)))
Directory.CreateDirectory(Path.GetDirectoryName(fileListDestination));
File.WriteAllText(fileListDestination, fileManifest.ToString());
}
return extractionResult;
}
private async Task<bool> CanStreamLatestArchiveAsync(Guid id)
{
try
{
await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute($"/api/Games/{id}/Download")
.HeadAsync();
return true;
}
catch
{
return false;
}
}
private async Task<TrackableStream> StreamLatestArchiveAsync(Guid id)
{
return await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute($"/api/Games/{id}/Download")
.StreamAsync();
}
public async Task StartedAsync(Guid id)
{
if (!connectionClient.IsConnected())
return;
logger?.LogTrace("Signaling to the server that we started the game...");
using var timeout = new CancellationTokenSource(ServerNotificationTimeout);
try
{
await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute($"/api/Games/{id}/Started")
.UseCancellationToken(timeout.Token)
.GetAsync<object>();
}
catch (Exception ex)
{
logger?.LogError(ex, "Failed sending start request to server");
}
}
public async Task StoppedAsync(Guid id)
{
if (!connectionClient.IsConnected())
return;
logger?.LogTrace("Signaling to the server that we stopped the game...");
using var timeout = new CancellationTokenSource(ServerNotificationTimeout);
try
{
await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute($"/api/Games/{id}/Stopped")
.UseCancellationToken(timeout.Token)
.GetAsync<object>();
}
catch (Exception ex)
{
logger?.LogError(ex, "Failed sending stop request to server");
}
}
public async Task<string> GetAllocatedKeyAsync(Guid id)
{
logger?.LogTrace("Requesting allocated key...");
var request = new KeyRequest()
{
GameId = id,
MacAddress = networkInformationProvider.GetMacAddress(),
ComputerName = Environment.MachineName,
IpAddress = networkInformationProvider.GetIpAddress(),
};
var response = await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute($"/api/Keys/GetAllocated/{id}")
.AddBody(request)
.PostAsync<Key>();
if (response == null)
return string.Empty;
return response.Value;
}
public async Task<string> GetNewKey(Guid id)
{
logger?.LogTrace("Requesting new key allocation...");
var request = new KeyRequest()
{
GameId = id,
MacAddress = networkInformationProvider.GetMacAddress(),
ComputerName = Environment.MachineName,
IpAddress = networkInformationProvider.GetIpAddress(),
};
var response = await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute($"/api/Keys/Allocate/{id}")
.AddBody(request)
.PostAsync<Key>();
if (response == null)
return string.Empty;
return response.Value;
}
/// <summary>
/// Downloads, extracts, and runs post-install scripts for the specified game
/// </summary>
/// <param name="gameId">Unique identifier of the game to install.</param>
/// <param name="installDirectory">Optional custom installation directory.</param>
/// <param name="addonIds">Optional list of add-on identifiers to install alongside the game.</param>
/// <param name="maxAttempts">Maximum attempts in case of transmission error</param>
/// <returns>
/// An <see cref="InstallResult"/> containing details about the installation outcome such as the final install path.
/// </returns>
/// <exception cref="Exception">
/// Thrown if installation fails after the maximum retry attempts.
/// </exception>
public async Task<InstallResult> InstallAsync(Guid gameId, string installDirectory = "", Guid[] addonIds = null, int maxAttempts = 10, CancellationToken cancellationToken = default)
{
var installResult = new InstallResult(installDirectory, gameId);
var gameFileList = installResult.FileList;
SDK.Models.Manifest.Game manifest = null;
if (string.IsNullOrWhiteSpace(installDirectory))
installDirectory = settingsProvider.CurrentValue.Games.InstallDirectories.First();
var game = await GetAsync(gameId);
var destination = await GetInstallDirectory(game, installDirectory);
_installProgress.Game = game;
_installProgress.Title = game.Title;
_installProgress.Status = InstallStatus.Downloading;
_installProgress.Progress = 0;
_installProgress.TransferSpeed = 0;
_installProgress.TotalBytes = 0;
_installProgress.BytesTransferred = 0;
OnInstallProgressUpdate?.Invoke(_installProgress);
// Handle Standalone Mods
if (game.Type == GameType.StandaloneMod && game.BaseGameId != Guid.Empty)
{
var baseGame = await GetAsync(game.BaseGameId);
destination = await GetInstallDirectory(baseGame, installDirectory);
if (!Directory.Exists(destination))
{
var baseGameFileList = await InstallAsync(game.BaseGameId, installDirectory, null, maxAttempts, cancellationToken);
destination = installResult.InstallDirectory;
}
}
try
{
if (ManifestHelper.Exists(destination, game.Id))
manifest = await ManifestHelper.ReadAsync<SDK.Models.Manifest.Game>(destination, game.Id);
}
catch (Exception ex)
{
logger?.LogTrace(ex, "Error reading manifest before install");
}
logger?.LogTrace("Installing game {GameTitle} ({GameId})", game.Title, game.Id);
// Download and extract
var result = await RetryHelper.RetryOnExceptionAsync(maxAttempts, TimeSpan.FromMilliseconds(500), new ExtractionResult(), async () =>
{
logger?.LogTrace("Attempting to download and extract game");
return await Task.Run(async () => await DownloadAndExtractAsync(game, destination, cancellationToken));
});
if (!result.Success && !result.Canceled)
throw new InstallException("Could not extract the installer. Retry the install or check your connection");
else if (result.Canceled)
throw new InstallCanceledException("Game install was canceled");
game.InstallDirectory = result.Directory;
installResult.InstallDirectory = result.Directory;
// Game is extracted, get metadata
var writeManifestSuccess = await RetryHelper.RetryOnExceptionAsync(maxAttempts, TimeSpan.FromSeconds(1), false, async () =>
{
logger?.LogTrace("Attempting to get game manifest");
manifest = await WriteManifestAsync(game.InstallDirectory, game);
return true;
});
if (!writeManifestSuccess)
throw new InstallException("Could not grab the manifest file. Retry the install or check your connection");
// store scripts locally
await WriteScriptsAsync(game.InstallDirectory, game);
// store manifest and files for current game (could be base game, or any dependent game as this point due to recursive call)
gameFileList.BaseGame.Manifest = manifest;
var gameFiles = result?.Files?.Where(x => !x.EntryPath.EndsWith("/")).Select(x => new GameInstallationFileListEntry.FileEntry
{
EntryPath = x.EntryPath,
LocalPath = x.LocalPath,
});
gameFileList.BaseGame.AddFiles(gameFiles ?? []);
_installProgress.Progress = 1;
_installProgress.BytesTransferred = _installProgress.TotalBytes;
_installProgress.Status = InstallStatus.InstallingRedistributables;
OnInstallProgressUpdate?.Invoke(_installProgress);
#region Install Redistributables
if (game.Redistributables != null && game.Redistributables.Any())
{
logger?.LogTrace("Installing redistributables");
await redistributableClient.InstallAsync(game);
}
#endregion
#region Download Latest Save
logger?.LogInformation("Downloading latest save for game {GameTitle} ({GameId}) during install", game.Title, game.Id);
_installProgress.Status = InstallStatus.DownloadingSaves;
OnInstallProgressUpdate?.Invoke(_installProgress);
await saveClient.DownloadAsync(game.InstallDirectory, game.Id);
#endregion
await RunPostInstallScripts(game);
if (addonIds != null)
{
var addonsResult = await InstallAddonsAsync(installDirectory, game, addonIds);
gameFileList.MergeDependentGames(addonsResult.FileList);
}
_installProgress.Status = InstallStatus.Complete;
_installProgress.Progress = 1;
_installProgress.BytesTransferred = _installProgress.TotalBytes;
OnInstallProgressUpdate?.Invoke(_installProgress);
return installResult;
}
public async Task<InstallResult> InstallAddonsAsync(string installDirectory, Guid baseGameId, IEnumerable<Guid> addonIds)
{
var game = await GetAsync(baseGameId);
return await InstallAddonsAsync(installDirectory, game, addonIds);
}
public async Task<InstallResult> InstallAddonsAsync(string installDirectory, Game game, IEnumerable<Guid> addonIds)
{
var installResult = new InstallResult(installDirectory, game.Id);
var gameFileList = installResult.FileList;
if (addonIds != null)
{
var addons = new List<Game>();
foreach (var addonId in addonIds)
{
try
{
addons.Add(await GetAsync(addonId));
}
catch (Exception ex)
{
logger?.LogError(ex, "Could not get information for addon with ID {AddonId}, skipping install", addonId);
}
}
var expansions = addons.Where(a => a?.Type == GameType.Expansion).ToList();
foreach (var expansion in expansions)
{
try
{
_installProgress.Status = InstallStatus.Downloading;
_installProgress.Game = expansion;
_installProgress.Progress = 0;
_installProgress.BytesTransferred = 0;
_installProgress.TotalBytes = 1;
_installProgress.BytesTransferred = 0;
OnInstallProgressUpdate?.Invoke(_installProgress);
var expansionResult = await InstallAddonAsync(installDirectory, expansion);
gameFileList.MergeBaseAsDependentGame(expansion.Id, expansionResult.FileList);
}
catch (Exception ex)
{
logger?.LogError(ex, "Could not install expansion with ID {AddonId}", expansion.Id);
}
}
var mods = addons.Where(a => a?.Type == GameType.Mod).ToList();
foreach (var mod in mods)
{
try
{
_installProgress.Status = InstallStatus.Downloading;
_installProgress.Game = mod;
_installProgress.Progress = 0;
_installProgress.BytesTransferred = 0;
_installProgress.TotalBytes = 1;
_installProgress.BytesTransferred = 0;
OnInstallProgressUpdate?.Invoke(_installProgress);
var modResult = await InstallAddonAsync(installDirectory, mod);
gameFileList.MergeBaseAsDependentGame(mod.Id, modResult.FileList);
}
catch (Exception ex)
{
logger?.LogError(ex, "Could not install mod with ID {AddonId}", mod.Id);
}
}
}
return installResult;
}
public async Task<InstallResult> InstallAddonAsync(string installDirectory, Game addon)
{
var installResult = new InstallResult(installDirectory, addon.Id);
var gameFileList = installResult.FileList;
if (!addon.IsAddon)
return installResult;
OnInstallProgressUpdate?.Invoke(_installProgress);
try
{
var addonResult = await InstallAsync(addon.Id, installDirectory);
gameFileList.Merge(addonResult.FileList);
}
catch (InstallCanceledException ex)
{
logger?.LogDebug("Install canceled");
_installProgress.Status = InstallStatus.Canceled;
OnInstallProgressUpdate?.Invoke(_installProgress);
throw;
}
catch (Exception ex)
{
logger?.LogError(ex, "Failed to install addon {AddonTitle} ({AddonId})", addon.Title, addon.Id);
_installProgress.Status = InstallStatus.Failed;
OnInstallProgressUpdate?.Invoke(_installProgress);
throw;
}
await RunPostInstallScripts(addon);
return installResult;
}
/// <summary>
/// Generates an install plan for a game, producing a list of queue items and their tasks
/// without executing anything.
/// </summary>
public async Task<InstallPlan> GenerateInstallPlanAsync(Guid gameId, string installDirectory, Guid[] addonIds = null, Guid[] toolIds = null)
{
logger?.LogInformation("[InstallQueue] GenerateInstallPlan: gameId={GameId}, installDir={InstallDir}, addonIds={AddonIds}",
gameId, installDirectory, addonIds != null ? string.Join(",", addonIds) : "none");
var plan = new InstallPlan();
var game = await GetAsync(gameId);
logger?.LogInformation("[InstallQueue] GenerateInstallPlan: Fetched game {Title} ({Id}), type={Type}, baseGameId={BaseGameId}, redistCount={RedistCount}, scriptCount={ScriptCount}",
game?.Title, game?.Id, game?.Type, game?.BaseGameId, game?.Redistributables?.Count() ?? 0, game?.Scripts?.Count() ?? 0);
if (string.IsNullOrWhiteSpace(installDirectory))
installDirectory = settingsProvider.CurrentValue.Games.InstallDirectories.First();
var destination = await GetInstallDirectory(game, installDirectory);
logger?.LogInformation("[InstallQueue] GenerateInstallPlan: Resolved install directory to {Destination}", destination);
// Handle standalone mods — need base game first
if (game.Type == GameType.StandaloneMod && game.BaseGameId != Guid.Empty)
{
var baseGame = await GetAsync(game.BaseGameId);
var baseDestination = await GetInstallDirectory(baseGame, installDirectory);
if (!Directory.Exists(baseDestination))
{
var basePlan = await GenerateInstallPlanAsync(game.BaseGameId, installDirectory);
plan.Items.AddRange(basePlan.Items);
}
destination = baseDestination;
}
// Base game item
var gameItem = new InstallPlanItem
{
EntityId = game.Id,
Title = game.Title,
Type = InstallPlanItemType.Game,
InstallDirectory = destination,
Order = plan.Items.Count,
};
int taskOrder = 0;
gameItem.Tasks.Add(new InstallTaskDefinition
{
Type = InstallTaskType.VerifyFiles,
Title = "Verify local files",
Order = taskOrder++,
TargetId = game.Id,
TargetName = game.Title,
IsCritical = false,
});
gameItem.Tasks.Add(new InstallTaskDefinition
{
Type = InstallTaskType.DownloadAndExtract,
Title = $"Download {game.Title}",
Order = taskOrder++,
TargetId = game.Id,
TargetName = game.Title,
IsCritical = true,
ReportsProgress = true,
});
gameItem.Tasks.Add(new InstallTaskDefinition
{
Type = InstallTaskType.WriteManifest,
Title = "Write manifest",
Order = taskOrder++,
TargetId = game.Id,
TargetName = game.Title,
IsCritical = true,
});
gameItem.Tasks.Add(new InstallTaskDefinition
{
Type = InstallTaskType.WriteScripts,
Title = "Save scripts",
Order = taskOrder++,
TargetId = game.Id,
TargetName = game.Title,
IsCritical = false,
});
gameItem.Tasks.Add(new InstallTaskDefinition
{
Type = InstallTaskType.DownloadSaves,
Title = "Download saves",
Order = taskOrder++,
TargetId = game.Id,
TargetName = game.Title,
IsCritical = false,
ReportsProgress = true,
});
if (game.Scripts != null && game.Scripts.Any())
{
gameItem.Tasks.Add(new InstallTaskDefinition
{
Type = InstallTaskType.RunInstallScript,
Title = "Run install script",
Order = taskOrder++,
TargetId = game.Id,
TargetName = game.Title,
IsCritical = false,
});
gameItem.Tasks.Add(new InstallTaskDefinition
{
Type = InstallTaskType.RunKeyChangeScript,
Title = "Apply key",
Order = taskOrder++,
TargetId = game.Id,
TargetName = game.Title,
IsCritical = false,
});
gameItem.Tasks.Add(new InstallTaskDefinition
{
Type = InstallTaskType.RunNameChangeScript,
Title = "Apply player name",
Order = taskOrder++,
TargetId = game.Id,
TargetName = game.Title,
IsCritical = false,
});
}
if (game.Media != null && game.Media.Any(m => m.Type == MediaType.Manual))
{
var manualIds = game.Media
.Where(m => m.Type == MediaType.Manual)
.Select(m => m.Id.ToString());
gameItem.Tasks.Add(new InstallTaskDefinition
{
Type = InstallTaskType.DownloadManual,
Title = "Download manuals",
Order = taskOrder++,
TargetId = game.Id,
TargetName = game.Title,
IsCritical = false,
Parameters = new Dictionary<string, string>
{
["ManualIds"] = string.Join(",", manualIds),
},
});
}
plan.Items.Add(gameItem);
// Addon items
if (addonIds != null)
{
foreach (var addonId in addonIds)
{
var addon = await GetAsync(addonId);
var addonItem = new InstallPlanItem
{
EntityId = addon.Id,
Title = addon.Title,
Type = InstallPlanItemType.Addon,
InstallDirectory = destination,
Order = plan.Items.Count,
DependsOnId = game.Id,
};
int addonTaskOrder = 0;
addonItem.Tasks.Add(new InstallTaskDefinition
{
Type = InstallTaskType.DownloadAndExtract,
Title = $"Download {addon.Title}",
Order = addonTaskOrder++,
TargetId = addon.Id,
TargetName = addon.Title,
IsCritical = true,
ReportsProgress = true,
});
addonItem.Tasks.Add(new InstallTaskDefinition
{
Type = InstallTaskType.WriteManifest,
Title = "Write manifest",
Order = addonTaskOrder++,
TargetId = addon.Id,
TargetName = addon.Title,
IsCritical = true,
});
addonItem.Tasks.Add(new InstallTaskDefinition
{
Type = InstallTaskType.WriteScripts,
Title = "Save scripts",
Order = addonTaskOrder++,
TargetId = addon.Id,
TargetName = addon.Title,
IsCritical = false,
});
if (addon.Scripts != null && addon.Scripts.Any())
{
addonItem.Tasks.Add(new InstallTaskDefinition
{
Type = InstallTaskType.RunInstallScript,
Title = "Run install script",
Order = addonTaskOrder++,
TargetId = addon.Id,
TargetName = addon.Title,
IsCritical = false,
});
addonItem.Tasks.Add(new InstallTaskDefinition
{
Type = InstallTaskType.RunKeyChangeScript,
Title = "Apply key",
Order = addonTaskOrder++,
TargetId = addon.Id,
TargetName = addon.Title,
IsCritical = false,
});
addonItem.Tasks.Add(new InstallTaskDefinition
{
Type = InstallTaskType.RunNameChangeScript,
Title = "Apply player name",
Order = addonTaskOrder++,
TargetId = addon.Id,
TargetName = addon.Title,
IsCritical = false,
});
}
plan.Items.Add(addonItem);
}
}
// Tool items
var toolIdSet = new HashSet<Guid>(toolIds ?? Array.Empty<Guid>());
// Always-install tools are installed alongside the game regardless of user selection
try
{
var gameTools = await GetToolsAsync(game.Id);
if (gameTools != null)
{
foreach (var alwaysInstallTool in gameTools.Where(t => t.AlwaysInstall))
toolIdSet.Add(alwaysInstallTool.Id);
}
}
catch (Exception ex)
{
logger?.LogWarning(ex, "[InstallQueue] GenerateInstallPlan: Could not resolve always-install tools for game {GameId}", game.Id);
}
foreach (var toolId in toolIdSet)
{
var tool = await toolClient.GetAsync(toolId);
var toolPlan = await toolClient.GenerateInstallPlanAsync(tool, destination);
foreach (var toolPlanItem in toolPlan.Items)
{
toolPlanItem.Order = plan.Items.Count;
toolPlanItem.DependsOnId = game.Id;
plan.Items.Add(toolPlanItem);
}
}
// Redistributable items
if (game.Redistributables != null)
{
foreach (var redist in game.Redistributables)
{
var redistItem = new InstallPlanItem
{
EntityId = redist.Id,
Title = redist.Name,
Type = InstallPlanItemType.Redistributable,
InstallDirectory = destination,
Order = plan.Items.Count,
DependsOnId = game.Id,
};
redistItem.Tasks.Add(new InstallTaskDefinition
{
Type = InstallTaskType.DownloadAndExtract,
Title = $"Download {redist.Name}",
Order = 0,
TargetId = redist.Id,
TargetName = redist.Name,
IsCritical = true,
ReportsProgress = true,
Parameters = new Dictionary<string, string>
{
["ParentGameId"] = game.Id.ToString(),
},
});
redistItem.Tasks.Add(new InstallTaskDefinition
{
Type = InstallTaskType.RunRedistributableInstallScript,
Title = $"Install {redist.Name}",
Order = 1,
TargetId = redist.Id,
TargetName = redist.Name,
IsCritical = false,
Parameters = new Dictionary<string, string>
{
["ParentGameId"] = game.Id.ToString(),
},
});
plan.Items.Add(redistItem);
}
}
return plan;
}
/// <summary>
/// Executes a single install plan item's tasks in order, firing OnTaskProgress events for each.
/// </summary>
public async Task<InstallResult> ExecuteInstallPlanItemAsync(InstallPlanItem planItem, CancellationToken cancellationToken = default)
{
var installResult = new InstallResult(planItem.InstallDirectory, planItem.EntityId);
switch (planItem.Type)
{
case InstallPlanItemType.Game:
case InstallPlanItemType.Addon:
await ExecuteGamePlanItemAsync(planItem, installResult, cancellationToken);
break;
case InstallPlanItemType.Redistributable:
await ExecuteRedistributablePlanItemAsync(planItem, installResult, cancellationToken);
break;
case InstallPlanItemType.Tool:
var toolResult = await toolClient.ExecuteInstallPlanItemAsync(planItem, cancellationToken);
installResult.InstallDirectory = toolResult.InstallDirectory;
break;
}
return installResult;
}
private async Task ExecuteGamePlanItemAsync(InstallPlanItem planItem, InstallResult installResult, CancellationToken cancellationToken)
{
logger?.LogInformation("[InstallQueue] ExecuteGamePlanItem: Starting for {Title} ({EntityId}), type={Type}, installDir={InstallDir}, taskCount={TaskCount}",
planItem.Title, planItem.EntityId, planItem.Type, planItem.InstallDirectory, planItem.Tasks?.Count ?? 0);
var game = await GetAsync(planItem.EntityId);
if (game == null)
{
logger?.LogInformation("[InstallQueue] ExecuteGamePlanItem: ERROR - Could not fetch game {EntityId} from server", planItem.EntityId);
throw new InstallException($"Could not fetch game info for {planItem.Title}");
}
// Set the progress context so OnInstallProgressUpdate events carry the game reference
_installProgress.Game = game;
_installProgress.Title = game.Title;
var gameFileList = installResult.FileList;
SDK.Models.Manifest.Game manifest = null;
// Files confirmed to exist locally and match FileList.txt — skip during extraction
HashSet<string> verifiedFiles = null;
foreach (var taskDef in planItem.Tasks.OrderBy(t => t.Order))
{
cancellationToken.ThrowIfCancellationRequested();
logger?.LogInformation("[InstallQueue] ExecuteGamePlanItem: Running task [{Order}] {Type}: {Title} (critical={IsCritical})",
taskDef.Order, taskDef.Type, taskDef.Title, taskDef.IsCritical);
var taskProgress = new InstallTaskProgress
{
QueueItemId = planItem.EntityId,
TaskId = taskDef.Id,
TaskType = taskDef.Type,
TaskTitle = taskDef.Title,
TaskStatus = InstallTaskStatus.Running,
};
OnTaskProgress?.Invoke(taskProgress);
try
{
switch (taskDef.Type)
{
case InstallTaskType.VerifyFiles:
verifiedFiles = await VerifyLocalFilesAsync(planItem.InstallDirectory, game.Id, cancellationToken);
logger?.LogInformation("[InstallQueue] VerifyFiles: {Count} files verified as present", verifiedFiles?.Count ?? 0);
break;
case InstallTaskType.DownloadAndExtract:
var skipFiles = verifiedFiles;
var maxAttempts = Math.Max(1, settingsProvider.CurrentValue.Games.MaxInstallAttempts);
var result = await RetryHelper.RetryOnExceptionAsync(maxAttempts, TimeSpan.FromMilliseconds(500), new ExtractionResult(), async () =>
{
return await Task.Run(async () => await DownloadAndExtractAsync(game, planItem.InstallDirectory, cancellationToken, skipFiles));
});
if (!result.Success && !result.Canceled)
throw new InstallException("Could not extract the installer. Retry the install or check your connection");
if (result.Canceled)
throw new InstallCanceledException("Game install was canceled");
game.InstallDirectory = result.Directory;
installResult.InstallDirectory = result.Directory;
planItem.InstallDirectory = result.Directory;
gameFileList.BaseGame.AddFiles(result.Files?
.Where(x => !x.EntryPath.EndsWith("/"))
.Select(x => new GameInstallationFileListEntry.FileEntry
{
EntryPath = x.EntryPath,
LocalPath = x.LocalPath,
}) ?? []);
break;
case InstallTaskType.WriteManifest:
manifest = await RetryHelper.RetryOnExceptionAsync(10, TimeSpan.FromSeconds(1), (SDK.Models.Manifest.Game)null, async () =>
{
return await WriteManifestAsync(planItem.InstallDirectory, game);
});
if (manifest == null)
throw new InstallException("Could not grab the manifest file. Retry the install or check your connection");
gameFileList.BaseGame.Manifest = manifest;
break;
case InstallTaskType.WriteScripts:
await WriteScriptsAsync(planItem.InstallDirectory, game);
break;
case InstallTaskType.DownloadSaves:
await saveClient.DownloadAsync(planItem.InstallDirectory, game.Id);
break;
case InstallTaskType.RunInstallScript:
await scriptClient.Game_RunInstallScriptAsync(planItem.InstallDirectory, game.Id);
break;
case InstallTaskType.RunKeyChangeScript:
var allocatedKey = await GetAllocatedKeyAsync(game.Id);
await scriptClient.Game_RunKeyChangeScriptAsync(planItem.InstallDirectory, game.Id, allocatedKey);
break;
case InstallTaskType.RunNameChangeScript:
var alias = await profileClient.GetAliasAsync();
await scriptClient.Game_RunNameChangeScriptAsync(planItem.InstallDirectory, game.Id, alias);
break;
case InstallTaskType.DownloadManual:
// Manual download handled by caller (InstallService) since it needs MediaClient
break;
}
taskProgress.TaskStatus = InstallTaskStatus.Completed;
taskProgress.Progress = 1.0f;
OnTaskProgress?.Invoke(taskProgress);
}
catch (InstallCanceledException)
{
taskProgress.TaskStatus = InstallTaskStatus.Canceled;
OnTaskProgress?.Invoke(taskProgress);
throw;
}
catch (Exception ex) when (!taskDef.IsCritical)
{
logger?.LogError(ex, "Non-critical task {TaskTitle} failed for {GameTitle} ({GameId})", taskDef.Title, game.Title, game.Id);
taskProgress.TaskStatus = InstallTaskStatus.Failed;
taskProgress.ErrorMessage = ex.Message;
OnTaskProgress?.Invoke(taskProgress);
}
}
}
private async Task ExecuteRedistributablePlanItemAsync(InstallPlanItem planItem, InstallResult installResult, CancellationToken cancellationToken)
{
// RedistributableClient.InstallAsync bundles download + install into one operation.
// We fire task progress for both tasks but execute them as one call.
var firstTask = planItem.Tasks.OrderBy(t => t.Order).FirstOrDefault();
if (firstTask == null)
return;
// Get parent game context from task parameters
var parentGameId = Guid.Empty;
if (firstTask.Parameters.TryGetValue("ParentGameId", out var parentGameIdStr))
Guid.TryParse(parentGameIdStr, out parentGameId);
var taskProgress = new InstallTaskProgress
{
QueueItemId = planItem.EntityId,
TaskId = firstTask.Id,
TaskType = firstTask.Type,
TaskTitle = firstTask.Title,
TaskStatus = InstallTaskStatus.Running,
};
OnTaskProgress?.Invoke(taskProgress);
try
{
cancellationToken.ThrowIfCancellationRequested();
var game = parentGameId != Guid.Empty ? await GetAsync(parentGameId) : null;
if (game != null)
{
game.InstallDirectory = planItem.InstallDirectory;
var redist = game.Redistributables?.FirstOrDefault(r => r.Id == planItem.EntityId);
if (redist != null)
await redistributableClient.InstallAsync(redist, game);
}
// Mark all tasks as completed
foreach (var taskDef in planItem.Tasks.OrderBy(t => t.Order))
{
OnTaskProgress?.Invoke(new InstallTaskProgress
{
QueueItemId = planItem.EntityId,
TaskId = taskDef.Id,
TaskType = taskDef.Type,
TaskTitle = taskDef.Title,
TaskStatus = InstallTaskStatus.Completed,
Progress = 1.0f,
});
}
}
catch (InstallCanceledException)
{
taskProgress.TaskStatus = InstallTaskStatus.Canceled;
OnTaskProgress?.Invoke(taskProgress);
throw;
}
catch (Exception ex)
{
logger?.LogError(ex, "Redistributable {RedistName} failed to install", planItem.Title);
taskProgress.TaskStatus = InstallTaskStatus.Failed;
taskProgress.ErrorMessage = ex.Message;
OnTaskProgress?.Invoke(taskProgress);
}
}
public async Task<InstallResult> UninstallAsync(string installDirectory, Guid gameId)
{
var installResult = new InstallResult(installDirectory, gameId);
var gameFileList = installResult.FileList;
var manifest = await ManifestHelper.ReadAsync<SDK.Models.Manifest.Game>(installDirectory, gameId);
if (manifest == null)
{
logger?.LogInformation("Unable to read or find manifest for game with ID {GameId}. Skip uninstallation!", gameId);
return installResult;
}
// store manifest for current game (could be base game, or any dependent game as this point due to recursive call)
gameFileList.BaseGame.Manifest = manifest;
var baseFileList = gameFileList.BaseGame;
#region Uninstall Addons
if (manifest.Addons != null)
{
foreach (var addon in manifest.Addons)
{
try
{
if (ManifestHelper.Exists(installDirectory, addon.Id))
{
var dependentResult = await UninstallAsync(installDirectory, addon.Id);
gameFileList.MergeDependentGames(dependentResult.FileList);
}
}
catch (Exception ex)
{
logger?.LogWarning("Could not uninstall dependent game with ID {GameId}. Assuming it's already uninstalled or never installed...", gameId);
}
}
}
#endregion
#region Delete Redistributable Files
if (manifest.Redistributables != null)
{
foreach (var redistributable in manifest.Redistributables)
{
try
{
await scriptClient.Redistributable_RunUninstallScriptAsync(installDirectory, gameId, redistributable.Id);
var redistFileListPath = GetMetadataFilePath(installDirectory, redistributable.Id, "FileList.txt");
if (File.Exists(redistFileListPath))
{
var redistFiles = await File.ReadAllLinesAsync(redistFileListPath);
foreach (var file in redistFiles.Where(f => !string.IsNullOrWhiteSpace(f)))
{
var localPath = Path.Combine(installDirectory, file);
try
{
if (File.Exists(localPath))
File.Delete(localPath);
logger?.LogTrace("Deleted redistributable file {LocalPath}", localPath);
}
catch (Exception ex)
{
logger?.LogWarning(ex, "Could not remove redistributable file {LocalPath}", localPath);
}
}
}
var redistMetadataPath = GetMetadataDirectoryPath(installDirectory, redistributable.Id);
if (Directory.Exists(redistMetadataPath))
Directory.Delete(redistMetadataPath, true);
}
catch (Exception ex)
{
logger?.LogWarning(ex, "Could not clean up redistributable {RedistributableId}", redistributable.Id);
}
}
}
#endregion
#region Delete Tool Files
if (manifest.Tools != null)
{
foreach (var tool in manifest.Tools)
{
try
{
if (ManifestHelper.Exists(installDirectory, tool.Id))
await toolClient.UninstallAsync(installDirectory, tool.Id);
}
catch (Exception ex)
{
logger?.LogWarning(ex, "Could not clean up tool {ToolId}", tool.Id);
}
}
}
#endregion
#region Delete Files
var fileListPath = GetMetadataFilePath(installDirectory, gameId, "FileList.txt");
if (File.Exists(fileListPath))
{
var fileList = await File.ReadAllLinesAsync(fileListPath);
var files = fileList.Select(l => l.Split('|').FirstOrDefault()?.Trim());
logger?.LogDebug("Attempting to delete the install files");
foreach (var file in files.Where(f => f != null && !f.EndsWith("/")))
{
var localPath = Path.Combine(installDirectory, file);
baseFileList.AddFile(new GameInstallationFileListEntry.FileEntry
{
EntryPath = file,
LocalPath = localPath,
});
try
{
if (File.Exists(localPath))
File.Delete(localPath);
logger?.LogTrace("Deleted file {LocalPath}", localPath);
}
catch (Exception ex)
{
logger?.LogWarning(ex, "Could not remove file {LocalPath}", localPath);
}
}
logger?.LogDebug("Attempting to delete any empty directories");
DirectoryHelper.DeleteEmptyDirectories(installDirectory);
if (!Directory.Exists(installDirectory))
logger?.LogDebug("Deleted install directory {InstallDirectory}", installDirectory);
else
logger?.LogTrace("Removed game files for {GameTitle} ({GameId})", manifest.Title, gameId);
}
else
{
Directory.Delete(installDirectory, true);
}
#endregion
await scriptClient.Game_RunUninstallScriptAsync(installDirectory, gameId);
#region Cleanup Install Directory
var metadataPath = GetMetadataDirectoryPath(installDirectory, gameId);
if (Directory.Exists(metadataPath))
Directory.Delete(metadataPath, true);
DirectoryHelper.DeleteEmptyDirectories(installDirectory);
#endregion
return installResult;
}
public async Task<InstallResult> UninstallAddonsAsync(string installDirectory, Guid baseGameId, IEnumerable<Guid> addonIds)
{
var installResult = new InstallResult(installDirectory, baseGameId);
var gameFileList = installResult.FileList;
var baseManifest = await ManifestHelper.ReadAsync<SDK.Models.Manifest.Game>(installDirectory, baseGameId);
if (baseManifest == null)
{
logger?.LogInformation("Unable to read or find manifest for addon game with ID {GameId}. Skip uninstallation!", baseGameId);
return installResult;
}
// store manifest for current addon game, skip any files
gameFileList.BaseGame.Manifest = baseManifest;
gameFileList.InstallDirectory = installDirectory;
addonIds ??= [];
foreach (var addon in baseManifest.Addons)
{
if (!addonIds.Contains(addon.Id))
continue;
try
{
var dependentResult = await UninstallAddonAsync(installDirectory, addon.Id);
gameFileList.MergeBaseAsDependentGame(addon.Id, dependentResult.FileList);
}
catch (Exception ex)
{
logger?.LogWarning(ex, $"Could not uninstall dependent game {addon} of base game {baseGameId}. Assuming it's already uninstalled or never installed...");
}
}
return installResult;
}
public async Task<InstallResult> UninstallAddonAsync(string installDirectory, Guid addonGameId)
{
var installResult = new InstallResult(installDirectory, addonGameId);
var gameFileList = installResult.FileList;
var manifest = await ManifestHelper.ReadAsync<SDK.Models.Manifest.Game>(installDirectory, addonGameId);
if (manifest != null)
{
var dependentResult = await UninstallAsync(installDirectory, manifest.Id);
gameFileList.BaseGame.Manifest = manifest;
gameFileList.Merge(dependentResult.FileList);
}
return installResult;
}
public async Task<string> MoveAsync(Guid gameId, string oldInstallDirectory, string newInstallDirectory)
{
var game = await GetAsync(gameId);
return await MoveAsync(game, oldInstallDirectory, newInstallDirectory);
}
public async Task<string> MoveAsync(Game game, string oldInstallDirectory, string newInstallDirectory)
{
var gameAndAddons = new List<Game>();
_installProgress.Game = game;
_installProgress.Status = InstallStatus.EnumeratingFiles;
_installProgress.Indeterminate = true;
_installProgress.Progress = 0;
OnInstallProgressUpdate?.Invoke(_installProgress);
gameAndAddons.Add(game);
foreach (var dependentGameId in game.DependentGames)
{
var dependentGame = await GetAsync(dependentGameId);
if (dependentGame.IsAddon)
gameAndAddons.Add(dependentGame);
}
foreach (var entry in gameAndAddons)
{
if (await IsInstalled(oldInstallDirectory, game, entry.Id))
await saveClient.UploadAsync(oldInstallDirectory, entry.Id);
}
if (Directory.Exists(newInstallDirectory))
{
// Trigger notification eventually
_installProgress.Status = InstallStatus.Failed;
OnInstallProgressUpdate?.Invoke(_installProgress);
return newInstallDirectory;
}
var directories = Directory.GetDirectories(oldInstallDirectory, "*", SearchOption.AllDirectories);
var files = Directory.GetFiles(oldInstallDirectory, "*.*", SearchOption.AllDirectories);
var fileInfos = files.Select(f => new FileInfo(f));
var totalSize = fileInfos.Sum(fi => fi.Length);
long totalPos = 0;
_installProgress.Status = InstallStatus.Moving;
_installProgress.Indeterminate = false;
_installProgress.BytesTransferred = totalPos;
_installProgress.TotalBytes = totalSize;
foreach (var directory in directories)
{
Directory.CreateDirectory(directory.Replace(oldInstallDirectory, newInstallDirectory));
}
using (var fileTransferMonitor = new FileTransferMonitor(totalSize))
{
foreach (var fileInfo in fileInfos)
{
using (FileStream sourceStream = File.Open(fileInfo.FullName, FileMode.Open))
using (FileStream destinationStream = File.Create(fileInfo.FullName.Replace(oldInstallDirectory, newInstallDirectory)))
{
_installProgress.TotalBytes = totalSize;
var buffer = new byte[81920];
int bytesRead;
while ((bytesRead = await sourceStream.ReadAsync(buffer, 0, buffer.Length)) > 0)
{
await destinationStream.WriteAsync(buffer, 0, bytesRead);
totalPos += bytesRead;
if (fileTransferMonitor.CanUpdate())
{
fileTransferMonitor.Update(totalPos);
_installProgress.TimeRemaining = fileTransferMonitor.GetTimeRemaining();
_installProgress.BytesTransferred = fileTransferMonitor.GetBytesTransferred();
_installProgress.TransferSpeed = fileTransferMonitor.GetSpeed();
OnInstallProgressUpdate?.Invoke(_installProgress);
}
}
}
}
}
_installProgress.BytesTransferred = totalSize;
_installProgress.Progress = 1;
_installProgress.Status = InstallStatus.RunningScripts;
OnInstallProgressUpdate?.Invoke(_installProgress);
Directory.Delete(oldInstallDirectory, true);
foreach (var entry in gameAndAddons)
{
if (await IsInstalled(newInstallDirectory, game, entry.Id))
{
await RunPostInstallScripts(entry);
await saveClient.DownloadAsync(newInstallDirectory, entry.Id);
}
}
_installProgress.Status = InstallStatus.Complete;
OnInstallProgressUpdate?.Invoke(_installProgress);
return newInstallDirectory;
}
public async Task<bool> IsInstalled(string installDirectory, Game game, Guid? addonId = null)
{
installDirectory = await GetInstallDirectory(game, installDirectory);
var metadataPath = ManifestHelper.GetPath(installDirectory, addonId ?? game.Id);
return File.Exists(metadataPath);
}
public async Task UpdateGameInstallationAsync(string installDirectory, Game game)
{
// update game and scripts locally
await WriteManifestAsync(installDirectory, game);
await WriteScriptsAsync(installDirectory, game);
}
/// <summary>
/// Refreshes the on-disk manifest and scripts for an installed game by fetching the latest
/// versions from the server and writing them to the game's install directory.
/// </summary>
public async Task RefreshManifestAndScriptsAsync(string installDirectory, Guid gameId)
{
logger?.LogTrace("Refreshing manifest and scripts for game {GameId} in {InstallDirectory}", gameId, installDirectory);
var manifest = await GetManifestAsync(gameId);
await ManifestHelper.WriteAsync(manifest, installDirectory);
var scripts = await GetScriptsAsync(gameId);
if (scripts != null && scripts.Any())
{
var game = new Game { Id = gameId };
foreach (var script in scripts)
await ScriptHelper.SaveScriptAsync(game, script, installDirectory);
}
}
/// <summary>
/// Refreshes the on-disk manifest and scripts for an installed game using a specific version,
/// writing the version-scoped manifest and its scripts to the game's install directory. Used
/// when installing or rolling back to a particular version so the local config matches exactly.
/// </summary>
public async Task RefreshManifestAndScriptsAsync(string installDirectory, Guid gameId, Guid versionId)
{
logger?.LogTrace("Refreshing version {VersionId} manifest and scripts for game {GameId} in {InstallDirectory}", versionId, gameId, installDirectory);
var manifest = await GetManifestAsync(gameId, versionId);
await ManifestHelper.WriteAsync(manifest, installDirectory);
var scripts = await GetScriptsAsync(gameId, versionId);
if (scripts != null && scripts.Any())
{
var game = new Game { Id = gameId };
foreach (var script in scripts)
await ScriptHelper.SaveScriptAsync(game, script, installDirectory);
}
}
private async Task<Models.Manifest.Game> WriteManifestAsync(string installDirectory, Game game)
{
logger?.LogTrace($"Retrieving game manifest for game {game.Title} with id {game.Id}");
var manifest = await GetManifestAsync(game.Id);
logger?.LogTrace($"Saving Manifest for game {game.Id} into {installDirectory}");
await ManifestHelper.WriteAsync(manifest, installDirectory);
return manifest;
}
private async Task WriteScriptsAsync(string installDirectory, Game game)
{
var scripts = await GetScriptsAsync(game.Id);
if (scripts != null && scripts.Any())
{
logger?.LogTrace($"Saving scripts for game {game.Title} with id {game.Id} into {installDirectory}");
foreach (var script in scripts)
await ScriptHelper.SaveScriptAsync(game, script, installDirectory);
}
}
private async Task RunPostInstallScripts(Game game)
{
if (game.Scripts != null && game.Scripts.Any())
{
_installProgress.Status = InstallStatus.RunningScripts;
OnInstallProgressUpdate?.Invoke(_installProgress);
try
{
var allocatedKey = await GetAllocatedKeyAsync(game.Id);
await scriptClient.Game_RunInstallScriptAsync(game.InstallDirectory, game.Id);
await scriptClient.Game_RunKeyChangeScriptAsync(game.InstallDirectory, game.Id, allocatedKey);
await scriptClient.Game_RunNameChangeScriptAsync(game.InstallDirectory, game.Id, await profileClient.GetAliasAsync());
}
catch (Exception ex)
{
logger?.LogError(ex, "Scripts failed to execute for game/addon {GameTitle} ({GameId})", game.Title, game.Id);
}
}
}
/// <summary>
/// Reads the existing FileList.txt and checks which files are present on disk.
/// Returns a set of entry paths (relative) that exist locally and can be skipped during extraction.
/// </summary>
private async Task<HashSet<string>> VerifyLocalFilesAsync(string installDirectory, Guid gameId, CancellationToken cancellationToken)
{
var verified = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
var fileListPath = GetMetadataFilePath(installDirectory, gameId, "FileList.txt");
if (!File.Exists(fileListPath))
return verified;
var lines = await File.ReadAllLinesAsync(fileListPath, cancellationToken);
foreach (var line in lines)
{
if (string.IsNullOrWhiteSpace(line))
continue;
// Format: "path/to/file | CRC32HEX"
var separatorIndex = line.IndexOf('|');
var entryPath = separatorIndex >= 0
? line.Substring(0, separatorIndex).Trim()
: line.Trim();
if (string.IsNullOrEmpty(entryPath) || entryPath.EndsWith("/"))
continue;
var localPath = Path.Combine(installDirectory, entryPath);
if (File.Exists(localPath))
verified.Add(entryPath);
}
return verified;
}
private async Task<ExtractionResult> DownloadAndExtractAsync(Game game, string destination, CancellationToken cancellationToken = default, HashSet<string> skipFiles = null)
{
if (game == null)
{
logger?.LogTrace("Game failed to download, no game was specified");
throw new ArgumentNullException("No game was specified");
}
logger?.LogTrace("Downloading and extracting {Game} to path {Destination}", game.Title, destination);
var extractionResult = new ExtractionResult
{
Canceled = false,
};
if (!await CanStreamLatestArchiveAsync(game.Id))
{
extractionResult.Success = false;
extractionResult.Canceled = true;
return extractionResult;
}
var fileManifest = new StringBuilder();
var files = new List<ExtractionResult.FileEntry>();
// Tracked outside the try so the catch blocks can report exactly where extraction failed
TrackableStream stream = null;
string currentEntryKey = null;
var entriesProcessed = 0;
try
{
Directory.CreateDirectory(destination);
stream = await StreamLatestArchiveAsync(game.Id);
var monitor = new FileTransferMonitor(stream.Length);
var progress = new Progress<ProgressReport>(report =>
{
if (cancellationToken.IsCancellationRequested)
{
_reader?.Cancel();
_installProgress.Status = InstallStatus.Canceled;
OnInstallProgressUpdate?.Invoke(_installProgress);
return;
}
if (monitor.CanUpdate())
{
monitor.Update(stream.Position);
_installProgress.BytesTransferred = monitor.GetBytesTransferred();
_installProgress.TotalBytes = stream.Length;
_installProgress.TransferSpeed = monitor.GetSpeed();
_installProgress.TimeRemaining = monitor.GetTimeRemaining();
OnInstallProgressUpdate?.Invoke(_installProgress);
}
OnArchiveEntryExtractionProgress?.Invoke(this, new ArchiveEntryExtractionProgressArgs
{
Progress = report,
Game = game,
});
});
_reader = await ReaderFactory.OpenAsyncReader(stream, new ReaderOptions { Progress = progress }, cancellationToken);
_installProgress.Status = InstallStatus.Downloading;
OnInstallProgressUpdate?.Invoke(_installProgress);
while (await _reader.MoveToNextEntryAsync(cancellationToken))
{
if (_reader.Cancelled)
break;
try
{
var entryKey = _reader.Entry.Key;
currentEntryKey = entryKey;
var localFile = Path.Combine(destination, entryKey);
fileManifest.AppendLine($"{entryKey} | {_reader.Entry.Crc.ToString("X")}");
files.Add(new ExtractionResult.FileEntry
{
EntryPath = entryKey,
LocalPath = localFile,
});
// If pre-flight verification confirmed this file exists locally, skip it
bool shouldSkip = skipFiles != null && skipFiles.Contains(entryKey);
if (!shouldSkip)
await _reader.WriteEntryToDirectoryAsync(destination, new ExtractionOptions()
{
ExtractFullPath = true,
Overwrite = true,
PreserveFileTime = true
}, cancellationToken);
else // Skip to next entry
try
{
await using var es = await _reader.OpenEntryStreamAsync(cancellationToken);
}
catch
{
logger?.LogError("Could not skip to next entry in archive: {EntryKey}", entryKey);
}
entriesProcessed++;
}
catch (IOException ex)
{
var errorCode = ex.HResult & 0xFFFF;
if (errorCode == 87)
{
logger?.LogError(ex, "Fatal IO error (HResult 0x{HResult:X8}, Win32 {ErrorCode}) writing entry {EntryKey} for game {GameTitle} ({GameId}) after {EntriesProcessed} entries at {Position}/{Length} bytes",
ex.HResult, errorCode, currentEntryKey, game.Title, game.Id, entriesProcessed, stream?.Position, stream?.Length);
throw ex;
}
logger?.LogTrace("Not replacing existing file/folder on disk: {EntryKey} (HResult 0x{HResult:X8}) - {Message}", currentEntryKey, ex.HResult, ex.Message);
// Skip to next entry
await using var es = await _reader.OpenEntryStreamAsync(cancellationToken);
}
}
await _reader.DisposeAsync();
await stream.DisposeAsync();
// _transferStream.Dispose();
}
catch (ReaderCancelledException ex)
{
logger?.LogTrace(ex, "User cancelled the download");
extractionResult.Canceled = true;
if (Directory.Exists(destination))
{
logger?.LogTrace("Cleaning up orphaned files after cancelled install");
Directory.Delete(destination, true);
}
}
catch (Exception ex)
{
logger?.LogError(ex, "Could not extract game {GameTitle} ({GameId}) to {Destination}. Failed on entry {EntryKey} (entry #{EntriesProcessed}) at {Position}/{Length} bytes with {ExceptionType} (HResult 0x{HResult:X8})",
game.Title, game.Id, destination, currentEntryKey, entriesProcessed, stream?.Position, stream?.Length, ex.GetType().Name, ex.HResult);
if (Directory.Exists(destination))
{
logger?.LogTrace("Cleaning up orphaned install files after bad install");
Directory.Delete(destination, true);
}
throw new Exception("The game archive could not be extracted, is it corrupted? Please try again");
}
if (!extractionResult.Canceled)
{
extractionResult.Success = true;
extractionResult.Directory = destination;
extractionResult.Files = files;
var fileListDestination = Path.Combine(destination, ".lancommander", game.Id.ToString(), "FileList.txt");
if (!Directory.Exists(Path.GetDirectoryName(fileListDestination)))
Directory.CreateDirectory(Path.GetDirectoryName(fileListDestination));
File.WriteAllText(fileListDestination, fileManifest.ToString());
logger?.LogTrace("Game {Game} successfully downloaded and extracted to {Destination}", game.Title, destination);
}
return extractionResult;
}
public async Task<string> GetInstallDirectory(Game game, string installDirectory)
{
if (string.IsNullOrWhiteSpace(installDirectory))
installDirectory = settingsProvider.CurrentValue.Games.InstallDirectories.First();
if ((game.Type == GameType.Expansion || game.Type == GameType.Mod || game.Type == GameType.StandaloneMod) && game.BaseGameId != Guid.Empty)
{
// modify installation passes the original installation of the game including the game folder, use the existing folder,
// otherwise a name change could lead to installing files into differnt folder
if (Path.Exists(installDirectory) && Path.Exists(Path.Combine(installDirectory, ".lancommander")))
{
return installDirectory;
}
else
{
var baseGame = await GetAsync(game.BaseGameId);
return await GetInstallDirectory(baseGame, installDirectory);
}
}
else
return Path.Combine(installDirectory, game.Title.SanitizeFilename());
}
public void CancelInstall()
{
_reader?.Cancel();
}
public async Task<ICollection<SDK.Models.Manifest.Game>> ReadManifestsAsync(string installDirectory, Guid gameId)
{
var manifests = new List<SDK.Models.Manifest.Game>();
var mainManifest = await ManifestHelper.ReadAsync<SDK.Models.Manifest.Game>(installDirectory, gameId);
if (mainManifest == null)
return manifests;
manifests.Add(mainManifest);
if (mainManifest.Addons != null)
{
foreach (var addon in mainManifest.Addons)
{
try
{
var dependentGameManifest = await ManifestHelper.ReadAsync<SDK.Models.Manifest.Game>(installDirectory, addon.Id);
if (dependentGameManifest.Type == GameType.Expansion || dependentGameManifest.Type == GameType.Mod)
manifests.Add(dependentGameManifest);
}
catch (Exception ex)
{
logger?.LogError(ex, "Could not load manifest from dependent game {AddonId}", addon.Id);
}
}
}
return manifests;
}
/// <summary>
/// Retrieves the archive entries of the current game installation from the server for the specified game
/// </summary>
/// <param name="gameId">The unique identifier of the game.</param>
/// <param name="manifest">The manifest containing metadata of the game's installation.</param>
/// <returns>
/// A collection of <see cref="ArchiveEntry"/> representing the archive entries.
/// Returns an empty list if no entries are found.
/// </returns>
/// <exception cref="Exception">
/// Thrown if the request to retrieve archive entries encounters an error.
/// </exception>
protected async Task<IEnumerable<ArchiveEntry>> GetGameInstallationArchiveEntries(Guid gameId, Models.Manifest.Game manifest)
{
var entries = await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute($"/api/Archives/Contents/{manifest.Id}/{manifest.Version}")
.GetAsync<IEnumerable<ArchiveEntry>>();
return entries ?? [];
}
/// <summary>
/// Retrieves the archive entries for a game installation, including its base game and dependencies.
/// </summary>
/// <param name="installDirectory">The directory where the game is installed.</param>
/// <param name="gameId">The unique identifier of the game.</param>
/// <returns>
/// An instance of <see cref="GameInstallationArchiveEntries"/> containing archive entries
/// for the base game and any dependent games.
/// </returns>
protected async Task<GameInstallationArchiveEntries> GetGameInstallationArchivesEntries(string installDirectory, Guid gameId)
{
var gameArchives = new GameInstallationArchiveEntries();
var manifests = await GetManifestsAsync(installDirectory, gameId);
if (manifests == null || !manifests.Any())
return gameArchives;
// Retrieves and processes the base game manifest and its archive entries.
var baseManifest = gameArchives.BaseGame.Manifest = manifests.FirstOrDefault(mf => mf.Type.ValueIsIn(GameType.MainGame, GameType.StandaloneExpansion, GameType.StandaloneMod));
if (baseManifest != null)
{
var entries = await GetGameInstallationArchiveEntries(gameId, baseManifest);
gameArchives.BaseGame.Entries.AddRange(entries);
manifests = manifests.Except([baseManifest]).ToList();
var savePathEntries = baseManifest.SavePaths?.SelectMany(p => saveClient.GetFileSavePathEntries(p, installDirectory)).ToList() ?? [];
gameArchives.BaseGame.SavePaths = savePathEntries;
}
// Processes dependent game manifests and their corresponding archive entries.
foreach (var depManifest in manifests ?? [])
{
var depEntries = await GetGameInstallationArchiveEntries(gameId, depManifest);
if (!gameArchives.Addons.TryGetValue(depManifest.Id, out var depArchiveInfo))
{
depArchiveInfo = new();
gameArchives.Addons.Add(depManifest.Id, depArchiveInfo);
}
depArchiveInfo.Manifest = depManifest;
depArchiveInfo.Entries.AddRange(depEntries);
var savePathEntries = depManifest.SavePaths?.SelectMany(p => saveClient.GetFileSavePathEntries(p, installDirectory)).ToList() ?? [];
depArchiveInfo.SavePaths = savePathEntries;
}
return gameArchives;
}
public async Task RunAsync(string installDirectory, Guid gameId, Models.Manifest.Action action, DateTime? lastRun, string args = "")
{
var screen = DisplayHelper.GetScreen();
using (var context = processExecutionContextFactory.Create())
{
context.AddVariable("ServerAddress", connectionClient.GetServerAddress().ToString());
try
{
context.AddVariable("DisplayWidth", screen.Width.ToString());
context.AddVariable("DisplayHeight", screen.Height.ToString());
context.AddVariable("DisplayRefreshRate", screen.RefreshRate.ToString());
context.AddVariable("DisplayBitDepth", screen.BitsPerPixel.ToString());
}
catch (Exception ex)
{
logger?.LogError(ex, "Could not get display information for execution context variables");
}
try
{
if (connectionClient.IsConnected() && !String.IsNullOrWhiteSpace(settingsProvider.CurrentValue.IPXRelay.Host))
{
context.AddVariable("IPXRelayHost", settingsProvider.CurrentValue.IPXRelay.Host);
context.AddVariable("IPXRelayPort", settingsProvider.CurrentValue.IPXRelay.Port.ToString());
}
}
catch (Exception ex)
{
logger?.LogError(ex, "Could not connect to IPXRelay host");
}
if (action.Variables != null)
{
foreach (var variable in action.Variables)
context.AddVariable(variable.Key, variable.Value);
}
// When an action references {ServerHost} but the game server didn't specify a host,
// fall back to the host of the LANCommander server the launcher is connected to.
if (action.Variables == null
|| !action.Variables.TryGetValue("ServerHost", out var serverHost)
|| String.IsNullOrWhiteSpace(serverHost))
{
var serverAddress = connectionClient.GetServerAddress();
if (serverAddress != null)
context.AddVariable("ServerHost", serverAddress.Host);
}
#region Run Scripts
var manifests = await ReadManifestsAsync(installDirectory, gameId);
foreach (var manifest in manifests)
{
//manifest.Actions
var currentGamePlayerAlias = await GetPlayerAliasAsync(installDirectory, manifest.Id);
var currentGameKey = await GetCurrentKeyAsync(installDirectory, manifest.Id);
#region Check Game's Player Name
if (connectionClient.IsConnected())
{
var alias = await profileClient.GetAliasAsync();
if (currentGamePlayerAlias != alias)
{
await scriptClient.Game_RunNameChangeScriptAsync(installDirectory, gameId, alias);
if (manifest.Redistributables != null)
{
foreach (var redistributable in manifest.Redistributables.Where(r => r.Scripts != null))
{
await scriptClient.Redistributable_RunNameChangeScriptAsync(installDirectory, gameId, redistributable.Id, alias);
}
}
}
}
#endregion
#region Check Key Allocation
if (connectionClient.IsConnected())
{
var newKey = await GetAllocatedKeyAsync(manifest.Id);
if (currentGameKey != newKey)
await scriptClient.Game_RunKeyChangeScriptAsync(installDirectory, manifest.Id, newKey);
}
#endregion
#region Download Latest Saves
if (connectionClient.IsConnected())
{
await RetryHelper.RetryOnExceptionAsync(10, TimeSpan.FromSeconds(1), false, async () =>
{
logger?.LogTrace("Checking for latest save for game {GameId}", manifest.Id);
try
{
var latestSave = await saveClient.GetLatestAsync(manifest.Id);
if (latestSave == null)
{
logger?.LogDebug("No saves found on server for game {GameId}", manifest.Id);
}
else if (lastRun == null)
{
logger?.LogInformation("Downloading save for game {GameId} (first run, save date: {SaveDate})", manifest.Id, latestSave.CreatedOn);
await saveClient.DownloadAsync(installDirectory, manifest.Id);
}
else if (latestSave.CreatedOn > lastRun)
{
logger?.LogInformation("Downloading newer save for game {GameId} (save date: {SaveDate}, last run: {LastRun})", manifest.Id, latestSave.CreatedOn, lastRun);
await saveClient.DownloadAsync(installDirectory, manifest.Id);
}
else
{
logger?.LogDebug("Save for game {GameId} is up to date (save date: {SaveDate}, last run: {LastRun})", manifest.Id, latestSave.CreatedOn, lastRun);
}
}
catch (HttpRequestException ex)
{
if (ex.StatusCode == HttpStatusCode.NotFound)
{
logger?.LogDebug("No saves found on server for game {GameId} (404)", manifest.Id);
return true;
}
throw;
}
return true;
});
}
else
{
logger?.LogDebug("Skipping save download for game {GameId}, not connected to server", manifest.Id);
}
#endregion
#region Run Before Start Script
await scriptClient.Game_RunBeforeStartScriptAsync(installDirectory, manifest.Id);
if (manifest.Redistributables != null)
{
foreach (var redistributable in manifest.Redistributables.Where(r => r.Scripts != null))
{
await scriptClient.Redistributable_RunBeforeStartScriptAsync(installDirectory, gameId, redistributable.Id);
}
}
#endregion
}
#endregion
await pluginEventBus.PublishAsync(new GameBeforeLaunchEvent(gameId, installDirectory, action?.Name));
Task heartbeatTask = null;
try
{
var cancellationTokenSource = new CancellationTokenSource();
_running[gameId] = cancellationTokenSource;
heartbeatTask = SendKeepAlivesAsync(gameId, cancellationTokenSource.Token);
#region Run Wrapper Scripts
bool runWrapperHandled = false;
var gameManifest = await ManifestHelper.ReadAsync<SDK.Models.Manifest.Game>(installDirectory, gameId);
var resolvedAction = action ?? gameManifest.Actions.FirstOrDefault(a => a.IsPrimaryAction);
if (resolvedAction != null && gameManifest.Redistributables != null)
{
var wrapperRedistributables = gameManifest.Redistributables
.Where(r => r.Scripts != null && r.Scripts.Any(s => s.Type == Enums.ScriptType.RunWrapper))
.ToList();
if (wrapperRedistributables.Any())
{
if (gameManifest.CustomFields != null && gameManifest.CustomFields.Any())
{
foreach (var customField in gameManifest.CustomFields)
{
context.AddVariable(customField.Name, customField.Value);
}
}
var executablePath = context.ExpandVariables(resolvedAction.Path, installDirectory);
var arguments = context.ExpandVariables(resolvedAction.Arguments, installDirectory, skipSlashes: true);
var workingDirectory = context.ExpandVariables(resolvedAction.WorkingDirectory, installDirectory);
if (string.IsNullOrWhiteSpace(workingDirectory))
workingDirectory = installDirectory;
if (!string.IsNullOrWhiteSpace(args))
arguments = string.IsNullOrWhiteSpace(arguments) ? args : arguments + " " + args;
foreach (var redistributable in wrapperRedistributables)
{
runWrapperHandled = await scriptClient.Redistributable_RunRunWrapperScriptAsync(installDirectory, gameId, redistributable.Id, executablePath, arguments, workingDirectory, cancellationTokenSource.Token);
if (runWrapperHandled)
break;
}
}
}
#endregion
if (!runWrapperHandled)
await context.ExecuteGameActionAsync(installDirectory, gameId, action, args, cancellationTokenSource.Token);
_running.Remove(gameId);
await StopHeartbeatAsync(cancellationTokenSource, heartbeatTask);
cancellationTokenSource.Dispose();
await UploadSavesAsync(manifests, installDirectory);
}
catch (Exception ex)
{
if (_running.TryGetValue(gameId, out var cts))
{
_running.Remove(gameId);
await StopHeartbeatAsync(cts, heartbeatTask);
cts.Dispose();
}
logger?.LogError(ex, "Game failed to run");
throw;
}
foreach (var manifest in manifests)
{
#region Run After Stop Script
await scriptClient.Game_RunAfterStopScriptAsync(installDirectory, gameId);
if (manifest.Redistributables != null)
{
foreach (var redistributable in manifest.Redistributables.Where(r => r.Scripts != null))
{
await scriptClient.Redistributable_RunAfterStopScriptAsync(installDirectory, gameId, redistributable.Id);
}
}
#endregion
}
await pluginEventBus.PublishAsync(new GameAfterExitEvent(gameId, installDirectory));
}
}
private async Task UploadSavesAsync(ICollection<SDK.Models.Manifest.Game> manifests, string installDirectory)
{
if (connectionClient.IsConnected())
{
foreach (var manifest in manifests)
{
await RetryHelper.RetryOnExceptionAsync(10, TimeSpan.FromSeconds(1), false, async () =>
{
logger?.LogDebug("Uploading save for game {GameId}", manifest.Id);
try
{
await saveClient.UploadAsync(installDirectory, manifest.Id);
}
catch (Exception ex)
{
logger?.LogError(ex, "Save upload attempt failed for game {GameId}", manifest.Id);
throw;
}
logger?.LogInformation("Save uploaded successfully for game {GameId}", manifest.Id);
return true;
});
}
}
else
{
logger?.LogDebug("Skipping save upload, not connected to server");
}
}
// Heartbeat interval while a game is running. Must stay well below the server's
// KeepAliveTimeout so a session isn't reaped between beats.
private const int KeepAliveIntervalSeconds = 30;
private async Task SendKeepAlivesAsync(Guid gameId, CancellationToken token)
{
try
{
while (!token.IsCancellationRequested)
{
await Task.Delay(TimeSpan.FromSeconds(KeepAliveIntervalSeconds), token);
if (token.IsCancellationRequested)
break;
if (!connectionClient.IsConnected() || RpcClient.Hub == null)
continue;
try
{
await RpcClient.Hub.GameKeepAliveAsync(gameId);
}
catch (Exception ex)
{
logger?.LogTrace(ex, "Keepalive send failed for {GameId}", gameId);
}
}
}
catch (OperationCanceledException)
{
// Expected when the game exits and the token is cancelled.
}
}
private static async Task StopHeartbeatAsync(CancellationTokenSource cancellationTokenSource, Task heartbeatTask)
{
cancellationTokenSource.Cancel();
if (heartbeatTask != null)
{
try
{
await heartbeatTask;
}
catch (OperationCanceledException)
{
}
}
}
public async Task Stop(Guid gameId)
{
if (_running.ContainsKey(gameId))
{
await _running[gameId].CancelAsync();
_running.Remove(gameId);
}
}
public bool IsRunning(Guid gameId)
{
if (!_running.ContainsKey(gameId))
return false;
return !_running[gameId].IsCancellationRequested;
}
public async Task ImportAsync(string archivePath)
{
using (var fs = new FileStream(archivePath, FileMode.Open, FileAccess.Read))
{
var objectKey = await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UploadInChunksAsync(settingsProvider.CurrentValue.Archives.UploadChunkSize, fs);
if (objectKey != Guid.Empty)
await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute($"/api/Games/Import/{objectKey}")
.PostAsync();
}
}
[Obsolete("Servers no longer do \"Full\" exports")]
public async Task ExportAsync(string destinationPath, Guid gameId)
{
await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute($"/api/Games/Export/Full")
.DownloadAsync(destinationPath);
}
public async Task UploadArchiveAsync(string archivePath, Guid gameId, string version, string changelog = "")
{
using (var fs = new FileStream(archivePath, FileMode.Open, FileAccess.Read))
{
var objectKey = await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UploadInChunksAsync(settingsProvider.CurrentValue.Archives.UploadChunkSize, fs);
if (objectKey != Guid.Empty)
await apiRequestFactory
.Create()
.UseAuthenticationToken()
.UseVersioning()
.UseRoute("/api/Games/UploadArchive")
.AddBody(new UploadArchiveRequest
{
Id = gameId,
ObjectKey = objectKey,
Version = version,
Changelog = changelog
})
.PostAsync();
}
}
/// <summary>
/// Get the archive associated with the installed version of the game and return any non-matching files in the current install.
/// </summary>
/// <param name="installDirectory">The game's install directory</param>
/// <param name="gameId">The game's ID</param>
/// <returns>List of file conflicts</returns>
public async Task<IEnumerable<ArchiveValidationConflict>> ValidateFilesAsync(string installDirectory, Guid gameId)
{
var archives = await GetGameInstallationArchivesEntries(installDirectory, gameId);
var entries = archives?.BaseGame?.Entries?.ToList() ?? [];
foreach ((var dependentGameId, var dependentGameInfo) in archives?.Addons ?? [])
{
foreach (var depArchive in dependentGameInfo.Entries ?? [])
{
if (depArchive.FullName.EndsWith('/'))
continue;
var archiveIndex = entries.FindLastIndex(archive => string.Equals(archive.FullName, depArchive.FullName));
if (archiveIndex < 0)
{
entries.Add(depArchive);
continue;
}
entries[archiveIndex] = depArchive;
}
}
// lookup for dependent games
var lookupEntry = archives?.Addons?
.SelectMany(dep => dep.Value?.Entries?.Select(entry => new { GameId = (Guid?)dep.Key, ArchiveEntry = entry }) ?? [])
.ToLookup(tentry => tentry.ArchiveEntry, tentry => tentry.GameId) ?? Enumerable.Empty<Guid?>().ToLookup(x => default(ArchiveEntry));
var conflictedEntries = new List<ArchiveValidationConflict>();
var savePathEntries = archives?.BaseGame?.SavePaths.ToList() ?? [];
var depSavePathEntries = archives?.Addons?.SelectMany(dep => dep.Value?.SavePaths ?? []).ToList() ?? [];
savePathEntries.AddRange(depSavePathEntries);
foreach (var entry in entries)
{
if (savePathEntries.Any(e => e.ArchivePath.Equals(entry.FullName, StringComparison.OrdinalIgnoreCase)))
continue;
if (entry.FullName.EndsWith('/'))
continue;
var localFile = Path.Combine(installDirectory, entry.FullName.Replace('/', Path.DirectorySeparatorChar));
if (!Path.Exists(localFile))
conflictedEntries.Add(new ArchiveValidationConflict
{
GameId = lookupEntry[entry]?.FirstOrDefault() ?? gameId,
Name = entry.Name,
FullName = entry.FullName,
Crc32 = entry.Crc32,
Length = entry.Length,
});
else
{
uint crc = 0;
if (File.Exists(localFile))
{
using (FileStream fs = File.Open(localFile, FileMode.Open))
{
var buffer = new byte[65536];
while (true)
{
var count = fs.Read(buffer, 0, buffer.Length);
if (count == 0)
break;
crc = Crc32Algorithm.Append(crc, buffer, 0, count);
}
}
}
if (crc == 0 || crc != entry.Crc32)
conflictedEntries.Add(new ArchiveValidationConflict
{
GameId = lookupEntry[entry]?.FirstOrDefault() ?? gameId,
Name = entry.Name,
FullName = entry.FullName,
Crc32 = entry.Crc32,
LocalFileInfo = new FileInfo(localFile)
});
}
}
return conflictedEntries;
}
/// <summary>
/// Downloads the specified files for multiple games (base game, mods, expansions).
/// </summary>
/// <param name="installDirectory">The directory where the games are installed.</param>
/// <param name="entries">
/// A collection of tuples containing the game ID and the corresponding file path.
/// </param>
public async Task DownloadFilesAsync(string installDirectory, IEnumerable<(Guid GameId, string FilePath)> entries)
{
var groups = entries.GroupBy(x => x.GameId);
foreach (var group in groups)
{
await DownloadFilesAsync(installDirectory, group.Key, group.Select(x => x.FilePath).ToList());
}
}
/// <summary>
/// Downloads the specified files for a single game.
/// </summary>
/// <param name="installDirectory">The directory where the game is installed.</param>
/// <param name="gameId">The unique identifier of the game.</param>
/// <param name="entries">A collection of file paths to download.</param>
public async Task DownloadFilesAsync(string installDirectory, Guid gameId, ICollection<string> entries, CancellationToken cancellationToken = default)
{
var manifest = await ManifestHelper.ReadAsync<SDK.Models.Manifest.Game>(installDirectory, gameId);
try
{
var stream = await StreamLatestArchiveAsync(gameId);
_reader = await ReaderFactory.OpenAsyncReader(stream, new ReaderOptions(), cancellationToken);
while (await _reader.MoveToNextEntryAsync(cancellationToken))
{
if (_reader.Cancelled)
break;
try
{
if (entries.Contains(_reader.Entry.Key))
{
await _reader.WriteEntryToDirectoryAsync(installDirectory, new ExtractionOptions
{
ExtractFullPath = true,
Overwrite = true,
PreserveFileTime = true,
}, cancellationToken);
}
else // Skip to next entry
try
{
await using var es = await _reader.OpenEntryStreamAsync(cancellationToken);
}
catch (Exception ex)
{
logger?.LogError(ex, "Could not skip to the next entry in the archive: {EntryKey}", _reader.Entry.Key);
}
}
catch (IOException ex)
{
var errorCode = ex.HResult & 0xFFFF;
if (errorCode == 87)
throw;
else
logger?.LogTrace("Not replacing existing file/folder on disk: {EntryKey} - {Message}", _reader.Entry.Key, ex.Message);
// Skip to next entry
await using var es = await _reader.OpenEntryStreamAsync(cancellationToken);
}
}
await _reader.DisposeAsync();
await stream.DisposeAsync();
}
catch (Exception ex)
{
throw new Exception("The game archive could not be extracted, is it corrupted? Please try again");
}
}
public Task RestoreFilesAsync(string installDirectory, Guid gameId, GameInstallationFileList fileListRemoved, GameInstallationFileList fileListAdded)
{
var listRemoved = fileListRemoved?.ToFlatDistinctFileEntries() ?? [];
var listAdded = fileListAdded?.ToFlatDistinctFileEntries() ?? [];
var uniqueList = listRemoved.ExceptBy(listAdded.Select(x => x.EntryPath), x => x.EntryPath, StringComparer.OrdinalIgnoreCase);
var possibleRestoreEntries = uniqueList.Select(x => x.EntryPath).ToArray();
return RestoreFilesAsync(installDirectory, gameId, possibleRestoreEntries);
}
/// <summary>
/// Restores invalidated files matching the specified files.
/// </summary>
/// <param name="installDirectory">The directory where the game is installed.</param>
/// <param name="gameId">The unique identifier of the game.</param>
/// <param name="entries">A collection of file paths to check and compare with invalidated files.</param>
public async Task RestoreFilesAsync(string installDirectory, Guid gameId, IEnumerable<string> entries)
{
// early out if no files were removed which would require checking
if (entries == null || !entries.Any())
return;
// validate files, which takes addons into account
var conflicts = await ValidateFilesAsync(installDirectory, gameId) ?? [];
// build list of files to download by matching up removed files with conflicting files, split by game/addon
var downloadEntries = conflicts
.IntersectBy(entries, x => x.FullName, StringComparer.OrdinalIgnoreCase)
.Select(x => (x.GameId ?? gameId, x.FullName)).ToArray();
await DownloadFilesAsync(installDirectory, downloadEntries);
}
public static string GetMetadataDirectoryPath(string installDirectory, Guid gameId)
{
if (string.IsNullOrWhiteSpace(installDirectory))
return "";
return Path.Combine(installDirectory, ".lancommander", gameId.ToString());
}
public static string GetMetadataFilePath(string installDirectory, Guid gameId, string fileName)
{
return Path.Combine(GetMetadataDirectoryPath(installDirectory, gameId), fileName);
}
public static string GetPlayerAlias(string installDirectory, Guid gameId)
{
var aliasFilePath = GetMetadataFilePath(installDirectory, gameId, PlayerAliasFilename);
if (File.Exists(aliasFilePath))
return File.ReadAllText(aliasFilePath);
return string.Empty;
}
public static async Task<string> GetPlayerAliasAsync(string installDirectory, Guid gameId)
{
var aliasFilePath = GetMetadataFilePath(installDirectory, gameId, PlayerAliasFilename);
if (File.Exists(aliasFilePath))
return await File.ReadAllTextAsync(aliasFilePath);
return string.Empty;
}
public static void UpdatePlayerAlias(string installDirectory, Guid gameId, string newName)
{
File.WriteAllText(GetMetadataFilePath(installDirectory, gameId, PlayerAliasFilename), newName);
}
public static async Task UpdatePlayerAliasAsync(string installDirectory, Guid gameId, string newName)
{
await File.WriteAllTextAsync(GetMetadataFilePath(installDirectory, gameId, PlayerAliasFilename), newName);
}
public static string GetCurrentKey(string installDirectory, Guid gameId)
{
var keyFilePath = GetMetadataFilePath(installDirectory, gameId, KeyFilename);
if (File.Exists(keyFilePath))
return File.ReadAllText(keyFilePath);
return string.Empty;
}
public static async Task<string> GetCurrentKeyAsync(string installDirectory, Guid gameId)
{
var keyFilePath = GetMetadataFilePath(installDirectory, gameId, KeyFilename);
if (File.Exists(keyFilePath))
return await File.ReadAllTextAsync(keyFilePath);
return string.Empty;
}
public static void UpdateCurrentKey(string installDirectory, Guid gameId, string newKey)
{
File.WriteAllText(GetMetadataFilePath(installDirectory, gameId, KeyFilename), newKey);
}
public static async Task UpdateCurrentKeyAsync(string installDirectory, Guid gameId, string newKey)
{
await File.WriteAllTextAsync(GetMetadataFilePath(installDirectory, gameId, KeyFilename), newKey);
}
}
}