Adds a new section "Scripting" in the server UI where PowerShell modules can be defined. These can be used for defining a library of functions that can be used in any script. These modules are automatically synced to the launcher and imported upon script execution.
23 lines
No EOL
992 B
C#
23 lines
No EOL
992 B
C#
namespace LANCommander.SDK.Models;
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public class Settings
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{
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public const string DEFAULT_GAME_USERNAME = "Player";
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public const string SETTINGS_FILE_NAME = "Settings.yml";
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public const string SQLITE_DEFAULT_DB_NAME = "LANCommander.db";
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public ArchiveSettings Archives { get; set; } = new();
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public AuthenticationSettings Authentication { get; set; } = new();
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public LauncherSettings Launcher { get; set; } = new();
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public LibrarySettings Library { get; set; } = new();
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public GameSettings Games { get; set; } = new();
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public ToolSettings Tools { get; set; } = new();
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public MediaSettings Media { get; set; } = new();
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public ModuleSettings Modules { get; set; } = new();
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public DebugSettings Debug { get; set; } = new();
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public UpdateSettings Updates { get; set; } = new();
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public IPXRelaySettings IPXRelay { get; set; } = new();
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public SteamSettings Steam { get; set; } = new();
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public string Culture { get; set; } = "en-US";
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} |