LANCommander/LANCommander.SDK/Rpc/Interfaces/Server
Pat Hartl ecaecd21bb Send keepalive while game is running
Sends a keepalive/heartbeat signal across RPC while a game is running. Server-side this enables the ability to manage play session state with realtime information instead of hoping that the client will stop the play session. Keepalives are tracked in server cache allowing for future potential horizontally-scaled server instances.
2026-06-14 00:53:45 -05:00
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IRpcHub.Base.cs Change how windows are created. Refactor SignalR client to be named subscriber. Call ChatClient static methods on response from SignalR chat client. Fix dependency loop with chat. 2025-10-25 22:00:50 -05:00
IRpcHub.GameKeepAlive.cs Send keepalive while game is running 2026-06-14 00:53:45 -05:00