LANCommander/LANCommander.Server.ImportExport/Importers/ActionImporter.cs

122 lines
No EOL
4.3 KiB
C#

using LANCommander.SDK.Enums;
using LANCommander.SDK.Models.Manifest;
using LANCommander.Server.ImportExport.Models;
using LANCommander.Server.Services;
using Microsoft.Extensions.Logging;
using Action = LANCommander.SDK.Models.Manifest.Action;
namespace LANCommander.Server.ImportExport.Importers;
public class ActionImporter(
ILogger<ActionImporter> logger,
ActionService actionService,
GameService gameService,
ServerService serverService,
ToolService toolService,
GameImporter gameImporter,
ServerImporter serverImporter,
ToolImporter toolImporter) : BaseImporter<Action>
{
public override string GetKey(Action record)
=> $"{nameof(Action)}/{record.Name}";
public override async Task<ImportItemInfo<Action>> GetImportInfoAsync(Action record)
=> new()
{
Name = record.Name,
Type = ImportExportRecordType.Action,
Record = record,
};
public override async Task<bool> CanImportAsync(Action record) => ImportContext.Manifest is Game;
public override async Task<bool> AddAsync(Action record)
{
try
{
var action = new Data.Models.Action
{
Name = record.Name,
Arguments = record.Arguments,
Path = record.Path,
WorkingDirectory = record.WorkingDirectory,
PrimaryAction = record.IsPrimaryAction,
Platforms = record.Platforms,
SortOrder = record.SortOrder,
OptionOverrides = record.OptionOverrides,
CreatedOn = record.CreatedOn,
UpdatedOn = record.UpdatedOn,
};
if (ImportContext.Manifest is Game game && !ImportContext.InQueue(game, gameImporter))
action.Game = await gameService.GetAsync(game.Id);
else if (ImportContext.Manifest is SDK.Models.Manifest.Server server &&
!ImportContext.InQueue(server, serverImporter))
action.Server = await serverService.GetAsync(server.Id);
else if (ImportContext.Manifest is Tool tool &&
!ImportContext.InQueue(tool, toolImporter))
action.Tool = await toolService.GetAsync(tool.Id);
else
return false;
await actionService.AddAsync(action);
return true;
}
catch (Exception ex)
{
logger.LogError(ex, "Could not add action | {Key}", GetKey(record));
return false;
}
}
public override async Task<bool> UpdateAsync(Action record)
{
Data.Models.Action existing;
if (ImportContext.Manifest is Game game)
existing = await actionService.FirstOrDefaultAsync(a => a.Name == record.Name && a.GameId == game.Id);
else if (ImportContext.Manifest is SDK.Models.Manifest.Server server)
existing = await actionService.FirstOrDefaultAsync(a => a.Name == record.Name && a.ServerId == server.Id);
else if (ImportContext.Manifest is Tool tool)
existing = await actionService.FirstOrDefaultAsync(a => a.Name == record.Name && a.ToolId == tool.Id);
else
return false;
try
{
existing.Arguments = record.Arguments;
existing.Path = record.Path;
existing.WorkingDirectory = record.WorkingDirectory;
existing.PrimaryAction = record.IsPrimaryAction;
existing.Platforms = record.Platforms;
existing.SortOrder = record.SortOrder;
existing.OptionOverrides = record.OptionOverrides;
existing.CreatedOn = record.CreatedOn;
existing.UpdatedOn = record.UpdatedOn;
await actionService.UpdateAsync(existing);
return true;
}
catch (Exception ex)
{
logger.LogError(ex, "Could not update action | {Key}", GetKey(record));
return false;
}
}
public override async Task<bool> IngestAsync(IImportAsset asset)
{
throw new NotImplementedException();
}
public override async Task<bool> ExistsAsync(Action record)
{
if (ImportContext.Manifest is Game game)
return await actionService.ExistsAsync(a => a.Name == record.Name && a.GameId == game.Id);
return false;
}
}