LANCommander/LANCommander.Server.ImportExport/Importers/PlaySessionImporter.cs
2025-12-04 23:44:42 -06:00

104 lines
No EOL
3.3 KiB
C#

using LANCommander.SDK.Enums;
using LANCommander.SDK.Models.Manifest;
using LANCommander.Server.ImportExport.Models;
using LANCommander.Server.Services;
using Microsoft.Extensions.Logging;
namespace LANCommander.Server.ImportExport.Importers;
public class PlaySessionImporter(
ILogger<PlaySessionImporter> logger,
PlaySessionService playSessionService,
UserService userService,
GameService gameService,
GameImporter gameImporter) : BaseImporter<PlaySession>
{
public override string GetKey(PlaySession record)
=> $"{nameof(PlaySession)}/{record.User}:{record.Start}:{record.End}";
public override async Task<ImportItemInfo<PlaySession>> GetImportInfoAsync(PlaySession record)
=> new()
{
Type = ImportExportRecordType.PlaySession,
Name = $"{record.User} - {record.Start}-{record.End}",
Record = record,
};
public override async Task<bool> CanImportAsync(PlaySession record) => ImportContext.Manifest is Game;
public override async Task<bool> AddAsync(PlaySession record)
{
try
{
var game = ImportContext.Manifest as Game;
if (game == null)
return false;
if (ImportContext.InQueue(game, gameImporter))
return false;
var playSession = new Data.Models.PlaySession
{
Start = record.Start,
End = record.End,
User = await userService.GetAsync(record.User),
CreatedOn = record.CreatedOn,
UpdatedOn = record.UpdatedOn,
Game = await gameService.GetAsync(game.Id),
};
await playSessionService.AddAsync(playSession);
return true;
}
catch (Exception ex)
{
logger.LogError(ex, "Failed to add play session | {Key}", GetKey(record));
return false;
}
}
public override async Task<bool> UpdateAsync(PlaySession record)
{
try
{
var user = await userService.GetAsync(record.User);
var game = ImportContext.Manifest as Game;
if (game == null)
return false;
var existing = await playSessionService.FirstOrDefaultAsync(ps => ps.GameId == game.Id && ps.Start == record.Start && ps.UserId == user.Id);
existing.Start = record.Start;
existing.End = record.End;
await playSessionService.UpdateAsync(existing);
return true;
}
catch (Exception ex)
{
logger.LogError(ex, "Failed to update play session | {Key}", GetKey(record));
return false;
}
}
public override async Task<bool> IngestAsync(IImportAsset asset)
{
throw new NotImplementedException();
}
public override async Task<bool> ExistsAsync(PlaySession record)
{
if (ImportContext.Manifest is Game game)
{
var user = await userService.GetAsync(record.User);
return await playSessionService.ExistsAsync(ps => (ps.Game.Id == game.Id || ps.Game.Title == game.Title) && ps.Start == record.Start && ps.UserId == user.Id);
}
return false;
}
}