LANCommander/LANCommander.Server.Services/MultiplayerModeService.cs
Pat Hartl 217fcfa0b6 Merge branch 'main' into release/2.2.0
# Conflicts:
#	LANCommander.Server.Services/ActionService.cs
#	LANCommander.Server.Services/SavePathService.cs
2026-07-22 17:13:51 -05:00

45 lines
1.5 KiB
C#

using LANCommander.Server.Data;
using LANCommander.Server.Data.Models;
using Microsoft.AspNetCore.Http;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
using ZiggyCreatures.Caching.Fusion;
using LANCommander.Server.Services.Extensions;
namespace LANCommander.Server.Services
{
public sealed class MultiplayerModeService(
ILogger<MultiplayerModeService> logger,
SettingsProvider<Settings.Settings> settingsProvider,
IFusionCache cache,
IHttpContextAccessor httpContextAccessor,
IDbContextFactory<DatabaseContext> contextFactory) : BaseDatabaseService<MultiplayerMode>(logger, settingsProvider, cache, httpContextAccessor, contextFactory)
{
public override async Task<MultiplayerMode> AddAsync(MultiplayerMode entity)
{
await cache.ExpireGameCacheAsync();
return await base.AddAsync(entity, async context =>
{
await context.UpdateRelationshipAsync(a => a.Game);
});
}
public async override Task<MultiplayerMode> UpdateAsync(MultiplayerMode entity)
{
await cache.ExpireGameCacheAsync();
return await base.UpdateAsync(entity, async context =>
{
await context.UpdateRelationshipAsync(a => a.Game);
});
}
public override async Task DeleteAsync(MultiplayerMode entity)
{
await cache.ExpireGameCacheAsync();
await base.DeleteAsync(entity);
}
}
}