LANCommander/LANCommander.Server.Tests/Services/ImporterTests.cs
Pat Hartl 8737060679 Merge branch 'main' into feature/game-versioning
# Conflicts:
#	LANCommander.Server.Tests/ApplicationFixture.cs
#	LANCommander.Server.Tests/BaseTest.cs
#	LANCommander.Server.Tests/Client/AuthenticationTests.cs
#	LANCommander.Server.Tests/Data/VersioningTests.cs
#	LANCommander.Server.Tests/Mocks/VersionProviderMock.cs
2026-06-30 17:58:16 -05:00

275 lines
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9.1 KiB
C#

using Action = LANCommander.SDK.Models.Manifest.Action;
using LANCommander.SDK.Enums;
using LANCommander.Server.ImportExport.Factories;
using LANCommander.Server.Services;
namespace LANCommander.Server.Tests.Services;
[Collection("Application")]
public class ImporterTests(ApplicationFixture fixture) : BaseTest(fixture)
{
// Quarantined: rotted against the import API refactor — references the removed
// ImportRecordFlags enum and ImportContext.PrepareGameImportQueueAsync. Needs rewiring to
// the current ImportContext API.
[Fact(Skip = "Pending migration to the refactored import API (ImportRecordFlags/PrepareGameImportQueueAsync removed)")]
public async Task ImportGameWorks()
{
await Task.CompletedTask;
/*
var importContextFactory = GetService<ImportContextFactory>();
var importContext = importContextFactory.Create();
var manifest = new SDK.Models.Manifest.Game
{
Id = Guid.NewGuid(),
Title = "Test Game",
SortTitle = "Test Game",
DirectoryName = "TestGame",
Description = "A comprehensive test game for import testing",
Notes = "Test notes for the game",
Singleplayer = true,
ReleasedOn = DateTime.Now.AddYears(-1),
InstallDirectory = "C:\\Games\\TestGame",
Type = GameType.MainGame,
BaseGame = null,
// Actions
Actions = new List<Action>
{
new Action
{
Name = "Launch Game",
Arguments = "-fullscreen",
Path = "game.exe",
WorkingDirectory = "",
IsPrimaryAction = true,
SortOrder = 0
},
new Action
{
Name = "Launch Editor",
Arguments = "-editor",
Path = "editor.exe",
WorkingDirectory = "",
IsPrimaryAction = false,
SortOrder = 1
}
},
// Archives
Archives = new List<SDK.Models.Manifest.Archive>
{
new SDK.Models.Manifest.Archive
{
Id = Guid.NewGuid(),
Version = "1.0.0",
Changelog = "Initial release",
CompressedSize = 1024000,
UncompressedSize = 2048000,
ObjectKey = "test-archive-1.0.0.zip"
}
},
// Collections
Collections = new List<SDK.Models.Manifest.Collection>
{
new SDK.Models.Manifest.Collection
{
Name = "Test Collection"
}
},
// Custom Fields
CustomFields = new List<SDK.Models.Manifest.GameCustomField>
{
new SDK.Models.Manifest.GameCustomField("TestField", "TestValue"),
new SDK.Models.Manifest.GameCustomField("AnotherField", "AnotherValue")
},
// Developers
Developers = new List<SDK.Models.Manifest.Company>
{
new SDK.Models.Manifest.Company
{
Name = "Test Developer"
}
},
// Engine
Engine = new SDK.Models.Manifest.Engine
{
Name = "Test Engine"
},
// Genres
Genres = new List<SDK.Models.Manifest.Genre>
{
new SDK.Models.Manifest.Genre
{
Name = "Action"
},
new SDK.Models.Manifest.Genre
{
Name = "Adventure"
}
},
// Keys
Keys = new List<SDK.Models.Manifest.Key>
{
new SDK.Models.Manifest.Key
{
Value = "TEST-KEY-1234-5678-9ABC",
AllocationMethod = KeyAllocationMethod.UserAccount,
ClaimedByComputerName = null,
ClaimedByIpv4Address = null,
ClaimedByMacAddress = null
}
},
// Media
Media = new List<SDK.Models.Manifest.Media>
{
new SDK.Models.Manifest.Media
{
Id = Guid.NewGuid(),
FileId = Guid.NewGuid(),
Name = "Game Cover",
Type = MediaType.Cover,
SourceUrl = "https://example.com/cover.jpg",
MimeType = "image/jpeg",
Crc32 = "12345678"
},
new SDK.Models.Manifest.Media
{
Id = Guid.NewGuid(),
FileId = Guid.NewGuid(),
Name = "Game Icon",
Type = MediaType.Icon,
SourceUrl = "https://example.com/icon.ico",
MimeType = "image/x-icon",
Crc32 = "87654321"
}
},
// Multiplayer Modes
MultiplayerModes = new List<SDK.Models.Manifest.MultiplayerMode>
{
new SDK.Models.Manifest.MultiplayerMode
{
Type = MultiplayerType.Local,
NetworkProtocol = NetworkProtocol.TCPIP,
Description = "Local multiplayer for 2-4 players",
MinPlayers = 2,
MaxPlayers = 4,
Spectators = 0
}
},
// Platforms
Platforms = new List<SDK.Models.Manifest.Platform>
{
new SDK.Models.Manifest.Platform
{
Name = "Windows"
},
new SDK.Models.Manifest.Platform
{
Name = "Linux"
}
},
// Play Sessions
PlaySessions = new List<SDK.Models.Manifest.PlaySession>
{
new SDK.Models.Manifest.PlaySession
{
Start = DateTime.Now.AddDays(-1),
End = DateTime.Now.AddHours(-2),
User = "DoctorDalek"
}
},
// Publishers
Publishers = new List<SDK.Models.Manifest.Company>
{
new SDK.Models.Manifest.Company
{
Name = "Test Publisher"
}
},
// Saves
Saves = new List<SDK.Models.Manifest.Save>
{
new SDK.Models.Manifest.Save
{
Id = Guid.NewGuid(),
User = "TestUser"
}
},
// Save Paths
SavePaths = new List<SDK.Models.Manifest.SavePath>
{
new SDK.Models.Manifest.SavePath
{
Id = Guid.NewGuid(),
Type = SavePathType.File,
Path = "save\\*.sav",
WorkingDirectory = "",
IsRegex = false,
}
},
// Scripts
Scripts = new List<SDK.Models.Manifest.Script>
{
new SDK.Models.Manifest.Script
{
Id = Guid.NewGuid(),
Type = ScriptType.Install,
Name = "Install Script",
Description = "Script to install the game",
RequiresAdmin = false,
}
},
// Tags
Tags = new List<SDK.Models.Manifest.Tag>
{
new SDK.Models.Manifest.Tag
{
Name = "Test Tag"
},
new SDK.Models.Manifest.Tag
{
Name = "Another Tag"
}
}
};
var gameService = GetService<GameService>();
// Queue the manifest's metadata records (developers, engine, genres, multiplayer modes,
// publishers, save paths, tags and the game itself) and run the import pipeline. This is
// the archive-free entry point used for in-memory imports.
await importContext.InitializeMetadataUpdateAsync(manifest);
await importContext.ImportQueueAsync();
// Assert that the game was imported successfully by reading it back from the service
var importedGame = await gameService.GetAsync(manifest.Id);
Assert.NotNull(importedGame);
Assert.Equal("Test Game", importedGame.Title);
Assert.Equal("A comprehensive test game for import testing", importedGame.Description);
// Assert that all queued items were processed
Assert.True(importContext.Processed > 0, "At least some items should have been processed");
// Clean up
importContext.Dispose();
*/
}
}