# Conflicts: # LANCommander.Server.Tests/ApplicationFixture.cs # LANCommander.Server.Tests/BaseTest.cs # LANCommander.Server.Tests/Client/AuthenticationTests.cs # LANCommander.Server.Tests/Data/VersioningTests.cs # LANCommander.Server.Tests/Mocks/VersionProviderMock.cs
275 lines
No EOL
9.1 KiB
C#
275 lines
No EOL
9.1 KiB
C#
using Action = LANCommander.SDK.Models.Manifest.Action;
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using LANCommander.SDK.Enums;
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using LANCommander.Server.ImportExport.Factories;
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using LANCommander.Server.Services;
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namespace LANCommander.Server.Tests.Services;
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[Collection("Application")]
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public class ImporterTests(ApplicationFixture fixture) : BaseTest(fixture)
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{
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// Quarantined: rotted against the import API refactor — references the removed
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// ImportRecordFlags enum and ImportContext.PrepareGameImportQueueAsync. Needs rewiring to
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// the current ImportContext API.
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[Fact(Skip = "Pending migration to the refactored import API (ImportRecordFlags/PrepareGameImportQueueAsync removed)")]
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public async Task ImportGameWorks()
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{
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await Task.CompletedTask;
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/*
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var importContextFactory = GetService<ImportContextFactory>();
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var importContext = importContextFactory.Create();
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var manifest = new SDK.Models.Manifest.Game
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{
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Id = Guid.NewGuid(),
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Title = "Test Game",
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SortTitle = "Test Game",
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DirectoryName = "TestGame",
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Description = "A comprehensive test game for import testing",
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Notes = "Test notes for the game",
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Singleplayer = true,
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ReleasedOn = DateTime.Now.AddYears(-1),
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InstallDirectory = "C:\\Games\\TestGame",
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Type = GameType.MainGame,
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BaseGame = null,
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// Actions
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Actions = new List<Action>
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{
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new Action
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{
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Name = "Launch Game",
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Arguments = "-fullscreen",
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Path = "game.exe",
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WorkingDirectory = "",
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IsPrimaryAction = true,
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SortOrder = 0
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},
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new Action
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{
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Name = "Launch Editor",
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Arguments = "-editor",
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Path = "editor.exe",
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WorkingDirectory = "",
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IsPrimaryAction = false,
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SortOrder = 1
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}
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},
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// Archives
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Archives = new List<SDK.Models.Manifest.Archive>
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{
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new SDK.Models.Manifest.Archive
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{
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Id = Guid.NewGuid(),
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Version = "1.0.0",
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Changelog = "Initial release",
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CompressedSize = 1024000,
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UncompressedSize = 2048000,
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ObjectKey = "test-archive-1.0.0.zip"
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}
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},
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// Collections
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Collections = new List<SDK.Models.Manifest.Collection>
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{
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new SDK.Models.Manifest.Collection
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{
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Name = "Test Collection"
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}
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},
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// Custom Fields
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CustomFields = new List<SDK.Models.Manifest.GameCustomField>
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{
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new SDK.Models.Manifest.GameCustomField("TestField", "TestValue"),
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new SDK.Models.Manifest.GameCustomField("AnotherField", "AnotherValue")
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},
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// Developers
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Developers = new List<SDK.Models.Manifest.Company>
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{
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new SDK.Models.Manifest.Company
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{
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Name = "Test Developer"
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}
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},
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// Engine
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Engine = new SDK.Models.Manifest.Engine
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{
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Name = "Test Engine"
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},
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// Genres
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Genres = new List<SDK.Models.Manifest.Genre>
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{
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new SDK.Models.Manifest.Genre
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{
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Name = "Action"
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},
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new SDK.Models.Manifest.Genre
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{
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Name = "Adventure"
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}
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},
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// Keys
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Keys = new List<SDK.Models.Manifest.Key>
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{
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new SDK.Models.Manifest.Key
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{
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Value = "TEST-KEY-1234-5678-9ABC",
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AllocationMethod = KeyAllocationMethod.UserAccount,
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ClaimedByComputerName = null,
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ClaimedByIpv4Address = null,
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ClaimedByMacAddress = null
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}
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},
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// Media
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Media = new List<SDK.Models.Manifest.Media>
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{
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new SDK.Models.Manifest.Media
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{
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Id = Guid.NewGuid(),
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FileId = Guid.NewGuid(),
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Name = "Game Cover",
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Type = MediaType.Cover,
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SourceUrl = "https://example.com/cover.jpg",
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MimeType = "image/jpeg",
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Crc32 = "12345678"
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},
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new SDK.Models.Manifest.Media
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{
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Id = Guid.NewGuid(),
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FileId = Guid.NewGuid(),
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Name = "Game Icon",
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Type = MediaType.Icon,
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SourceUrl = "https://example.com/icon.ico",
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MimeType = "image/x-icon",
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Crc32 = "87654321"
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}
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},
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// Multiplayer Modes
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MultiplayerModes = new List<SDK.Models.Manifest.MultiplayerMode>
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{
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new SDK.Models.Manifest.MultiplayerMode
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{
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Type = MultiplayerType.Local,
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NetworkProtocol = NetworkProtocol.TCPIP,
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Description = "Local multiplayer for 2-4 players",
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MinPlayers = 2,
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MaxPlayers = 4,
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Spectators = 0
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}
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},
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// Platforms
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Platforms = new List<SDK.Models.Manifest.Platform>
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{
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new SDK.Models.Manifest.Platform
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{
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Name = "Windows"
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},
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new SDK.Models.Manifest.Platform
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{
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Name = "Linux"
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}
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},
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// Play Sessions
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PlaySessions = new List<SDK.Models.Manifest.PlaySession>
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{
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new SDK.Models.Manifest.PlaySession
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{
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Start = DateTime.Now.AddDays(-1),
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End = DateTime.Now.AddHours(-2),
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User = "DoctorDalek"
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}
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},
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// Publishers
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Publishers = new List<SDK.Models.Manifest.Company>
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{
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new SDK.Models.Manifest.Company
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{
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Name = "Test Publisher"
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}
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},
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// Saves
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Saves = new List<SDK.Models.Manifest.Save>
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{
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new SDK.Models.Manifest.Save
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{
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Id = Guid.NewGuid(),
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User = "TestUser"
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}
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},
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// Save Paths
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SavePaths = new List<SDK.Models.Manifest.SavePath>
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{
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new SDK.Models.Manifest.SavePath
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{
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Id = Guid.NewGuid(),
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Type = SavePathType.File,
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Path = "save\\*.sav",
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WorkingDirectory = "",
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IsRegex = false,
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}
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},
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// Scripts
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Scripts = new List<SDK.Models.Manifest.Script>
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{
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new SDK.Models.Manifest.Script
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{
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Id = Guid.NewGuid(),
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Type = ScriptType.Install,
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Name = "Install Script",
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Description = "Script to install the game",
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RequiresAdmin = false,
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}
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},
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// Tags
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Tags = new List<SDK.Models.Manifest.Tag>
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{
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new SDK.Models.Manifest.Tag
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{
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Name = "Test Tag"
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},
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new SDK.Models.Manifest.Tag
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{
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Name = "Another Tag"
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}
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}
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};
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var gameService = GetService<GameService>();
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// Queue the manifest's metadata records (developers, engine, genres, multiplayer modes,
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// publishers, save paths, tags and the game itself) and run the import pipeline. This is
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// the archive-free entry point used for in-memory imports.
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await importContext.InitializeMetadataUpdateAsync(manifest);
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await importContext.ImportQueueAsync();
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// Assert that the game was imported successfully by reading it back from the service
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var importedGame = await gameService.GetAsync(manifest.Id);
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Assert.NotNull(importedGame);
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Assert.Equal("Test Game", importedGame.Title);
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Assert.Equal("A comprehensive test game for import testing", importedGame.Description);
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// Assert that all queued items were processed
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Assert.True(importContext.Processed > 0, "At least some items should have been processed");
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// Clean up
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importContext.Dispose();
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*/
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}
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} |